[project1dev] Re: Urgent: Please Respond

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 6 Apr 2010 12:47:01 -0400

yep just weekly progress reports keeps people in tune and will be a huge
help, and any help as far as organization and clear communication is a huge
asset!  :) :) :) I really think it is a vital role to the success of the
game

On Tue, Apr 6, 2010 at 12:11 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> Yeah totally!  Thanks for doing this Nick, it's something we sorely need!
>
> And I know w/ chris some people asked "what does that guy do, why is he
> telling people what to do?"
>
> In a regular game development studio you have a few departments:
>
> #1 - Art : Does modeling, texturing etc obviously!
> #2 - Engineering : Does the programming and handles the technical stuff
> #3 - Design : Designs systems (like working out how combat should work and
> making sure its fun and balanced etc).  Sometimes makes maps, sometimes
> that's art's job though, sometimes it's a mixed effort.  Sometimes design
> also does scripting, sometimes scripting is it's own department, sometimes
> it's part of engineering (Kent is heading up the scripting effort in our
> game).
> #4 - Production : Works with the other departments to make sure there is a
> clear schedule laid out, that people have everything they need for their
> tasks and that people know what they are supposed to be doing and not having
> to sit around and wait for someone else (for features etc).
> #5 - Business : the business side of everything
>
> So anyhow, Chris was our first producer and did a good job of keeping those
> weekly emails going to show what had been accomplished and things like that.
>
> After Chris left we didn't really have anyone to fill that role, but Nick
> has stepped up and wants to take it on (thanks Nick!) so that's what he'll
> be doing.
>
> Producers aren't there to be the boss of everything so don't worry about
> that, they are there to make sure things are organized and honestly, they
> are there to help YOU out if you need anything.
>
> If ever you aren't sure what you should be doing, you need more
> information, you have any questions or problems with anything, let Nick know
> and he'll get you what you need, or work with the necessary people to fix
> whatever problem there may be.
>
> Last time we didn't really explain Chris's role very well so I wanted to
> explain it this time so you guys understood how a producer fits into the
> overall picture of things.
>
> Any questions or concerns you can talk to Nick or whomever you feel most
> comfortable with (:
>
> But again, thank you Nick for taking this on.  I know you are a busy guy
> starting a new job soon and that this is no small task!!
>
>
> On Tue, Apr 6, 2010 at 6:01 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> Nick I just emailed you my stuff last night, if you have any questions or
>> need more information, please let me know!  great post, and really happy to
>> have you as our new production manager! :)
>>
>> On Tue, Apr 6, 2010 at 1:12 AM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:
>>
>>> Hi all,
>>>
>>> I have recently been given the honor of being the new Production Manager
>>> for ProjectDev.  As we know things have been trudging along slowly but
>>> surely, and there is progress being made, and for that I commend and thank
>>> you all for your efforts so far.  However, if we ever want to have this game
>>> finished and ported, before Duke Nukem Forever, all of us as a team are
>>> going to have to collaborate and work together a bit more closely.   I
>>> strongly believe that we can all improve upon what we've been doing, without
>>> extra tedious effort or tearing in to our personal time, through
>>> communication and understanding.  Understanding our roles, what is expected
>>> of us, and what we expect from others; whether it be a prop for a level,
>>> concept art, a texture, or script.
>>>
>>> What I would like from everybody who is still interested in seeing
>>> ProjectDev succeed, is a response.  In this response, I would like you to
>>> help me understand what you as an individual are working on, believe your
>>> working on, think you could be working on, what you expect to be doing, and
>>> what you expect others to do.  If possible, I would also like each person to
>>> tell me what improvements they think could be made, could be anything from
>>> coding, to scripting, to how we've been emailing, or updating the wiki,
>>> anything at all.  Hopefully from this, we will be able to get everybody back
>>> together and back on track, and fill in the darker areas that are holding us
>>> up!
>>>
>>> I prefer if everybody emails me individually on this matter, so I can get
>>> all of the information together and organized before releasing any
>>> information or insights.
>>>
>>>
>>>
>>>
>>> Thank you,
>>> Nicholas Conan Klotz.
>>>
>>
>>
>

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