[project1dev] Re: The tail end of milestone 1

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 21 May 2009 14:23:00 -0700

hehe, those dragons fuck your shit up.

I heard there was bonus content. I'd have to dig up a review to see what was
different

On Thu, May 21, 2009 at 2:14 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> oh btw Nick is playing ff6 for the first time right now (:
>
> last night i was talking to him and he tried fighting the ice dragon in
> narshe in the world of ruin
>
> On Thu, May 21, 2009 at 2:13 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> i played it... i didn't notice anything different about it though, did i
>> miss out on something?
>>
>>   On Thu, May 21, 2009 at 2:10 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>
>>> Alan, I think you know what would happen if I was ever left in control of
>>> game difficulty. =P
>>>
>>> I think my crazy ideas and what I think is fun is probably best reserved
>>> for bonus content or a hard difficulty
>>>
>>> Did anyone play the Final Fantasy 6 remake on gameboy?
>>>
>>>
>>> On Thu, May 21, 2009 at 1:55 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> hmm... you guys talking like this makes me think our hardcore mode might
>>>> actually be pretty rough haha
>>>>   On Thu, May 21, 2009 at 1:51 PM, <figarus@xxxxxxxxx> wrote:
>>>>
>>>>> Kent, ff3(6) is way better w/ no espers, the only downside is, your fav
>>>>> characters may end up sorta nerfed (cyan for instance, and locke)
>>>>>
>>>>> Sent via BlackBerry from T-Mobile
>>>>>
>>>>> ------------------------------
>>>>> *From*: Kent Petersen
>>>>> *Date*: Thu, 21 May 2009 13:42:24 -0700
>>>>>
>>>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>>>> *Subject*: [project1dev] Re: The tail end of milestone 1
>>>>>
>>>>>  7 had a lot of great moments but in the grand scheme of things I like
>>>>> the way FF2 (4j) and FF3 (6j) did things better. I also think that FF3 
>>>>> (6j)
>>>>> would have been the best if all characters did not come out the same in 
>>>>> the
>>>>> end. Eric and I talked about an esperless run in FF3 (6j). I have not 
>>>>> tried
>>>>> this but I bet it would be the perfect blend of game play for me.
>>>>>
>>>>> On Thu, May 21, 2009 at 1:36 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>
>>>>>> i liked 7 but i drew the line after that hehe
>>>>>>
>>>>>> maybe it was cause i thought Aeris was kinda hot :P
>>>>>>
>>>>>>   On Thu, May 21, 2009 at 1:32 PM, Kent Petersen 
>>>>>> <kentkmp@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> I feel the exact same way man. Square lost something for me in
>>>>>>> between FF7 and 8. In all honesty, I don't think 7 was that amazing of a
>>>>>>> game. It was just very new and very revolutionary and quite amazing for 
>>>>>>> its
>>>>>>> time.
>>>>>>>
>>>>>>>
>>>>>>> On Thu, May 21, 2009 at 1:16 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> yeah i agree w/ you eric and kent
>>>>>>>>
>>>>>>>> when i saw the gave advertised the disney rpg and the people with
>>>>>>>> keyswords really turned me off on it.
>>>>>>>>
>>>>>>>> That was a ways after the time when i had lost all faith in square
>>>>>>>> as well so i wasnt likely (nor am i likely) to play a squaresoft RPG 
>>>>>>>> again
>>>>>>>> hehe :P
>>>>>>>>   On Thu, May 21, 2009 at 1:07 PM, <figarus@xxxxxxxxx> wrote:
>>>>>>>>
>>>>>>>>> Ya I'm not a huge disney guy but the game felt like going to
>>>>>>>>> disneyland as a kid.
>>>>>>>>> Sent via BlackBerry from T-Mobile
>>>>>>>>>
>>>>>>>>>  -----Original Message-----
>>>>>>>>> From: Chris Riccobono <crysalim@xxxxxxxxx>
>>>>>>>>>
>>>>>>>>> Date: Thu, 21 May 2009 12:47:46
>>>>>>>>> To: <project1dev@xxxxxxxxxxxxx>
>>>>>>>>> Subject: [project1dev] Re: The tail end of milestone 1
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> The Disney thing turned me off at first too, but once you got past
>>>>>>>>> that you could see the gameplay really carried the entire
>>>>>>>>> experience,
>>>>>>>>> start to finish.  Then it just became an enhancer.
>>>>>>>>>
>>>>>>>>> On Thu, May 21, 2009 at 12:32 PM, Kent Petersen <kentkmp@xxxxxxxxx>
>>>>>>>>> wrote:
>>>>>>>>> > I didn't like kingdom hearts. Never got into it. I tried to play
>>>>>>>>> through the
>>>>>>>>> > game quite a few times but I was never able to log enough time to
>>>>>>>>> beat Alice
>>>>>>>>> > and Wonderland. To me, there was nothing extra special about the
>>>>>>>>> game. It
>>>>>>>>> > was just another RPG with Disney characters
>>>>>>>>> >
>>>>>>>>> > On Thu, May 21, 2009 at 11:11 AM, Matthew Freeland <
>>>>>>>>> mattthefiend@xxxxxxxxx>
>>>>>>>>> > wrote:
>>>>>>>>> >>
>>>>>>>>> >> Yeah, Kingdom hearts was a great game. Except for all the
>>>>>>>>> quick-time
>>>>>>>>> >> events. I would really like to make something like that.
>>>>>>>>> Especially one that
>>>>>>>>> >> is all encompassing of the RPG types and genres with plenty of
>>>>>>>>> homage to the
>>>>>>>>> >> old school SNES games, I think that is a nice delivery method.
>>>>>>>>> If we could
>>>>>>>>> >> do something that it would be amazing.
>>>>>>>>> >>
>>>>>>>>> >> On Thu, May 21, 2009 at 10:19 AM, eric drewes <
>>>>>>>>> figarus@xxxxxxxxx> wrote:
>>>>>>>>> >>>
>>>>>>>>> >>> i really loved the atmosphere of kingdom hearts, i think thats
>>>>>>>>> what set
>>>>>>>>> >>> it apart from other games for me... definitely want to capture
>>>>>>>>> that magic in
>>>>>>>>> >>> our game :)
>>>>>>>>> >>>
>>>>>>>>> >>> On Thu, May 21, 2009 at 1:07 PM, Chris Riccobono <
>>>>>>>>> crysalim@xxxxxxxxx>
>>>>>>>>> >>> wrote:
>>>>>>>>> >>>>
>>>>>>>>> >>>> It was really innovative, each world was almost a game by
>>>>>>>>> itself
>>>>>>>>> >>>> (introduced a new playing mechanic in each world or
>>>>>>>>> something.. and
>>>>>>>>> >>>> that would help you get through the world)
>>>>>>>>> >>>>
>>>>>>>>> >>>> On Thu, May 21, 2009 at 9:27 AM, Alan Wolfe <
>>>>>>>>> alan.wolfe@xxxxxxxxx>
>>>>>>>>> >>>> wrote:
>>>>>>>>> >>>> > Hey, how did kingdom hearts work?
>>>>>>>>> >>>> >
>>>>>>>>> >>>> > On Thu, May 21, 2009 at 8:19 AM, Chris Riccobono <
>>>>>>>>> crysalim@xxxxxxxxx>
>>>>>>>>> >>>> > wrote:
>>>>>>>>> >>>> >>
>>>>>>>>> >>>> >> The way things are sounding, having a world system like
>>>>>>>>> Kingdom
>>>>>>>>> >>>> >> Hearts
>>>>>>>>> >>>> >> would allow for a lot of the cool ideas everyone is
>>>>>>>>> suggesting.  I
>>>>>>>>> >>>> >> think the way they tackled the game was creating a very
>>>>>>>>> immersive
>>>>>>>>> >>>> >> overall story, and then figured out ways to tie in the
>>>>>>>>> individual
>>>>>>>>> >>>> >> worlds.
>>>>>>>>> >>>> >>
>>>>>>>>> >>>> >> Basically to use Eric's analogy, you draw the background of
>>>>>>>>> the
>>>>>>>>> >>>> >> canvas
>>>>>>>>> >>>> >> first, and then fill it in with the foreground pieces.
>>>>>>>>>  Background
>>>>>>>>> >>>> >> would be the linear overall story, and the foreground would
>>>>>>>>> be the
>>>>>>>>> >>>> >> individual worlds (such as where the cave would go)
>>>>>>>>> >>>> >>
>>>>>>>>> >>>> >> On Wed, May 20, 2009 at 3:13 PM, Matthew Freeland
>>>>>>>>> >>>> >> <mattthefiend@xxxxxxxxx> wrote:
>>>>>>>>> >>>> >> > We can only have a monster dance party if someone has a
>>>>>>>>> MAGICAL
>>>>>>>>> >>>> >> > ZOMBRERO
>>>>>>>>> >>>> >> > on
>>>>>>>>> >>>> >> > their costume.
>>>>>>>>> >>>> >> >
>>>>>>>>> >>>> >> > That is all.
>>>>>>>>> >>>> >> >
>>>>>>>>> >>>> >> > On Wed, May 20, 2009 at 1:19 PM, eric drewes <
>>>>>>>>> figarus@xxxxxxxxx>
>>>>>>>>> >>>> >> > wrote:
>>>>>>>>> >>>> >> >>
>>>>>>>>> >>>> >> >> theres a lot of neat ideas we had on that old forum, i
>>>>>>>>> keep
>>>>>>>>> >>>> >> >> forgetting
>>>>>>>>> >>>> >> >> to
>>>>>>>>> >>>> >> >> check there but the wolf man idea reminded me
>>>>>>>>> >>>> >> >>
>>>>>>>>> >>>> >> >> On Wed, May 20, 2009 at 4:16 PM, Alan Wolfe <
>>>>>>>>> alan.wolfe@xxxxxxxxx>
>>>>>>>>> >>>> >> >> wrote:
>>>>>>>>> >>>> >> >>>
>>>>>>>>> >>>> >> >>> oh awesome eric
>>>>>>>>> >>>> >> >>>
>>>>>>>>> >>>> >> >>> maybe you could train your sidekicks too (thinkin it
>>>>>>>>> might be an
>>>>>>>>> >>>> >> >>> application for that machine learnin stuff!)
>>>>>>>>> >>>> >> >>> On Wed, May 20, 2009 at 1:15 PM, eric drewes <
>>>>>>>>> figarus@xxxxxxxxx>
>>>>>>>>> >>>> >> >>> wrote:
>>>>>>>>> >>>> >> >>>>
>>>>>>>>> >>>> >> >>>> haha yeah, like i picture the area being filled with
>>>>>>>>> laid back
>>>>>>>>> >>>> >> >>>> pretty
>>>>>>>>> >>>> >> >>>> cool undead dudes.
>>>>>>>>> >>>> >> >>>>
>>>>>>>>> >>>> >> >>>> hey for ooze (werewolf stuff) idea info:
>>>>>>>>> >>>> >> >>>> http://atma.demofox.org/forums/viewtopic.php?t=12
>>>>>>>>> >>>> >> >>>>
>>>>>>>>> >>>> >> >>>> On Wed, May 20, 2009 at 4:13 PM, Alan Wolfe
>>>>>>>>> >>>> >> >>>> <alan.wolfe@xxxxxxxxx>
>>>>>>>>> >>>> >> >>>> wrote:
>>>>>>>>> >>>> >> >>>>>
>>>>>>>>> >>>> >> >>>>> hey eric, we should do a joke too (like maybe it's
>>>>>>>>> part of this
>>>>>>>>> >>>> >> >>>>> party)
>>>>>>>>> >>>> >> >>>>> about like, what all the monsters do when no one is
>>>>>>>>> lookin...
>>>>>>>>> >>>> >> >>>>>
>>>>>>>>> >>>> >> >>>>> like skeletons jokin and smokin and they are like "oh
>>>>>>>>> crap here
>>>>>>>>> >>>> >> >>>>> come
>>>>>>>>> >>>> >> >>>>> some adventurers" toss their cigs into the fire and
>>>>>>>>> start
>>>>>>>>> >>>> >> >>>>> grunting
>>>>>>>>> >>>> >> >>>>> hehe
>>>>>>>>> >>>> >> >>>>> On Wed, May 20, 2009 at 1:12 PM, Alan Wolfe
>>>>>>>>> >>>> >> >>>>> <alan.wolfe@xxxxxxxxx>
>>>>>>>>> >>>> >> >>>>> wrote:
>>>>>>>>> >>>> >> >>>>>>
>>>>>>>>> >>>> >> >>>>>> okies (:
>>>>>>>>> >>>> >> >>>>>>
>>>>>>>>> >>>> >> >>>>>> On Wed, May 20, 2009 at 1:07 PM, eric drewes
>>>>>>>>> >>>> >> >>>>>> <figarus@xxxxxxxxx>
>>>>>>>>> >>>> >> >>>>>> wrote:
>>>>>>>>> >>>> >> >>>>>>>
>>>>>>>>> >>>> >> >>>>>>> i think the idea with the costume sounds funny
>>>>>>>>> where you
>>>>>>>>> >>>> >> >>>>>>> crash a
>>>>>>>>> >>>> >> >>>>>>> bizarre monster party or soemthing, we can work
>>>>>>>>> that in - why
>>>>>>>>> >>>> >> >>>>>>> not?
>>>>>>>>> >>>> >> >>>>>>>
>>>>>>>>> >>>> >> >>>>>>> On Wed, May 20, 2009 at 4:04 PM, Alan Wolfe
>>>>>>>>> >>>> >> >>>>>>> <alan.wolfe@xxxxxxxxx>
>>>>>>>>> >>>> >> >>>>>>> wrote:
>>>>>>>>> >>>> >> >>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>> yeah it kinda would (:
>>>>>>>>> >>>> >> >>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>> hey eric since we are going more linear storyline
>>>>>>>>> now, does
>>>>>>>>> >>>> >> >>>>>>>> that
>>>>>>>>> >>>> >> >>>>>>>> mean choices you make aren't going to affect the
>>>>>>>>> storyline
>>>>>>>>> >>>> >> >>>>>>>> so
>>>>>>>>> >>>> >> >>>>>>>> much?  (i'm
>>>>>>>>> >>>> >> >>>>>>>> assuming that they won't)
>>>>>>>>> >>>> >> >>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>> And how much leeway do we have for optional things
>>>>>>>>> like
>>>>>>>>> >>>> >> >>>>>>>> becoming
>>>>>>>>> >>>> >> >>>>>>>> a
>>>>>>>>> >>>> >> >>>>>>>> wearwolf and stuff like that, besides just as part
>>>>>>>>> of a
>>>>>>>>> >>>> >> >>>>>>>> sandboxed
>>>>>>>>> >>>> >> >>>>>>>> area -
>>>>>>>>> >>>> >> >>>>>>>> like a quest where you can become a warewolf
>>>>>>>>> temporarily and
>>>>>>>>> >>>> >> >>>>>>>> are
>>>>>>>>> >>>> >> >>>>>>>> limited
>>>>>>>>> >>>> >> >>>>>>>> where you can go, then later on youre cured and
>>>>>>>>> let out - er
>>>>>>>>> >>>> >> >>>>>>>> yeah, like
>>>>>>>>> >>>> >> >>>>>>>> beyond that would we let them just be a warewolf
>>>>>>>>> for the
>>>>>>>>> >>>> >> >>>>>>>> rest of
>>>>>>>>> >>>> >> >>>>>>>> the game?
>>>>>>>>> >>>> >> >>>>>>>> On Wed, May 20, 2009 at 12:58 PM, Kent Petersen
>>>>>>>>> >>>> >> >>>>>>>> <kentkmp@xxxxxxxxx>
>>>>>>>>> >>>> >> >>>>>>>> wrote:
>>>>>>>>> >>>> >> >>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>> It would be pretty cool if you could somehow
>>>>>>>>> become a
>>>>>>>>> >>>> >> >>>>>>>>> were-creature
>>>>>>>>> >>>> >> >>>>>>>>> or undead as well
>>>>>>>>> >>>> >> >>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>> I hope to see dracula drop his ice cream some day
>>>>>>>>> =P
>>>>>>>>> >>>> >> >>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>> On Wed, May 20, 2009 at 12:52 PM, Alan Wolfe
>>>>>>>>> >>>> >> >>>>>>>>> <alan.wolfe@xxxxxxxxx>
>>>>>>>>> >>>> >> >>>>>>>>> wrote:
>>>>>>>>> >>>> >> >>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>> and explanation for everyone else...
>>>>>>>>> >>>> >> >>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>> previously before i got a job makin games, me
>>>>>>>>> and kent
>>>>>>>>> >>>> >> >>>>>>>>>> were
>>>>>>>>> >>>> >> >>>>>>>>>> makin
>>>>>>>>> >>>> >> >>>>>>>>>> a side scrolling game where you played as
>>>>>>>>> megaman.
>>>>>>>>> >>>> >> >>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>> the "main boss" was dracula from one of the
>>>>>>>>> castlevania
>>>>>>>>> >>>> >> >>>>>>>>>> games
>>>>>>>>> >>>> >> >>>>>>>>>> hehe
>>>>>>>>> >>>> >> >>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>> we wanted to have a cut scene where he was
>>>>>>>>> eating his ice
>>>>>>>>> >>>> >> >>>>>>>>>> cream
>>>>>>>>> >>>> >> >>>>>>>>>> and it like, fell on the floor or something and
>>>>>>>>> he got sad
>>>>>>>>> >>>> >> >>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>> yeah... hahah
>>>>>>>>> >>>> >> >>>>>>>>>> On Wed, May 20, 2009 at 12:50 PM, Alan Wolfe
>>>>>>>>> >>>> >> >>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote:
>>>>>>>>> >>>> >> >>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>> lol about dracula eating ice cream
>>>>>>>>> >>>> >> >>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>> this might be a really gay idea (and i dont
>>>>>>>>> mean in the
>>>>>>>>> >>>> >> >>>>>>>>>>> olde
>>>>>>>>> >>>> >> >>>>>>>>>>> english way haha) but...
>>>>>>>>> >>>> >> >>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>> back when we were thinking more of an open
>>>>>>>>> world, i was
>>>>>>>>> >>>> >> >>>>>>>>>>> thinking
>>>>>>>>> >>>> >> >>>>>>>>>>> it would be rad if there was like, a monster
>>>>>>>>> party w/
>>>>>>>>> >>>> >> >>>>>>>>>>> vampires
>>>>>>>>> >>>> >> >>>>>>>>>>> and
>>>>>>>>> >>>> >> >>>>>>>>>>> warewolves and skeletons and stuff.
>>>>>>>>> >>>> >> >>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>> if you went in there as something like that
>>>>>>>>> it'd be a
>>>>>>>>> >>>> >> >>>>>>>>>>> chill
>>>>>>>>> >>>> >> >>>>>>>>>>> palce
>>>>>>>>> >>>> >> >>>>>>>>>>> to hang out and stuff
>>>>>>>>> >>>> >> >>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>> but if you went in there as a normal dude or a
>>>>>>>>> paladin or
>>>>>>>>> >>>> >> >>>>>>>>>>> something they'd rip you up
>>>>>>>>> >>>> >> >>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>> if something at all fits like that in our game
>>>>>>>>> (maybe you
>>>>>>>>> >>>> >> >>>>>>>>>>> can
>>>>>>>>> >>>> >> >>>>>>>>>>> wear a costume or maybe if you go in with
>>>>>>>>> someone undead
>>>>>>>>> >>>> >> >>>>>>>>>>> in
>>>>>>>>> >>>> >> >>>>>>>>>>> your party they
>>>>>>>>> >>>> >> >>>>>>>>>>> are cool to you) we could have dracula eating
>>>>>>>>> ice cream
>>>>>>>>> >>>> >> >>>>>>>>>>> there
>>>>>>>>> >>>> >> >>>>>>>>>>> maybe lol
>>>>>>>>> >>>> >> >>>>>>>>>>> On Wed, May 20, 2009 at 12:44 PM, eric drewes
>>>>>>>>> >>>> >> >>>>>>>>>>> <figarus@xxxxxxxxx>
>>>>>>>>> >>>> >> >>>>>>>>>>> wrote:
>>>>>>>>> >>>> >> >>>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>>> definitely lots or weird hidden mini things
>>>>>>>>> everywhere!
>>>>>>>>> >>>> >> >>>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>>> On Wed, May 20, 2009 at 3:38 PM, Kent Petersen
>>>>>>>>> >>>> >> >>>>>>>>>>>> <kentkmp@xxxxxxxxx> wrote:
>>>>>>>>> >>>> >> >>>>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>>>> Speaking of that are we going to have weird
>>>>>>>>> hidden mini
>>>>>>>>> >>>> >> >>>>>>>>>>>>> bonuses?
>>>>>>>>> >>>> >> >>>>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>>>> Alan, you still owe me dracula eating ice
>>>>>>>>> cream!
>>>>>>>>> >>>> >> >>>>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>>>> On Wed, May 20, 2009 at 12:37 PM, Alan Wolfe
>>>>>>>>> >>>> >> >>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote:
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>>>>> lol that's awesome (:
>>>>>>>>> >>>> >> >>>>>>>>>>>>>> are you thinking of using billboarded
>>>>>>>>> sprites for all
>>>>>>>>> >>>> >> >>>>>>>>>>>>>> the
>>>>>>>>> >>>> >> >>>>>>>>>>>>>> art
>>>>>>>>> >>>> >> >>>>>>>>>>>>>> or something?
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>>>>> On Wed, May 20, 2009 at 12:35 PM, eric
>>>>>>>>> drewes
>>>>>>>>> >>>> >> >>>>>>>>>>>>>> <figarus@xxxxxxxxx> wrote:
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>> secretly, wurmz and i are planning a mini
>>>>>>>>> level where
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>> you
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>> get
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>> thrown into a land w/ pixel art and 8 bit
>>>>>>>>> music, etc.
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>> but
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>> dont tell alan
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>> shhhh
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>> On Wed, May 20, 2009 at 3:20 PM, Nick Klotz
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>> <roracsenshi@xxxxxxxxx> wrote:
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>> I agree; 8-bit is awesome.
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 1:39 PM, Chris
>>>>>>>>> Sherman
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>> <cshermandesign@xxxxxxxxx> wrote:
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> I think we should make an epic game that
>>>>>>>>> roxors in
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> the
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> graphic and coding department but the
>>>>>>>>> sound is all
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> 8bit
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> old school!!!! Sorry
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> had a lot of sugar for lunch :p
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Sent from my BlackBerry
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>________________________________
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> From: figarus@xxxxxxxxx
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Date: Wed, 20 May 2009 18:33:34 +0000
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> To: <project1dev@xxxxxxxxxxxxx>
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Subject: [project1dev] Re: The tail end
>>>>>>>>> of
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> milestone 1
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Not just games... When you paint a
>>>>>>>>> picture, you
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> don't
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> just
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> focus on the nose till its perfect then
>>>>>>>>> move onto
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> the
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> eyes. We'll build the
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> structure of the game first but it'll
>>>>>>>>> take 2 or 3
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> coats
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> of paint before its
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> done. Even while the milestone 1 is
>>>>>>>>> "done" - it
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> will
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> likely be drastically
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> altered visually and mechanically (sound
>>>>>>>>> etc) by
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> the
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> time the game is ready
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> for release.
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Baby steps :)
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Sent via BlackBerry from T-Mobile
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>________________________________
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> From: Alan Wolfe
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Date: Wed, 20 May 2009 11:11:24 -0700
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> To: <project1dev@xxxxxxxxxxxxx>
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Subject: [project1dev] Re: The tail end
>>>>>>>>> of
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> milestone 1
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> oh and yeah, hopefully sound will be
>>>>>>>>> coming in
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> either
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> this
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> milestone or next (depending on what we
>>>>>>>>> have time
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> for!)
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> another thing about the milestones is we
>>>>>>>>> want to
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> balance
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> the amount of tech work needed and the
>>>>>>>>> amount of
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> art
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> work needed so that one
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> side isn't waiting on the other too much.
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> like if the cave is prettied up 100% but
>>>>>>>>> there's no
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> sound,
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> you artists shouldnt have to wait while i
>>>>>>>>> code in
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> sound
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> support.
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> You could move onto the next milestone
>>>>>>>>> but keeping
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> everyone
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> focused on the same area and keeping us
>>>>>>>>> all on the
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> same
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> page (at least for
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> now in the beginning while we are still
>>>>>>>>> hammering
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> things
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> out) is worth more
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> than being fully feature complete right
>>>>>>>>> away.
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> This is a pretty common thing for games
>>>>>>>>> too
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Like, games work towards alpha while
>>>>>>>>> making their
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> content
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> (maps, art, etc).
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Alpha means the game is fully playable
>>>>>>>>> from start
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> to
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> finish.
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Beta means that it's feature complete
>>>>>>>>> (note that it
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> isnt
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> feature complete until AFTER it's fully
>>>>>>>>> playable)
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> then from beta to release, it's just bug
>>>>>>>>> fixes and
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> final
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> spit and pollish (:
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 11:07 AM, Alan
>>>>>>>>> Wolfe
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote:
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> Yeah exactly
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> we don't want to sit around in one area
>>>>>>>>> and wait
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> on the
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> entire game to be fleshed out, or we'd
>>>>>>>>> be waiting
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> forever and be stuck on
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> this cave for months and months and
>>>>>>>>> months longer
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> and
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> meanwhile have nothing
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> else done.
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> The purpose of the milestones is to
>>>>>>>>> break up
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> creating
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> the
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> game into bitesized chunks that get us
>>>>>>>>> closer and
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> closer to a full
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> featureset and a full game.
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> We'll come back to it, but it's served
>>>>>>>>> it's
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> purpose for
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> now and is like 90% of the way there so
>>>>>>>>> as soon as
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> we
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> have more of a game
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> world we can hook it in and finish it up
>>>>>>>>> (:
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 10:44 AM, Kent
>>>>>>>>> Petersen
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> <kentkmp@xxxxxxxxx> wrote:
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> I believe adding sound is a large task.
>>>>>>>>> We will
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> revisit
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> the cave later once we know where it
>>>>>>>>> will fit
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> into the
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> world and we will be
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> able to add in all the new features we
>>>>>>>>> have
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> created
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> then.
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 10:42 AM,
>>>>>>>>> Matthew
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> Freeland
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> <mattthefiend@xxxxxxxxx> wrote:
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> By the way I Think an important thing
>>>>>>>>> to work on
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> some
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> sound milestones before we move away
>>>>>>>>> from the
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> mine.
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> Just a thought.
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 10:00 AM, Alan
>>>>>>>>> Wolfe
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote:
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> Oh and Eric wants to do #5, and i
>>>>>>>>> will do #4 if
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> no
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> one
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> else wants to (but feel free if you
>>>>>>>>> want to!!).
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> And i'll be doin #6 for sure.
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> not sure how the rest of it falls! (:
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 8:40 AM, Alan
>>>>>>>>> Wolfe
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote:
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Hey Everyone,
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> This first milestone working on the
>>>>>>>>> cave has
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> worked
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> out a lot of issues with workflow
>>>>>>>>> and gotten
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> us a
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> basic set of features
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> (enemy pathing, AI and a basic level
>>>>>>>>> editor)
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> and
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> preformance upgrades.
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> These were some of the main goals of
>>>>>>>>> this
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> first
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> milestone so mission accomplished!
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Since we don't know where exactly
>>>>>>>>> this cave is
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> going
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> to fit in with the rest of the
>>>>>>>>> world, Eric was
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> thinking it would be best
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> (even for the sake of sanity because
>>>>>>>>> we've
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> been
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> working on this area for so
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> long) to forgo to pollish phase of
>>>>>>>>> this map
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> and
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> leave it at about 90%
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> finished until we do know the
>>>>>>>>> details of where
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> it's
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> going in the world and
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> can finish it up then, and I agree
>>>>>>>>> that is a
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> good
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> idea.
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Here's the things he identified as
>>>>>>>>> wanting to
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> finish
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> up before we move on:
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #1) Put the new boss art in
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #2) Animate the dog men
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #3) Replace the stationary miner art
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #4) Finish decorating the cave with
>>>>>>>>> the props
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> we
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> have
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> (and any that anyone is working on)
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #5) Do a lighting pass
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #6) I want to do an optimization
>>>>>>>>> pass for the
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> models
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> cause i think a few models we can
>>>>>>>>> reduce the
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> number
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> of verts without losing
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> any major visual quality (and i'll
>>>>>>>>> run the
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> simplified models by everyone
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> before i check them in to make sure
>>>>>>>>> I don't
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> ugly
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> things up too much).  This
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> should boost overall performance
>>>>>>>>> which will
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> let us
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> place more objects while
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> maintaining higher frame rates.
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Anything else that anyone really
>>>>>>>>> wants to get
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> in or
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> does that sound ok to everyone?
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> There are some known issues that we
>>>>>>>>> are just
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> going
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> to
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> leave for now (unless they are quick
>>>>>>>>> fixes and
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> anyone wants to tackle any!),
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> that we'll deal with when we come
>>>>>>>>> back to the
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> cave
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> later on:
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * the boss is too tall and clips
>>>>>>>>> through the
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> bridge
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> (might be fixed with new art but
>>>>>>>>> maybe not)
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * you can walk around and through
>>>>>>>>> the rocks
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> that
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> caved
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> in
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * theres places in the map you can
>>>>>>>>> still fall
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> through
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> the ground into infinity
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * there's a few places where z
>>>>>>>>> fighting still
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> happens
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * Others: we haven't gone through a
>>>>>>>>> QA pass or
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> play
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> tested it to find the bugs we don't
>>>>>>>>> know
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> about.
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Eric and I are finalizing the
>>>>>>>>> details of the
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> 2nd
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> milestone to make sure it makes
>>>>>>>>> sense from
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> both a
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> creative and technical POV
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> and the details will be released by
>>>>>>>>> the end of
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> the
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> week.
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Great job everyone, we are really
>>>>>>>>> kicking ass
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> and
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> this
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> is shaping up to be a great team! (:
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>>
>>>>>>>>> >>>> >> >>>>>>>
>>>>>>>>> >>>> >> >>>>>>
>>>>>>>>> >>>> >> >>>>>
>>>>>>>>> >>>> >> >>>>
>>>>>>>>> >>>> >> >>>
>>>>>>>>> >>>> >> >>
>>>>>>>>> >>>> >> >
>>>>>>>>> >>>> >> >
>>>>>>>>> >>>> >>
>>>>>>>>> >>>> >
>>>>>>>>> >>>> >
>>>>>>>>> >>>>
>>>>>>>>> >>>
>>>>>>>>> >>
>>>>>>>>> >
>>>>>>>>> >
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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