[project1dev] Re: UI Draft... Final?

  • From: Nick Klotz <roracsenshi@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 2 Jun 2010 11:28:01 -0400

Okay, but then do we let the player guess when the next level up is,
or is it too  much of a problem to display, 143/200,  6131/12800, etc,
as brackets of population havenow/next level.

On Wed, Jun 2, 2010 at 11:21 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
> we're gonna try the level up by population only thing first
>
> if it isn't working out or we want to change it up, we can switch to
> leveling up by experience points or play around with some other ideas.
>
> I just wanna get the initial idea working first so we can see how we like it
> and then we can address any problems we might have with the gameplay after
> we are able to actually play it and see.
>
> For number of spawn areas shown yeah that might be a good idea but i think
> we'll have to see how other levels play out.  Reason being is I think in the
> original act raiser when you destroyed all the enemy spawners that's what
> initiated the "bad event" that happened to your town and caused you to have
> to go into side scroller mode and fight the boss.
>
> In this first level it's actually just your population level that triggers
> the event (they tell you they are out of room and ask if you can destroy the
> rock so they can get to the next valley) so in this level it doesnt really
> matter how many are left.
>
> Who knows what the future holds though so it might become important but
> right now it doesn't matter too much
>
> On Wed, Jun 2, 2010 at 4:43 AM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:
>>
>> can we get an experience/level bar in there, and perhaps something
>> that shows how many spawn areas are left (alan, input on that part?)
>>
>> On Tue, Jun 1, 2010 at 1:13 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>> > No complaints here. Nice job
>> >
>> > On Mon, May 31, 2010 at 11:28 PM, <mattthefiend@xxxxxxxxx> wrote:
>> >>
>> >> Mmk. We could just have floating text there. Also the blue and red
>> >> boxes
>> >> are for numeric health-mana values
>> >>
>> >> Sent via BlackBerry from T-Mobile
>> >>
>> >> ________________________________
>> >> From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
>> >> Date: Mon, 31 May 2010 23:28:01 -0700
>> >> To: <project1dev@xxxxxxxxxxxxx>
>> >> Subject: [project1dev] Re: UI Draft... Final?
>> >> Were you thinkin the upper left box is where the population numbers are
>> >> going to go?
>> >>
>> >> Maybe we should not put them in a box, that way it doesn't obstruct
>> >> your
>> >> view of the map as much?
>> >> On Mon, May 31, 2010 at 11:18 PM, Matthew Freeland
>> >> <mattthefiend@xxxxxxxxx> wrote:
>> >>>
>> >>> Okay folks here is the updated draft for the UI. Any
>> >>> additions/modifications anyone can think of before I go texturing and
>> >>> prettifying it up?
>> >>
>> >
>> >
>>
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>
>

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