yep just weekly progress reports keeps people in tune and will be a huge help, and any help as far as organization and clear communication is a huge asset! :) :) :) I really think it is a vital role to the success of the game On Tue, Apr 6, 2010 at 12:11 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > Yeah totally! Thanks for doing this Nick, it's something we sorely need! > > And I know w/ chris some people asked "what does that guy do, why is he > telling people what to do?" > > In a regular game development studio you have a few departments: > > #1 - Art : Does modeling, texturing etc obviously! > #2 - Engineering : Does the programming and handles the technical stuff > #3 - Design : Designs systems (like working out how combat should work and > making sure its fun and balanced etc). Sometimes makes maps, sometimes > that's art's job though, sometimes it's a mixed effort. Sometimes design > also does scripting, sometimes scripting is it's own department, sometimes > it's part of engineering (Kent is heading up the scripting effort in our > game). > #4 - Production : Works with the other departments to make sure there is a > clear schedule laid out, that people have everything they need for their > tasks and that people know what they are supposed to be doing and not having > to sit around and wait for someone else (for features etc). > #5 - Business : the business side of everything > > So anyhow, Chris was our first producer and did a good job of keeping those > weekly emails going to show what had been accomplished and things like that. > > After Chris left we didn't really have anyone to fill that role, but Nick > has stepped up and wants to take it on (thanks Nick!) so that's what he'll > be doing. > > Producers aren't there to be the boss of everything so don't worry about > that, they are there to make sure things are organized and honestly, they > are there to help YOU out if you need anything. > > If ever you aren't sure what you should be doing, you need more > information, you have any questions or problems with anything, let Nick know > and he'll get you what you need, or work with the necessary people to fix > whatever problem there may be. > > Last time we didn't really explain Chris's role very well so I wanted to > explain it this time so you guys understood how a producer fits into the > overall picture of things. > > Any questions or concerns you can talk to Nick or whomever you feel most > comfortable with (: > > But again, thank you Nick for taking this on. I know you are a busy guy > starting a new job soon and that this is no small task!! > > > On Tue, Apr 6, 2010 at 6:01 AM, eric drewes <figarus@xxxxxxxxx> wrote: > >> Nick I just emailed you my stuff last night, if you have any questions or >> need more information, please let me know! great post, and really happy to >> have you as our new production manager! :) >> >> On Tue, Apr 6, 2010 at 1:12 AM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: >> >>> Hi all, >>> >>> I have recently been given the honor of being the new Production Manager >>> for ProjectDev. As we know things have been trudging along slowly but >>> surely, and there is progress being made, and for that I commend and thank >>> you all for your efforts so far. However, if we ever want to have this game >>> finished and ported, before Duke Nukem Forever, all of us as a team are >>> going to have to collaborate and work together a bit more closely. I >>> strongly believe that we can all improve upon what we've been doing, without >>> extra tedious effort or tearing in to our personal time, through >>> communication and understanding. Understanding our roles, what is expected >>> of us, and what we expect from others; whether it be a prop for a level, >>> concept art, a texture, or script. >>> >>> What I would like from everybody who is still interested in seeing >>> ProjectDev succeed, is a response. In this response, I would like you to >>> help me understand what you as an individual are working on, believe your >>> working on, think you could be working on, what you expect to be doing, and >>> what you expect others to do. If possible, I would also like each person to >>> tell me what improvements they think could be made, could be anything from >>> coding, to scripting, to how we've been emailing, or updating the wiki, >>> anything at all. Hopefully from this, we will be able to get everybody back >>> together and back on track, and fill in the darker areas that are holding us >>> up! >>> >>> I prefer if everybody emails me individually on this matter, so I can get >>> all of the information together and organized before releasing any >>> information or insights. >>> >>> >>> >>> >>> Thank you, >>> Nicholas Conan Klotz. >>> >> >> >