Well I just checked the mailing list and Larv unsubscribed so he's out. Hanaan are you still out there? If hanaan isn't around anymore i think it's just you and eric basically. On Tue, Apr 6, 2010 at 10:03 AM, katie cook <ktmcook@xxxxxxxxx> wrote: > Hey, > > Can you guys let me know how many 3D artists we have on board besides me? > > Just trying to get an idea of who is contributing to that aspect besides > myself. > > I have been thinking about trying to take on a bigger workload to help with > execution and timeline. > > Thanks > > Katie > > --- On *Tue, 4/6/10, eric drewes <figarus@xxxxxxxxx>* wrote: > > > From: eric drewes <figarus@xxxxxxxxx> > Subject: [project1dev] Re: Urgent: Please Respond > To: project1dev@xxxxxxxxxxxxx > Date: Tuesday, April 6, 2010, 9:47 AM > > yep just weekly progress reports keeps people in tune and will be a huge > help, and any help as far as organization and clear communication is a huge > asset! :) :) :) I really think it is a vital role to the success of the > game > > On Tue, Apr 6, 2010 at 12:11 PM, Alan Wolfe > <alan.wolfe@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=alan.wolfe@xxxxxxxxx> > > wrote: > >> Yeah totally! Thanks for doing this Nick, it's something we sorely need! >> >> And I know w/ chris some people asked "what does that guy do, why is he >> telling people what to do?" >> >> In a regular game development studio you have a few departments: >> >> #1 - Art : Does modeling, texturing etc obviously! >> #2 - Engineering : Does the programming and handles the technical stuff >> #3 - Design : Designs systems (like working out how combat should work and >> making sure its fun and balanced etc). Sometimes makes maps, sometimes >> that's art's job though, sometimes it's a mixed effort. Sometimes design >> also does scripting, sometimes scripting is it's own department, sometimes >> it's part of engineering (Kent is heading up the scripting effort in our >> game). >> #4 - Production : Works with the other departments to make sure there is a >> clear schedule laid out, that people have everything they need for their >> tasks and that people know what they are supposed to be doing and not having >> to sit around and wait for someone else (for features etc). >> #5 - Business : the business side of everything >> >> So anyhow, Chris was our first producer and did a good job of keeping >> those weekly emails going to show what had been accomplished and things like >> that. >> >> After Chris left we didn't really have anyone to fill that role, but Nick >> has stepped up and wants to take it on (thanks Nick!) so that's what he'll >> be doing. >> >> Producers aren't there to be the boss of everything so don't worry about >> that, they are there to make sure things are organized and honestly, they >> are there to help YOU out if you need anything. >> >> If ever you aren't sure what you should be doing, you need more >> information, you have any questions or problems with anything, let Nick know >> and he'll get you what you need, or work with the necessary people to fix >> whatever problem there may be. >> >> Last time we didn't really explain Chris's role very well so I wanted to >> explain it this time so you guys understood how a producer fits into the >> overall picture of things. >> >> Any questions or concerns you can talk to Nick or whomever you feel most >> comfortable with (: >> >> But again, thank you Nick for taking this on. I know you are a busy guy >> starting a new job soon and that this is no small task!! >> >> >> On Tue, Apr 6, 2010 at 6:01 AM, eric drewes >> <figarus@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=figarus@xxxxxxxxx> >> > wrote: >> >>> Nick I just emailed you my stuff last night, if you have any questions or >>> need more information, please let me know! great post, and really happy to >>> have you as our new production manager! :) >>> >>> On Tue, Apr 6, 2010 at 1:12 AM, Nick Klotz >>> <roracsenshi@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=roracsenshi@xxxxxxxxx> >>> > wrote: >>> >>>> Hi all, >>>> >>>> I have recently been given the honor of being the new Production Manager >>>> for ProjectDev. As we know things have been trudging along slowly but >>>> surely, and there is progress being made, and for that I commend and thank >>>> you all for your efforts so far. However, if we ever want to have this >>>> game >>>> finished and ported, before Duke Nukem Forever, all of us as a team are >>>> going to have to collaborate and work together a bit more closely. I >>>> strongly believe that we can all improve upon what we've been doing, >>>> without >>>> extra tedious effort or tearing in to our personal time, through >>>> communication and understanding. Understanding our roles, what is expected >>>> of us, and what we expect from others; whether it be a prop for a level, >>>> concept art, a texture, or script. >>>> >>>> What I would like from everybody who is still interested in seeing >>>> ProjectDev succeed, is a response. In this response, I would like you to >>>> help me understand what you as an individual are working on, believe your >>>> working on, think you could be working on, what you expect to be doing, and >>>> what you expect others to do. If possible, I would also like each person >>>> to >>>> tell me what improvements they think could be made, could be anything from >>>> coding, to scripting, to how we've been emailing, or updating the wiki, >>>> anything at all. Hopefully from this, we will be able to get everybody >>>> back >>>> together and back on track, and fill in the darker areas that are holding >>>> us >>>> up! >>>> >>>> I prefer if everybody emails me individually on this matter, so I can >>>> get all of the information together and organized before releasing any >>>> information or insights. >>>> >>>> >>>> >>>> >>>> Thank you, >>>> Nicholas Conan Klotz. >>>> >>> >>> >> > >