[project1dev] Re: Weekly update 3

  • From: katie cook <ktmcook@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 7 Dec 2009 10:26:06 -0800 (PST)

Wow, that puzzle are looks awesome, great job Matt! =)

--- On Mon, 12/7/09, Chris Riccobono <crysalim@xxxxxxxxx> wrote:


From: Chris Riccobono <crysalim@xxxxxxxxx>
Subject: [project1dev] Weekly update 3
To: project1dev@xxxxxxxxxxxxx
Date: Monday, December 7, 2009, 12:04 AM


I know these are supposed to come on Mondays, but honestly it is
easier for me to do it on Sunday night, so I've been doing them early.
I think the timing for this will continue to be Sunday
night/Mondayish.

Anyway, this week saw a lot of good progress!  I think we're starting
to get into the swing of things again with the amount of work that's
been happening.  Here's a quick recap of all of that:

- lots of action script and flash coding done by Alan: This was cool
to see, can't wait to see what kind of things will go in the
multiplayer :)
- temple entrance models done by Eric: He got started on the temple
entrance with the door and the circular room model.  Both are looking
great!
- hacking puzzle art: Matt started the final art for the puzzle, and
it has come along quite a way - you can see the latest revision as an
attachment to this email.  It has a lot of detail, solving it will be
pretty fun.  I personally can't wait to see the final puzzle, I'm
really looking forward to it :)
- fortune teller tent crash bug: This is -sort- of solved, but not
really.  Alan started putting in debug code which in itself fixed the
crash but unfortunately didn't reveal the underlying problem.
Hopefully we get more info on what caused it as the game goes on and
we do more testing in areas.
- biobeast in the temple: Progress on this is coming along just fine,
Katie has been giving us updates as she goes.  This boss itself may
end up with a cool cinematic entrance, and there's really room to do a
lot with it as one of our first big bosses!

On top of that sweet list of progress, there's 3 new tasks this week.

* lighting in the editor - priority 2: This will help a lot in the
short term for building the temple and setting a precedent for how we
can get good use out of our area models for the rest of the game.
* bumpmapping - priority 2: This'll be another improvement to our
graphics like shaders were, making things look a bit more realistic,
and get the most out of reusing models and textures.
* mapping out the temple entrance - priority 2: Now that Eric has
models made we just need to get them laid out in the map, so lets
figure that out this week.

Alan has a continuing task of implementing .fx files in the game, that
will take priority before he starts on one of the tasks above.  Other
than that, we have Kent who will finish the puzzle after the final art
is finished, and more misc temple building tasks ahead.

I think there was a decent amount of progress these past several days,
so good job guys!



      

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