compass. Health/mana should also have numbers in it, I feel, at least as a toggle. Thing I hated about d2 was I never knew exactly how much life/mana I had. On Fri, May 28, 2010 at 1:05 PM, Matthew Freeland <mattthefiend@xxxxxxxxx> wrote: > Durr. 1024x768 rather. And ideally the way I'll put it together it will be > scalable for different resolutions. > > On Fri, May 28, 2010 at 10:00 AM, <mattthefiend@xxxxxxxxx> wrote: >> >> I made the drafts fixed at 1048x768 but once we agree I'm breaking it into >> uidraw pieces as far as I know >> >> Sent via BlackBerry from T-Mobile >> >> ________________________________ >> From: eric drewes <figarus@xxxxxxxxx> >> Date: Fri, 28 May 2010 13:01:28 -0400 >> To: <project1dev@xxxxxxxxxxxxx> >> Subject: [project1dev] Re: UI Direction >> you guys may already be accounting for this but is the UI going to be a >> fixed width? or expandable at higher resolutions? >> >> On Fri, May 28, 2010 at 12:57 PM, <mattthefiend@xxxxxxxxx> wrote: >>> >>> Right. The flag would be in the commands radial menu. Another option >>> would be to take all the menu buttons and put them as tab aong the top of >>> the bottom ui panel around b. >>> >>> Sent via BlackBerry from T-Mobile >>> >>> ________________________________ >>> From: Alan Wolfe <alan.wolfe@xxxxxxxxx> >>> Date: Fri, 28 May 2010 09:56:51 -0700 >>> To: <project1dev@xxxxxxxxxxxxx> >>> Subject: [project1dev] Re: UI Direction >>> Diablo 2 had orbs to show health and mana so i think there is at least >>> precedence for it :shrug:: (: >>> >>> Hey Wurmz, there's 2 peices of UI that we need besides whats there (you >>> mentioned one) is the menu and we also need a flag button so that you can >>> click it, then click the world and it tells the town to build towards the >>> flag. >>> >>> What about those guys going where the "B"s are? IE on the left is a >>> "menu" button that when you click it, pauses the game and brings up a menu, >>> and on the right is a button that looks like a flag. >>> >>> What do you think? >>> On Fri, May 28, 2010 at 9:50 AM, Matthew Freeland >>> <mattthefiend@xxxxxxxxx> wrote: >>>> >>>> Okay so let's talk about UI for a minute. >>>> >>>> Attached is the most recent draft I made of the outline for our UI. Now >>>> that we're heading into mass implementation of functionality a couple >>>> questions have come up that I want all of your opinions on. >>>> >>>> Here are just a few points to take a look at. (I know it's not textured >>>> and looks tacky, it's a draft :P) >>>> >>>> A) What I envisioned as being our health/mana reserve indicator >>>> B) I was thinking about putting 2 little radial buttons here one for >>>> menu options one for commands >>>> C) Basic populous status/condition >>>> D) Hotkeys, yay! >>>> >>>> Now my questions for you guys are; >>>> >>>> A) Does the health bar look too complicated and difficult to read? >>>> B) Should we go with a radial menu or just make another layer of buttons >>>> for quick access? >>>> C) Where should the populous menu really be? >>>> D) Aren't those awesome hotkeys? :P >>>> >>> >> > > =============================Project 1 Dev mailing list to unsubscribe, please send an email request to demofox@xxxxxxxxxxx Project 1 website: http://project1.demofox.org Project 1 SVN repository: http://pyotek.com/project1