[project1dev] Re: UI Direction

  • From: mattthefiend@xxxxxxxxx
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 28 May 2010 17:00:57 +0000

I made the drafts fixed at 1048x768 but once we agree I'm breaking it into 
uidraw pieces as far as I know
Sent via BlackBerry from T-Mobile

-----Original Message-----
From: eric drewes <figarus@xxxxxxxxx>
Date: Fri, 28 May 2010 13:01:28 
To: <project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: UI Direction

you guys may already be accounting for this but is the UI going to be a
fixed width? or expandable at higher resolutions?

On Fri, May 28, 2010 at 12:57 PM, <mattthefiend@xxxxxxxxx> wrote:

> Right. The flag would be in the commands radial menu. Another option would
> be to take all the menu buttons and put them as tab aong the top of the
> bottom ui panel around b.
>
> Sent via BlackBerry from T-Mobile
> ------------------------------
> *From: * Alan Wolfe <alan.wolfe@xxxxxxxxx>
> *Date: *Fri, 28 May 2010 09:56:51 -0700
> *To: *<project1dev@xxxxxxxxxxxxx>
> *Subject: *[project1dev] Re: UI Direction
>
> Diablo 2 had orbs to show health and mana so i think there is at least
> precedence for it :shrug:: (:
>
> Hey Wurmz, there's 2 peices of UI that we need besides whats there (you
> mentioned one) is the menu and we also need a flag button so that you can
> click it, then click the world and it tells the town to build towards the
> flag.
>
> What about those guys going where the "B"s are?  IE on the left is a "menu"
> button that when you click it, pauses the game and brings up a menu, and on
> the right is a button that looks like a flag.
>
> What do you think?
> On Fri, May 28, 2010 at 9:50 AM, Matthew Freeland 
> <mattthefiend@xxxxxxxxx>wrote:
>
>> Okay so let's talk about UI for a minute.
>>
>> Attached is the most recent draft I made of the outline for our UI. Now
>> that we're heading into mass implementation of functionality a couple
>> questions have come up that I want all of your opinions on.
>>
>> Here are just a few points to take a look at. (I know it's not textured
>> and looks tacky, it's a draft :P)
>>
>> A) What I envisioned as being our health/mana reserve indicator
>> B) I was thinking about putting 2 little radial buttons here one for menu
>> options one for commands
>> C) Basic populous status/condition
>> D) Hotkeys, yay!
>>
>> Now my questions for you guys are;
>>
>> A) Does the health bar look too complicated and difficult to read?
>> B) Should we go with a radial menu or just make another layer of buttons
>> for quick access?
>> C) Where should the populous menu really be?
>> D) Aren't those awesome hotkeys? :P
>>
>>
>

Other related posts: