I made the drafts fixed at 1048x768 but once we agree I'm breaking it into uidraw pieces as far as I know Sent via BlackBerry from T-Mobile -----Original Message----- From: eric drewes <figarus@xxxxxxxxx> Date: Fri, 28 May 2010 13:01:28 To: <project1dev@xxxxxxxxxxxxx> Subject: [project1dev] Re: UI Direction you guys may already be accounting for this but is the UI going to be a fixed width? or expandable at higher resolutions? On Fri, May 28, 2010 at 12:57 PM, <mattthefiend@xxxxxxxxx> wrote: > Right. The flag would be in the commands radial menu. Another option would > be to take all the menu buttons and put them as tab aong the top of the > bottom ui panel around b. > > Sent via BlackBerry from T-Mobile > ------------------------------ > *From: * Alan Wolfe <alan.wolfe@xxxxxxxxx> > *Date: *Fri, 28 May 2010 09:56:51 -0700 > *To: *<project1dev@xxxxxxxxxxxxx> > *Subject: *[project1dev] Re: UI Direction > > Diablo 2 had orbs to show health and mana so i think there is at least > precedence for it :shrug:: (: > > Hey Wurmz, there's 2 peices of UI that we need besides whats there (you > mentioned one) is the menu and we also need a flag button so that you can > click it, then click the world and it tells the town to build towards the > flag. > > What about those guys going where the "B"s are? IE on the left is a "menu" > button that when you click it, pauses the game and brings up a menu, and on > the right is a button that looks like a flag. > > What do you think? > On Fri, May 28, 2010 at 9:50 AM, Matthew Freeland > <mattthefiend@xxxxxxxxx>wrote: > >> Okay so let's talk about UI for a minute. >> >> Attached is the most recent draft I made of the outline for our UI. Now >> that we're heading into mass implementation of functionality a couple >> questions have come up that I want all of your opinions on. >> >> Here are just a few points to take a look at. (I know it's not textured >> and looks tacky, it's a draft :P) >> >> A) What I envisioned as being our health/mana reserve indicator >> B) I was thinking about putting 2 little radial buttons here one for menu >> options one for commands >> C) Basic populous status/condition >> D) Hotkeys, yay! >> >> Now my questions for you guys are; >> >> A) Does the health bar look too complicated and difficult to read? >> B) Should we go with a radial menu or just make another layer of buttons >> for quick access? >> C) Where should the populous menu really be? >> D) Aren't those awesome hotkeys? :P >> >> >