[project1dev] Re: We are probably getting another member to the art team wooo

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 2 Apr 2009 10:23:03 -0700

I am fine with that.

On Thu, Apr 2, 2009 at 10:10 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> My next task right now is to start putting in support for NPCs and then
> monsters so that both are fully scriptable / defineable through lua.
>
> I was thinkin too btw that if no one objects or woudl rather do it, i could
> take on the job of prettying up your map when you are done w/ it, it sounds
> like fun.
> On Thu, Apr 2, 2009 at 9:23 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> Sweet, good artists are hard to come by.
>>
>> Speaking of moving forward. What is everyone working on?
>>
>> I'll start with myself. I have been tossing around ideas and designing a
>> cave dungeon while I teach myself how to build a map with the scripting
>> system. I have a good idea of what I would like to see the dungeon do.
>>
>>
>> On Wed, Apr 1, 2009 at 7:48 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> So i was talking to my friend who works at the office at my apartments
>>> and he was telling me how his gf is a graphic designer by trade but that she
>>> wants to be a 3d animator, and it's what she does in her free time.
>>>
>>> He was also saying how hard it was for her to break in, like you have to
>>> be part of the group already to be allowed in (btw thats really true... it's
>>> nuts, but this game should make it easier for everyone involved, and
>>> seriously i will write everyone letters of references when we have more
>>> done).
>>>
>>> Anyhow, i said that she could help us if she wanted to, so im gonna call
>>> my buddy later and we'll see what's up.
>>>
>>> But woot, that'll be nice to have an extra pair of hands for art and
>>> animation for when we start actually movin forward.
>>>
>>
>>
>

Other related posts: