[project1dev] Re: UI Draft... Final?

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 2 Jun 2010 08:21:58 -0700

we're gonna try the level up by population only thing first

if it isn't working out or we want to change it up, we can switch to
leveling up by experience points or play around with some other ideas.

I just wanna get the initial idea working first so we can see how we like it
and then we can address any problems we might have with the gameplay after
we are able to actually play it and see.

For number of spawn areas shown yeah that might be a good idea but i think
we'll have to see how other levels play out.  Reason being is I think in the
original act raiser when you destroyed all the enemy spawners that's what
initiated the "bad event" that happened to your town and caused you to have
to go into side scroller mode and fight the boss.

In this first level it's actually just your population level that triggers
the event (they tell you they are out of room and ask if you can destroy the
rock so they can get to the next valley) so in this level it doesnt really
matter how many are left.

Who knows what the future holds though so it might become important but
right now it doesn't matter too much

On Wed, Jun 2, 2010 at 4:43 AM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:

> can we get an experience/level bar in there, and perhaps something
> that shows how many spawn areas are left (alan, input on that part?)
>
> On Tue, Jun 1, 2010 at 1:13 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
> > No complaints here. Nice job
> >
> > On Mon, May 31, 2010 at 11:28 PM, <mattthefiend@xxxxxxxxx> wrote:
> >>
> >> Mmk. We could just have floating text there. Also the blue and red boxes
> >> are for numeric health-mana values
> >>
> >> Sent via BlackBerry from T-Mobile
> >>
> >> ________________________________
> >> From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
> >> Date: Mon, 31 May 2010 23:28:01 -0700
> >> To: <project1dev@xxxxxxxxxxxxx>
> >> Subject: [project1dev] Re: UI Draft... Final?
> >> Were you thinkin the upper left box is where the population numbers are
> >> going to go?
> >>
> >> Maybe we should not put them in a box, that way it doesn't obstruct your
> >> view of the map as much?
> >> On Mon, May 31, 2010 at 11:18 PM, Matthew Freeland
> >> <mattthefiend@xxxxxxxxx> wrote:
> >>>
> >>> Okay folks here is the updated draft for the UI. Any
> >>> additions/modifications anyone can think of before I go texturing and
> >>> prettifying it up?
> >>
> >
> >
>
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