[project1dev] Re: Urgent: Please Respond

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 6 Apr 2010 10:30:02 -0700

Well I just checked the mailing list and Larv unsubscribed so he's out.

Hanaan are you still out there?

If hanaan isn't around anymore i think it's just you and eric basically.
On Tue, Apr 6, 2010 at 10:03 AM, katie cook <ktmcook@xxxxxxxxx> wrote:

>   Hey,
>
> Can you guys let me know how many 3D artists we have on board besides me?
>
> Just trying to get an idea of who is contributing to that aspect besides
> myself.
>
> I have been thinking about trying to take on a bigger workload to help with
> execution and timeline.
>
> Thanks
>
> Katie
>
> --- On *Tue, 4/6/10, eric drewes <figarus@xxxxxxxxx>* wrote:
>
>
> From: eric drewes <figarus@xxxxxxxxx>
> Subject: [project1dev] Re: Urgent: Please Respond
> To: project1dev@xxxxxxxxxxxxx
> Date: Tuesday, April 6, 2010, 9:47 AM
>
>   yep just weekly progress reports keeps people in tune and will be a huge
> help, and any help as far as organization and clear communication is a huge
> asset!  :) :) :) I really think it is a vital role to the success of the
> game
>
> On Tue, Apr 6, 2010 at 12:11 PM, Alan Wolfe 
> <alan.wolfe@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=alan.wolfe@xxxxxxxxx>
> > wrote:
>
>> Yeah totally!  Thanks for doing this Nick, it's something we sorely need!
>>
>> And I know w/ chris some people asked "what does that guy do, why is he
>> telling people what to do?"
>>
>> In a regular game development studio you have a few departments:
>>
>> #1 - Art : Does modeling, texturing etc obviously!
>> #2 - Engineering : Does the programming and handles the technical stuff
>> #3 - Design : Designs systems (like working out how combat should work and
>> making sure its fun and balanced etc).  Sometimes makes maps, sometimes
>> that's art's job though, sometimes it's a mixed effort.  Sometimes design
>> also does scripting, sometimes scripting is it's own department, sometimes
>> it's part of engineering (Kent is heading up the scripting effort in our
>> game).
>> #4 - Production : Works with the other departments to make sure there is a
>> clear schedule laid out, that people have everything they need for their
>> tasks and that people know what they are supposed to be doing and not having
>> to sit around and wait for someone else (for features etc).
>> #5 - Business : the business side of everything
>>
>> So anyhow, Chris was our first producer and did a good job of keeping
>> those weekly emails going to show what had been accomplished and things like
>> that.
>>
>> After Chris left we didn't really have anyone to fill that role, but Nick
>> has stepped up and wants to take it on (thanks Nick!) so that's what he'll
>> be doing.
>>
>> Producers aren't there to be the boss of everything so don't worry about
>> that, they are there to make sure things are organized and honestly, they
>> are there to help YOU out if you need anything.
>>
>> If ever you aren't sure what you should be doing, you need more
>> information, you have any questions or problems with anything, let Nick know
>> and he'll get you what you need, or work with the necessary people to fix
>> whatever problem there may be.
>>
>> Last time we didn't really explain Chris's role very well so I wanted to
>> explain it this time so you guys understood how a producer fits into the
>> overall picture of things.
>>
>> Any questions or concerns you can talk to Nick or whomever you feel most
>> comfortable with (:
>>
>> But again, thank you Nick for taking this on.  I know you are a busy guy
>> starting a new job soon and that this is no small task!!
>>
>>
>> On Tue, Apr 6, 2010 at 6:01 AM, eric drewes 
>> <figarus@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=figarus@xxxxxxxxx>
>> > wrote:
>>
>>> Nick I just emailed you my stuff last night, if you have any questions or
>>> need more information, please let me know!  great post, and really happy to
>>> have you as our new production manager! :)
>>>
>>>  On Tue, Apr 6, 2010 at 1:12 AM, Nick Klotz 
>>> <roracsenshi@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=roracsenshi@xxxxxxxxx>
>>> > wrote:
>>>
>>>> Hi all,
>>>>
>>>> I have recently been given the honor of being the new Production Manager
>>>> for ProjectDev.  As we know things have been trudging along slowly but
>>>> surely, and there is progress being made, and for that I commend and thank
>>>> you all for your efforts so far.  However, if we ever want to have this 
>>>> game
>>>> finished and ported, before Duke Nukem Forever, all of us as a team are
>>>> going to have to collaborate and work together a bit more closely.   I
>>>> strongly believe that we can all improve upon what we've been doing, 
>>>> without
>>>> extra tedious effort or tearing in to our personal time, through
>>>> communication and understanding.  Understanding our roles, what is expected
>>>> of us, and what we expect from others; whether it be a prop for a level,
>>>> concept art, a texture, or script.
>>>>
>>>> What I would like from everybody who is still interested in seeing
>>>> ProjectDev succeed, is a response.  In this response, I would like you to
>>>> help me understand what you as an individual are working on, believe your
>>>> working on, think you could be working on, what you expect to be doing, and
>>>> what you expect others to do.  If possible, I would also like each person 
>>>> to
>>>> tell me what improvements they think could be made, could be anything from
>>>> coding, to scripting, to how we've been emailing, or updating the wiki,
>>>> anything at all.  Hopefully from this, we will be able to get everybody 
>>>> back
>>>> together and back on track, and fill in the darker areas that are holding 
>>>> us
>>>> up!
>>>>
>>>> I prefer if everybody emails me individually on this matter, so I can
>>>> get all of the information together and organized before releasing any
>>>> information or insights.
>>>>
>>>>
>>>>
>>>>
>>>> Thank you,
>>>> Nicholas Conan Klotz.
>>>>
>>>
>>>
>>
>
>

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