[project1dev] We have a QA department yay!

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 8 May 2009 08:43:41 -0700

Ok so our game is getting to the point already where having some QA would

In game dev, much like the government, the different departments act kind of
like a balance of power.

Here's a tongue in cheek caricature of the different departments and how
they work together hehehe

Pros - makes the game BE AWESOME!
Cons - asks for impossible things on a whim then changes their mind when
they see them.

Pros - makes the game LOOK AWESOME!
Cons - uses up all your RAM budget and CPU time on a single, perfectly
awesome, uber poly count animated model.

Pros - makes stuff work
Cons - makes stuff NOT work, tells you everything is impossible, and that
your art takes too much memory and CPU time (hahahah)

Pros - Ensures that crazy special cases have been thought of, that nothing
is broken, and that things make sense to players who have never seen the
game before.
Cons - wants to do designs job for them

(Kent you as a scripter live in 2 worlds, both in coding and design hehe)

LOL ok so now that I've offended everyone I'd like to announce that Chris R
is going to be our Head of QA! (:


We'll probably be grabbing i think like 2 or 3 more testers as time goes on
and he'll be coordinating their efforts to make sure our game isn't buggy

It's going to be a rough task for this kind of a game but I'm glad he's up
to it.

You rock Chris thanks for taking this on! (:

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