[project1dev] Re: We are probably getting another member to the art team wooo

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 3 Apr 2009 00:20:47 -0700

You can update whenever you want it doesnt really matter unless you see a
bug fix or a feature going in that you want.

Later on though I think we'll have to do something like before you check in,
you should grab the latest just to make sure what you have built works the
same way with the most up to date code just in case something changed or
something (:

And yeah, when people check in maps you'll see emails about that too, you
got it!

Right now its just you and kent building stuff.  I'm workin on getting
support for NPCs and monsters

On Thu, Apr 2, 2009 at 11:39 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:

> Ok, I'm gonna see if I can get that file off of Kent so I can play
> with layouts some more.  Btw, how often should I update the game
> repository?  Those automatic emails with the file changes are
> basically when I should right?  Does that also cover what areas
> everyone is doing?
>
> I'd like to look at what everyone is building so it can help me learn
> more syntax.
>
> On Thu, Apr 2, 2009 at 9:36 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
> > Oh and Chris, Kent is workin on the cave at the moment so you can
> possibly
> > jump on it with him, but it might make sense to play around with it a
> little
> > first to figure out how stuff works (:
> >
> > and FYI, none of us are getting paid so there's no timelines or
> schedules,
> > just feature goals we are reaching towards... and things will be
> especially
> > slow during this ramp up until we get into the meat of it (:
> >
> > On Thu, Apr 2, 2009 at 9:30 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
> >>
> >> Hey Chris,
> >>
> >> Don't worry about the models... what our plan of attack is, is that the
> >> area gets built and then we pretty it up.
> >>
> >> During the prettying up process, whoever is doing the prettying up will
> >> just say "hey eric i need ____ to put in the cave" and he will make it
> up.
> >>
> >> After the area is decorated etc, he'll do a lighting pass to set up the
> >> lighting and then when we are done with that we can all discuss how the
> end
> >> product is, if there was anything in the process we want to change, and
> then
> >> move onto the next area.
> >>
> >> There may be more steps in there but thats the overall goal right now
> that
> >> we are heading towards
> >>
> >> On Thu, Apr 2, 2009 at 4:07 PM, Chris Riccobono <crysalim@xxxxxxxxx>
> >> wrote:
> >>>
> >>> Hey guys,
> >>>
> >>> I haven't checked in via email for a few days, so let me just tell you
> >>> what I've been up to.  When I started talking to Alan about the game,
> >>> I decided I wanted to reformat first.  I was thinking I might need it
> >>> for speed reasons (as well as security - I was getting a lot of
> >>> malware from Google Chrome somehow, and I still hadn't pinned down the
> >>> sites that were doing it)
> >>>
> >>> This had the bonus effect of making me clean up my workspace too, I
> >>> was very happy about that :)
> >>>
> >>> After getting everything done, I spent a while yesterday reading up on
> >>> the lua helps and getting a feel for scripting an area.  This made me
> >>> really understand how we need more models and how tough that is going
> >>> to be to come by, so if someone wants to make a tutorial for that, I
> >>> would be more than glad to see if I can manage there.  It would help a
> >>> lot as a builder to be able to make the textures I'm going to use in
> >>> the areas.
> >>>
> >>> I am going to try to use the forum more than email, just so we have
> >>> design ideas and talk permanently laid down (someone mentioned doing
> >>> this and it's a great idea).
> >>>
> >>> I'm very glad to hear about the girl who wants to make 3d models and
> >>> animation, since we'll definitely need a lot of that.
> >>>
> >>> On Thu, Apr 2, 2009 at 10:47 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> wrote:
> >>> > oh and btw right now the current goal of the project is to just get a
> >>> > first
> >>> > area made to figure out the workflow, ie what scripters will be
> doing,
> >>> > any
> >>> > improvements that we can make in the tools to streamline the process,
> >>> > what
> >>> > the artists will be doing, any improvements we can make to streamline
> >>> > the
> >>> > process there.
> >>> >
> >>> > we are just kind of getting our feet wet to see what works, what
> >>> > doesn't and
> >>> > how we should proceed forward on the areas to follow.
> >>> >
> >>> > This will be an iterative process but what we should get out of this
> >>> > first
> >>> > round is ideas such as maybe we build all our maps using re-useable
> >>> > peices
> >>> > since that makes it easier on builders and artists and easier on the
> >>> > engine
> >>> > as well (btw starting a seperate thread for this specific thing).
> >>> >
> >>> > There is code we could make, and art that could be done, but right
> now
> >>> > a lot
> >>> > of it is moot (not all of it but a lot of it) until we figure out how
> >>> > map
> >>> > building will go (:
> >>> >
> >>> > On Thu, Apr 2, 2009 at 10:23 AM, Kent Petersen <kentkmp@xxxxxxxxx>
> >>> > wrote:
> >>> >>
> >>> >> I am fine with that.
> >>> >>
> >>> >> On Thu, Apr 2, 2009 at 10:10 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> >>> >> wrote:
> >>> >>>
> >>> >>> My next task right now is to start putting in support for NPCs and
> >>> >>> then
> >>> >>> monsters so that both are fully scriptable / defineable through
> lua.
> >>> >>>
> >>> >>> I was thinkin too btw that if no one objects or woudl rather do
> it, i
> >>> >>> could take on the job of prettying up your map when you are done w/
> >>> >>> it, it
> >>> >>> sounds like fun.
> >>> >>> On Thu, Apr 2, 2009 at 9:23 AM, Kent Petersen <kentkmp@xxxxxxxxx>
> >>> >>> wrote:
> >>> >>>>
> >>> >>>> Sweet, good artists are hard to come by.
> >>> >>>>
> >>> >>>> Speaking of moving forward. What is everyone working on?
> >>> >>>>
> >>> >>>> I'll start with myself. I have been tossing around ideas and
> >>> >>>> designing a
> >>> >>>> cave dungeon while I teach myself how to build a map with the
> >>> >>>> scripting
> >>> >>>> system. I have a good idea of what I would like to see the dungeon
> >>> >>>> do.
> >>> >>>>
> >>> >>>> On Wed, Apr 1, 2009 at 7:48 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> >>> >>>> wrote:
> >>> >>>>>
> >>> >>>>> So i was talking to my friend who works at the office at my
> >>> >>>>> apartments
> >>> >>>>> and he was telling me how his gf is a graphic designer by trade
> but
> >>> >>>>> that she
> >>> >>>>> wants to be a 3d animator, and it's what she does in her free
> time.
> >>> >>>>>
> >>> >>>>> He was also saying how hard it was for her to break in, like you
> >>> >>>>> have
> >>> >>>>> to be part of the group already to be allowed in (btw thats
> really
> >>> >>>>> true...
> >>> >>>>> it's nuts, but this game should make it easier for everyone
> >>> >>>>> involved, and
> >>> >>>>> seriously i will write everyone letters of references when we
> have
> >>> >>>>> more
> >>> >>>>> done).
> >>> >>>>>
> >>> >>>>> Anyhow, i said that she could help us if she wanted to, so im
> gonna
> >>> >>>>> call my buddy later and we'll see what's up.
> >>> >>>>>
> >>> >>>>> But woot, that'll be nice to have an extra pair of hands for art
> >>> >>>>> and
> >>> >>>>> animation for when we start actually movin forward.
> >>> >>>>
> >>> >>>
> >>> >>
> >>> >
> >>> >
> >>>
> >>
> >
> >
>
>

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