[project1dev] Re: Urgent: Please Respond

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 6 Apr 2010 09:01:04 -0400

Nick I just emailed you my stuff last night, if you have any questions or
need more information, please let me know!  great post, and really happy to
have you as our new production manager! :)

On Tue, Apr 6, 2010 at 1:12 AM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:

> Hi all,
>
> I have recently been given the honor of being the new Production Manager
> for ProjectDev.  As we know things have been trudging along slowly but
> surely, and there is progress being made, and for that I commend and thank
> you all for your efforts so far.  However, if we ever want to have this game
> finished and ported, before Duke Nukem Forever, all of us as a team are
> going to have to collaborate and work together a bit more closely.   I
> strongly believe that we can all improve upon what we've been doing, without
> extra tedious effort or tearing in to our personal time, through
> communication and understanding.  Understanding our roles, what is expected
> of us, and what we expect from others; whether it be a prop for a level,
> concept art, a texture, or script.
>
> What I would like from everybody who is still interested in seeing
> ProjectDev succeed, is a response.  In this response, I would like you to
> help me understand what you as an individual are working on, believe your
> working on, think you could be working on, what you expect to be doing, and
> what you expect others to do.  If possible, I would also like each person to
> tell me what improvements they think could be made, could be anything from
> coding, to scripting, to how we've been emailing, or updating the wiki,
> anything at all.  Hopefully from this, we will be able to get everybody back
> together and back on track, and fill in the darker areas that are holding us
> up!
>
> I prefer if everybody emails me individually on this matter, so I can get
> all of the information together and organized before releasing any
> information or insights.
>
>
>
>
> Thank you,
> Nicholas Conan Klotz.
>

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