Okay, but then do we let the player guess when the next level up is, or is it too much of a problem to display, 143/200, 6131/12800, etc, as brackets of population havenow/next level. On Wed, Jun 2, 2010 at 11:21 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > we're gonna try the level up by population only thing first > > if it isn't working out or we want to change it up, we can switch to > leveling up by experience points or play around with some other ideas. > > I just wanna get the initial idea working first so we can see how we like it > and then we can address any problems we might have with the gameplay after > we are able to actually play it and see. > > For number of spawn areas shown yeah that might be a good idea but i think > we'll have to see how other levels play out. Reason being is I think in the > original act raiser when you destroyed all the enemy spawners that's what > initiated the "bad event" that happened to your town and caused you to have > to go into side scroller mode and fight the boss. > > In this first level it's actually just your population level that triggers > the event (they tell you they are out of room and ask if you can destroy the > rock so they can get to the next valley) so in this level it doesnt really > matter how many are left. > > Who knows what the future holds though so it might become important but > right now it doesn't matter too much > > On Wed, Jun 2, 2010 at 4:43 AM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: >> >> can we get an experience/level bar in there, and perhaps something >> that shows how many spawn areas are left (alan, input on that part?) >> >> On Tue, Jun 1, 2010 at 1:13 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: >> > No complaints here. Nice job >> > >> > On Mon, May 31, 2010 at 11:28 PM, <mattthefiend@xxxxxxxxx> wrote: >> >> >> >> Mmk. We could just have floating text there. Also the blue and red >> >> boxes >> >> are for numeric health-mana values >> >> >> >> Sent via BlackBerry from T-Mobile >> >> >> >> ________________________________ >> >> From: Alan Wolfe <alan.wolfe@xxxxxxxxx> >> >> Date: Mon, 31 May 2010 23:28:01 -0700 >> >> To: <project1dev@xxxxxxxxxxxxx> >> >> Subject: [project1dev] Re: UI Draft... Final? >> >> Were you thinkin the upper left box is where the population numbers are >> >> going to go? >> >> >> >> Maybe we should not put them in a box, that way it doesn't obstruct >> >> your >> >> view of the map as much? >> >> On Mon, May 31, 2010 at 11:18 PM, Matthew Freeland >> >> <mattthefiend@xxxxxxxxx> wrote: >> >>> >> >>> Okay folks here is the updated draft for the UI. Any >> >>> additions/modifications anyone can think of before I go texturing and >> >>> prettifying it up? >> >> >> > >> > >> >> ============================== >> Project 1 Dev mailing list >> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx >> Project 1 website: http://project1.demofox.org >> Project 1 SVN repository: http://pyotek.com/project1 > > =============================Project 1 Dev mailing list to unsubscribe, please send an email request to demofox@xxxxxxxxxxx Project 1 website: http://project1.demofox.org Project 1 SVN repository: http://pyotek.com/project1