Ok so our game is getting to the point already where having some QA would help. In game dev, much like the government, the different departments act kind of like a balance of power. Here's a tongue in cheek caricature of the different departments and how they work together hehehe Design: Pros - makes the game BE AWESOME! Cons - asks for impossible things on a whim then changes their mind when they see them. Art: Pros - makes the game LOOK AWESOME! Cons - uses up all your RAM budget and CPU time on a single, perfectly awesome, uber poly count animated model. Coding: Pros - makes stuff work Cons - makes stuff NOT work, tells you everything is impossible, and that your art takes too much memory and CPU time (hahahah) QA: Pros - Ensures that crazy special cases have been thought of, that nothing is broken, and that things make sense to players who have never seen the game before. Cons - wants to do designs job for them (Kent you as a scripter live in 2 worlds, both in coding and design hehe) LOL ok so now that I've offended everyone I'd like to announce that Chris R is going to be our Head of QA! (: YAY! We'll probably be grabbing i think like 2 or 3 more testers as time goes on and he'll be coordinating their efforts to make sure our game isn't buggy etc. It's going to be a rough task for this kind of a game but I'm glad he's up to it. You rock Chris thanks for taking this on! (: