My next task right now is to start putting in support for NPCs and then monsters so that both are fully scriptable / defineable through lua. I was thinkin too btw that if no one objects or woudl rather do it, i could take on the job of prettying up your map when you are done w/ it, it sounds like fun. On Thu, Apr 2, 2009 at 9:23 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > Sweet, good artists are hard to come by. > > Speaking of moving forward. What is everyone working on? > > I'll start with myself. I have been tossing around ideas and designing a > cave dungeon while I teach myself how to build a map with the scripting > system. I have a good idea of what I would like to see the dungeon do. > > > On Wed, Apr 1, 2009 at 7:48 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> So i was talking to my friend who works at the office at my apartments and >> he was telling me how his gf is a graphic designer by trade but that she >> wants to be a 3d animator, and it's what she does in her free time. >> >> He was also saying how hard it was for her to break in, like you have to >> be part of the group already to be allowed in (btw thats really true... it's >> nuts, but this game should make it easier for everyone involved, and >> seriously i will write everyone letters of references when we have more >> done). >> >> Anyhow, i said that she could help us if she wanted to, so im gonna call >> my buddy later and we'll see what's up. >> >> But woot, that'll be nice to have an extra pair of hands for art and >> animation for when we start actually movin forward. >> > >