[project1dev] Re: UI Direction

  • From: Nick Klotz <roracsenshi@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 28 May 2010 13:37:09 -0400

compass.  Health/mana should also have numbers in it, I feel, at least
as a toggle.  Thing I hated about d2 was I never knew exactly how much
life/mana I had.

On Fri, May 28, 2010 at 1:05 PM, Matthew Freeland
<mattthefiend@xxxxxxxxx> wrote:
> Durr. 1024x768 rather. And ideally the way I'll put it together it will be
> scalable for different resolutions.
>
> On Fri, May 28, 2010 at 10:00 AM, <mattthefiend@xxxxxxxxx> wrote:
>>
>> I made the drafts fixed at 1048x768 but once we agree I'm breaking it into
>> uidraw pieces as far as I know
>>
>> Sent via BlackBerry from T-Mobile
>>
>> ________________________________
>> From: eric drewes <figarus@xxxxxxxxx>
>> Date: Fri, 28 May 2010 13:01:28 -0400
>> To: <project1dev@xxxxxxxxxxxxx>
>> Subject: [project1dev] Re: UI Direction
>> you guys may already be accounting for this but is the UI going to be a
>> fixed width? or expandable at higher resolutions?
>>
>> On Fri, May 28, 2010 at 12:57 PM, <mattthefiend@xxxxxxxxx> wrote:
>>>
>>> Right. The flag would be in the commands radial menu. Another option
>>> would be to take all the menu buttons and put them as tab aong the top of
>>> the bottom ui panel around b.
>>>
>>> Sent via BlackBerry from T-Mobile
>>>
>>> ________________________________
>>> From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>> Date: Fri, 28 May 2010 09:56:51 -0700
>>> To: <project1dev@xxxxxxxxxxxxx>
>>> Subject: [project1dev] Re: UI Direction
>>> Diablo 2 had orbs to show health and mana so i think there is at least
>>> precedence for it :shrug:: (:
>>>
>>> Hey Wurmz, there's 2 peices of UI that we need besides whats there (you
>>> mentioned one) is the menu and we also need a flag button so that you can
>>> click it, then click the world and it tells the town to build towards the
>>> flag.
>>>
>>> What about those guys going where the "B"s are?  IE on the left is a
>>> "menu" button that when you click it, pauses the game and brings up a menu,
>>> and on the right is a button that looks like a flag.
>>>
>>> What do you think?
>>> On Fri, May 28, 2010 at 9:50 AM, Matthew Freeland
>>> <mattthefiend@xxxxxxxxx> wrote:
>>>>
>>>> Okay so let's talk about UI for a minute.
>>>>
>>>> Attached is the most recent draft I made of the outline for our UI. Now
>>>> that we're heading into mass implementation of functionality a couple
>>>> questions have come up that I want all of your opinions on.
>>>>
>>>> Here are just a few points to take a look at. (I know it's not textured
>>>> and looks tacky, it's a draft :P)
>>>>
>>>> A) What I envisioned as being our health/mana reserve indicator
>>>> B) I was thinking about putting 2 little radial buttons here one for
>>>> menu options one for commands
>>>> C) Basic populous status/condition
>>>> D) Hotkeys, yay!
>>>>
>>>> Now my questions for you guys are;
>>>>
>>>> A) Does the health bar look too complicated and difficult to read?
>>>> B) Should we go with a radial menu or just make another layer of buttons
>>>> for quick access?
>>>> C) Where should the populous menu really be?
>>>> D) Aren't those awesome hotkeys? :P
>>>>
>>>
>>
>
>

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