[project1dev] Re: We are probably getting another member to the art team wooo

  • From: Chris Riccobono <crysalim@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 2 Apr 2009 16:07:17 -0700

Hey guys,

I haven't checked in via email for a few days, so let me just tell you
what I've been up to.  When I started talking to Alan about the game,
I decided I wanted to reformat first.  I was thinking I might need it
for speed reasons (as well as security - I was getting a lot of
malware from Google Chrome somehow, and I still hadn't pinned down the
sites that were doing it)

This had the bonus effect of making me clean up my workspace too, I
was very happy about that :)

After getting everything done, I spent a while yesterday reading up on
the lua helps and getting a feel for scripting an area.  This made me
really understand how we need more models and how tough that is going
to be to come by, so if someone wants to make a tutorial for that, I
would be more than glad to see if I can manage there.  It would help a
lot as a builder to be able to make the textures I'm going to use in
the areas.

I am going to try to use the forum more than email, just so we have
design ideas and talk permanently laid down (someone mentioned doing
this and it's a great idea).

I'm very glad to hear about the girl who wants to make 3d models and
animation, since we'll definitely need a lot of that.

On Thu, Apr 2, 2009 at 10:47 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
> oh and btw right now the current goal of the project is to just get a first
> area made to figure out the workflow, ie what scripters will be doing, any
> improvements that we can make in the tools to streamline the process, what
> the artists will be doing, any improvements we can make to streamline the
> process there.
> we are just kind of getting our feet wet to see what works, what doesn't and
> how we should proceed forward on the areas to follow.
> This will be an iterative process but what we should get out of this first
> round is ideas such as maybe we build all our maps using re-useable peices
> since that makes it easier on builders and artists and easier on the engine
> as well (btw starting a seperate thread for this specific thing).
> There is code we could make, and art that could be done, but right now a lot
> of it is moot (not all of it but a lot of it) until we figure out how map
> building will go (:
> On Thu, Apr 2, 2009 at 10:23 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>> I am fine with that.
>> On Thu, Apr 2, 2009 at 10:10 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>> My next task right now is to start putting in support for NPCs and then
>>> monsters so that both are fully scriptable / defineable through lua.
>>> I was thinkin too btw that if no one objects or woudl rather do it, i
>>> could take on the job of prettying up your map when you are done w/ it, it
>>> sounds like fun.
>>> On Thu, Apr 2, 2009 at 9:23 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>>> Sweet, good artists are hard to come by.
>>>> Speaking of moving forward. What is everyone working on?
>>>> I'll start with myself. I have been tossing around ideas and designing a
>>>> cave dungeon while I teach myself how to build a map with the scripting
>>>> system. I have a good idea of what I would like to see the dungeon do.
>>>> On Wed, Apr 1, 2009 at 7:48 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>>>> So i was talking to my friend who works at the office at my apartments
>>>>> and he was telling me how his gf is a graphic designer by trade but that 
>>>>> she
>>>>> wants to be a 3d animator, and it's what she does in her free time.
>>>>> He was also saying how hard it was for her to break in, like you have
>>>>> to be part of the group already to be allowed in (btw thats really true...
>>>>> it's nuts, but this game should make it easier for everyone involved, and
>>>>> seriously i will write everyone letters of references when we have more
>>>>> done).
>>>>> Anyhow, i said that she could help us if she wanted to, so im gonna
>>>>> call my buddy later and we'll see what's up.
>>>>> But woot, that'll be nice to have an extra pair of hands for art and
>>>>> animation for when we start actually movin forward.

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