[project1dev] Re: We have a QA department yay!

  • From: Nick Klotz <roracsenshi@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 8 May 2009 11:09:08 -0500

I can't wait to turn his character into a girl. Somehow. Glad to have you on
board Chris (:

On Fri, May 8, 2009 at 10:43 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> Ok so our game is getting to the point already where having some QA would
> help.
>
> In game dev, much like the government, the different departments act kind
> of like a balance of power.
>
> Here's a tongue in cheek caricature of the different departments and how
> they work together hehehe
>
> Design:
> Pros - makes the game BE AWESOME!
> Cons - asks for impossible things on a whim then changes their mind when
> they see them.
>
> Art:
> Pros - makes the game LOOK AWESOME!
> Cons - uses up all your RAM budget and CPU time on a single, perfectly
> awesome, uber poly count animated model.
>
> Coding:
> Pros - makes stuff work
> Cons - makes stuff NOT work, tells you everything is impossible, and that
> your art takes too much memory and CPU time (hahahah)
>
> QA:
> Pros - Ensures that crazy special cases have been thought of, that nothing
> is broken, and that things make sense to players who have never seen the
> game before.
> Cons - wants to do designs job for them
>
> (Kent you as a scripter live in 2 worlds, both in coding and design hehe)
>
> LOL ok so now that I've offended everyone I'd like to announce that Chris R
> is going to be our Head of QA! (:
>
> YAY!
>
> We'll probably be grabbing i think like 2 or 3 more testers as time goes on
> and he'll be coordinating their efforts to make sure our game isn't buggy
> etc.
>
> It's going to be a rough task for this kind of a game but I'm glad he's up
> to it.
>
> You rock Chris thanks for taking this on! (:
>
>
>

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