awesome On Fri, May 8, 2009 at 8:43 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > Ok so our game is getting to the point already where having some QA would > help. > > In game dev, much like the government, the different departments act kind > of like a balance of power. > > Here's a tongue in cheek caricature of the different departments and how > they work together hehehe > > Design: > Pros - makes the game BE AWESOME! > Cons - asks for impossible things on a whim then changes their mind when > they see them. > > Art: > Pros - makes the game LOOK AWESOME! > Cons - uses up all your RAM budget and CPU time on a single, perfectly > awesome, uber poly count animated model. > > Coding: > Pros - makes stuff work > Cons - makes stuff NOT work, tells you everything is impossible, and that > your art takes too much memory and CPU time (hahahah) > > QA: > Pros - Ensures that crazy special cases have been thought of, that nothing > is broken, and that things make sense to players who have never seen the > game before. > Cons - wants to do designs job for them > > (Kent you as a scripter live in 2 worlds, both in coding and design hehe) > > LOL ok so now that I've offended everyone I'd like to announce that Chris R > is going to be our Head of QA! (: > > YAY! > > We'll probably be grabbing i think like 2 or 3 more testers as time goes on > and he'll be coordinating their efforts to make sure our game isn't buggy > etc. > > It's going to be a rough task for this kind of a game but I'm glad he's up > to it. > > You rock Chris thanks for taking this on! (: > > >