hehe, those dragons fuck your shit up. I heard there was bonus content. I'd have to dig up a review to see what was different On Thu, May 21, 2009 at 2:14 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > oh btw Nick is playing ff6 for the first time right now (: > > last night i was talking to him and he tried fighting the ice dragon in > narshe in the world of ruin > > On Thu, May 21, 2009 at 2:13 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> i played it... i didn't notice anything different about it though, did i >> miss out on something? >> >> On Thu, May 21, 2009 at 2:10 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >> >>> Alan, I think you know what would happen if I was ever left in control of >>> game difficulty. =P >>> >>> I think my crazy ideas and what I think is fun is probably best reserved >>> for bonus content or a hard difficulty >>> >>> Did anyone play the Final Fantasy 6 remake on gameboy? >>> >>> >>> On Thu, May 21, 2009 at 1:55 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>> >>>> hmm... you guys talking like this makes me think our hardcore mode might >>>> actually be pretty rough haha >>>> On Thu, May 21, 2009 at 1:51 PM, <figarus@xxxxxxxxx> wrote: >>>> >>>>> Kent, ff3(6) is way better w/ no espers, the only downside is, your fav >>>>> characters may end up sorta nerfed (cyan for instance, and locke) >>>>> >>>>> Sent via BlackBerry from T-Mobile >>>>> >>>>> ------------------------------ >>>>> *From*: Kent Petersen >>>>> *Date*: Thu, 21 May 2009 13:42:24 -0700 >>>>> >>>>> *To*: <project1dev@xxxxxxxxxxxxx> >>>>> *Subject*: [project1dev] Re: The tail end of milestone 1 >>>>> >>>>> 7 had a lot of great moments but in the grand scheme of things I like >>>>> the way FF2 (4j) and FF3 (6j) did things better. I also think that FF3 >>>>> (6j) >>>>> would have been the best if all characters did not come out the same in >>>>> the >>>>> end. Eric and I talked about an esperless run in FF3 (6j). I have not >>>>> tried >>>>> this but I bet it would be the perfect blend of game play for me. >>>>> >>>>> On Thu, May 21, 2009 at 1:36 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>> >>>>>> i liked 7 but i drew the line after that hehe >>>>>> >>>>>> maybe it was cause i thought Aeris was kinda hot :P >>>>>> >>>>>> On Thu, May 21, 2009 at 1:32 PM, Kent Petersen >>>>>> <kentkmp@xxxxxxxxx>wrote: >>>>>> >>>>>>> I feel the exact same way man. Square lost something for me in >>>>>>> between FF7 and 8. In all honesty, I don't think 7 was that amazing of a >>>>>>> game. It was just very new and very revolutionary and quite amazing for >>>>>>> its >>>>>>> time. >>>>>>> >>>>>>> >>>>>>> On Thu, May 21, 2009 at 1:16 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>>>> >>>>>>>> yeah i agree w/ you eric and kent >>>>>>>> >>>>>>>> when i saw the gave advertised the disney rpg and the people with >>>>>>>> keyswords really turned me off on it. >>>>>>>> >>>>>>>> That was a ways after the time when i had lost all faith in square >>>>>>>> as well so i wasnt likely (nor am i likely) to play a squaresoft RPG >>>>>>>> again >>>>>>>> hehe :P >>>>>>>> On Thu, May 21, 2009 at 1:07 PM, <figarus@xxxxxxxxx> wrote: >>>>>>>> >>>>>>>>> Ya I'm not a huge disney guy but the game felt like going to >>>>>>>>> disneyland as a kid. >>>>>>>>> Sent via BlackBerry from T-Mobile >>>>>>>>> >>>>>>>>> -----Original Message----- >>>>>>>>> From: Chris Riccobono <crysalim@xxxxxxxxx> >>>>>>>>> >>>>>>>>> Date: Thu, 21 May 2009 12:47:46 >>>>>>>>> To: <project1dev@xxxxxxxxxxxxx> >>>>>>>>> Subject: [project1dev] Re: The tail end of milestone 1 >>>>>>>>> >>>>>>>>> >>>>>>>>> The Disney thing turned me off at first too, but once you got past >>>>>>>>> that you could see the gameplay really carried the entire >>>>>>>>> experience, >>>>>>>>> start to finish. Then it just became an enhancer. >>>>>>>>> >>>>>>>>> On Thu, May 21, 2009 at 12:32 PM, Kent Petersen <kentkmp@xxxxxxxxx> >>>>>>>>> wrote: >>>>>>>>> > I didn't like kingdom hearts. Never got into it. I tried to play >>>>>>>>> through the >>>>>>>>> > game quite a few times but I was never able to log enough time to >>>>>>>>> beat Alice >>>>>>>>> > and Wonderland. To me, there was nothing extra special about the >>>>>>>>> game. It >>>>>>>>> > was just another RPG with Disney characters >>>>>>>>> > >>>>>>>>> > On Thu, May 21, 2009 at 11:11 AM, Matthew Freeland < >>>>>>>>> mattthefiend@xxxxxxxxx> >>>>>>>>> > wrote: >>>>>>>>> >> >>>>>>>>> >> Yeah, Kingdom hearts was a great game. Except for all the >>>>>>>>> quick-time >>>>>>>>> >> events. I would really like to make something like that. >>>>>>>>> Especially one that >>>>>>>>> >> is all encompassing of the RPG types and genres with plenty of >>>>>>>>> homage to the >>>>>>>>> >> old school SNES games, I think that is a nice delivery method. >>>>>>>>> If we could >>>>>>>>> >> do something that it would be amazing. >>>>>>>>> >> >>>>>>>>> >> On Thu, May 21, 2009 at 10:19 AM, eric drewes < >>>>>>>>> figarus@xxxxxxxxx> wrote: >>>>>>>>> >>> >>>>>>>>> >>> i really loved the atmosphere of kingdom hearts, i think thats >>>>>>>>> what set >>>>>>>>> >>> it apart from other games for me... definitely want to capture >>>>>>>>> that magic in >>>>>>>>> >>> our game :) >>>>>>>>> >>> >>>>>>>>> >>> On Thu, May 21, 2009 at 1:07 PM, Chris Riccobono < >>>>>>>>> crysalim@xxxxxxxxx> >>>>>>>>> >>> wrote: >>>>>>>>> >>>> >>>>>>>>> >>>> It was really innovative, each world was almost a game by >>>>>>>>> itself >>>>>>>>> >>>> (introduced a new playing mechanic in each world or >>>>>>>>> something.. and >>>>>>>>> >>>> that would help you get through the world) >>>>>>>>> >>>> >>>>>>>>> >>>> On Thu, May 21, 2009 at 9:27 AM, Alan Wolfe < >>>>>>>>> alan.wolfe@xxxxxxxxx> >>>>>>>>> >>>> wrote: >>>>>>>>> >>>> > Hey, how did kingdom hearts work? >>>>>>>>> >>>> > >>>>>>>>> >>>> > On Thu, May 21, 2009 at 8:19 AM, Chris Riccobono < >>>>>>>>> crysalim@xxxxxxxxx> >>>>>>>>> >>>> > wrote: >>>>>>>>> >>>> >> >>>>>>>>> >>>> >> The way things are sounding, having a world system like >>>>>>>>> Kingdom >>>>>>>>> >>>> >> Hearts >>>>>>>>> >>>> >> would allow for a lot of the cool ideas everyone is >>>>>>>>> suggesting. I >>>>>>>>> >>>> >> think the way they tackled the game was creating a very >>>>>>>>> immersive >>>>>>>>> >>>> >> overall story, and then figured out ways to tie in the >>>>>>>>> individual >>>>>>>>> >>>> >> worlds. >>>>>>>>> >>>> >> >>>>>>>>> >>>> >> Basically to use Eric's analogy, you draw the background of >>>>>>>>> the >>>>>>>>> >>>> >> canvas >>>>>>>>> >>>> >> first, and then fill it in with the foreground pieces. >>>>>>>>> Background >>>>>>>>> >>>> >> would be the linear overall story, and the foreground would >>>>>>>>> be the >>>>>>>>> >>>> >> individual worlds (such as where the cave would go) >>>>>>>>> >>>> >> >>>>>>>>> >>>> >> On Wed, May 20, 2009 at 3:13 PM, Matthew Freeland >>>>>>>>> >>>> >> <mattthefiend@xxxxxxxxx> wrote: >>>>>>>>> >>>> >> > We can only have a monster dance party if someone has a >>>>>>>>> MAGICAL >>>>>>>>> >>>> >> > ZOMBRERO >>>>>>>>> >>>> >> > on >>>>>>>>> >>>> >> > their costume. >>>>>>>>> >>>> >> > >>>>>>>>> >>>> >> > That is all. >>>>>>>>> >>>> >> > >>>>>>>>> >>>> >> > On Wed, May 20, 2009 at 1:19 PM, eric drewes < >>>>>>>>> figarus@xxxxxxxxx> >>>>>>>>> >>>> >> > wrote: >>>>>>>>> >>>> >> >> >>>>>>>>> >>>> >> >> theres a lot of neat ideas we had on that old forum, i >>>>>>>>> keep >>>>>>>>> >>>> >> >> forgetting >>>>>>>>> >>>> >> >> to >>>>>>>>> >>>> >> >> check there but the wolf man idea reminded me >>>>>>>>> >>>> >> >> >>>>>>>>> >>>> >> >> On Wed, May 20, 2009 at 4:16 PM, Alan Wolfe < >>>>>>>>> alan.wolfe@xxxxxxxxx> >>>>>>>>> >>>> >> >> wrote: >>>>>>>>> >>>> >> >>> >>>>>>>>> >>>> >> >>> oh awesome eric >>>>>>>>> >>>> >> >>> >>>>>>>>> >>>> >> >>> maybe you could train your sidekicks too (thinkin it >>>>>>>>> might be an >>>>>>>>> >>>> >> >>> application for that machine learnin stuff!) >>>>>>>>> >>>> >> >>> On Wed, May 20, 2009 at 1:15 PM, eric drewes < >>>>>>>>> figarus@xxxxxxxxx> >>>>>>>>> >>>> >> >>> wrote: >>>>>>>>> >>>> >> >>>> >>>>>>>>> >>>> >> >>>> haha yeah, like i picture the area being filled with >>>>>>>>> laid back >>>>>>>>> >>>> >> >>>> pretty >>>>>>>>> >>>> >> >>>> cool undead dudes. >>>>>>>>> >>>> >> >>>> >>>>>>>>> >>>> >> >>>> hey for ooze (werewolf stuff) idea info: >>>>>>>>> >>>> >> >>>> http://atma.demofox.org/forums/viewtopic.php?t=12 >>>>>>>>> >>>> >> >>>> >>>>>>>>> >>>> >> >>>> On Wed, May 20, 2009 at 4:13 PM, Alan Wolfe >>>>>>>>> >>>> >> >>>> <alan.wolfe@xxxxxxxxx> >>>>>>>>> >>>> >> >>>> wrote: >>>>>>>>> >>>> >> >>>>> >>>>>>>>> >>>> >> >>>>> hey eric, we should do a joke too (like maybe it's >>>>>>>>> part of this >>>>>>>>> >>>> >> >>>>> party) >>>>>>>>> >>>> >> >>>>> about like, what all the monsters do when no one is >>>>>>>>> lookin... >>>>>>>>> >>>> >> >>>>> >>>>>>>>> >>>> >> >>>>> like skeletons jokin and smokin and they are like "oh >>>>>>>>> crap here >>>>>>>>> >>>> >> >>>>> come >>>>>>>>> >>>> >> >>>>> some adventurers" toss their cigs into the fire and >>>>>>>>> start >>>>>>>>> >>>> >> >>>>> grunting >>>>>>>>> >>>> >> >>>>> hehe >>>>>>>>> >>>> >> >>>>> On Wed, May 20, 2009 at 1:12 PM, Alan Wolfe >>>>>>>>> >>>> >> >>>>> <alan.wolfe@xxxxxxxxx> >>>>>>>>> >>>> >> >>>>> wrote: >>>>>>>>> >>>> >> >>>>>> >>>>>>>>> >>>> >> >>>>>> okies (: >>>>>>>>> >>>> >> >>>>>> >>>>>>>>> >>>> >> >>>>>> On Wed, May 20, 2009 at 1:07 PM, eric drewes >>>>>>>>> >>>> >> >>>>>> <figarus@xxxxxxxxx> >>>>>>>>> >>>> >> >>>>>> wrote: >>>>>>>>> >>>> >> >>>>>>> >>>>>>>>> >>>> >> >>>>>>> i think the idea with the costume sounds funny >>>>>>>>> where you >>>>>>>>> >>>> >> >>>>>>> crash a >>>>>>>>> >>>> >> >>>>>>> bizarre monster party or soemthing, we can work >>>>>>>>> that in - why >>>>>>>>> >>>> >> >>>>>>> not? >>>>>>>>> >>>> >> >>>>>>> >>>>>>>>> >>>> >> >>>>>>> On Wed, May 20, 2009 at 4:04 PM, Alan Wolfe >>>>>>>>> >>>> >> >>>>>>> <alan.wolfe@xxxxxxxxx> >>>>>>>>> >>>> >> >>>>>>> wrote: >>>>>>>>> >>>> >> >>>>>>>> >>>>>>>>> >>>> >> >>>>>>>> yeah it kinda would (: >>>>>>>>> >>>> >> >>>>>>>> >>>>>>>>> >>>> >> >>>>>>>> hey eric since we are going more linear storyline >>>>>>>>> now, does >>>>>>>>> >>>> >> >>>>>>>> that >>>>>>>>> >>>> >> >>>>>>>> mean choices you make aren't going to affect the >>>>>>>>> storyline >>>>>>>>> >>>> >> >>>>>>>> so >>>>>>>>> >>>> >> >>>>>>>> much? (i'm >>>>>>>>> >>>> >> >>>>>>>> assuming that they won't) >>>>>>>>> >>>> >> >>>>>>>> >>>>>>>>> >>>> >> >>>>>>>> And how much leeway do we have for optional things >>>>>>>>> like >>>>>>>>> >>>> >> >>>>>>>> becoming >>>>>>>>> >>>> >> >>>>>>>> a >>>>>>>>> >>>> >> >>>>>>>> wearwolf and stuff like that, besides just as part >>>>>>>>> of a >>>>>>>>> >>>> >> >>>>>>>> sandboxed >>>>>>>>> >>>> >> >>>>>>>> area - >>>>>>>>> >>>> >> >>>>>>>> like a quest where you can become a warewolf >>>>>>>>> temporarily and >>>>>>>>> >>>> >> >>>>>>>> are >>>>>>>>> >>>> >> >>>>>>>> limited >>>>>>>>> >>>> >> >>>>>>>> where you can go, then later on youre cured and >>>>>>>>> let out - er >>>>>>>>> >>>> >> >>>>>>>> yeah, like >>>>>>>>> >>>> >> >>>>>>>> beyond that would we let them just be a warewolf >>>>>>>>> for the >>>>>>>>> >>>> >> >>>>>>>> rest of >>>>>>>>> >>>> >> >>>>>>>> the game? >>>>>>>>> >>>> >> >>>>>>>> On Wed, May 20, 2009 at 12:58 PM, Kent Petersen >>>>>>>>> >>>> >> >>>>>>>> <kentkmp@xxxxxxxxx> >>>>>>>>> >>>> >> >>>>>>>> wrote: >>>>>>>>> >>>> >> >>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>> It would be pretty cool if you could somehow >>>>>>>>> become a >>>>>>>>> >>>> >> >>>>>>>>> were-creature >>>>>>>>> >>>> >> >>>>>>>>> or undead as well >>>>>>>>> >>>> >> >>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>> I hope to see dracula drop his ice cream some day >>>>>>>>> =P >>>>>>>>> >>>> >> >>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>> On Wed, May 20, 2009 at 12:52 PM, Alan Wolfe >>>>>>>>> >>>> >> >>>>>>>>> <alan.wolfe@xxxxxxxxx> >>>>>>>>> >>>> >> >>>>>>>>> wrote: >>>>>>>>> >>>> >> >>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>> and explanation for everyone else... >>>>>>>>> >>>> >> >>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>> previously before i got a job makin games, me >>>>>>>>> and kent >>>>>>>>> >>>> >> >>>>>>>>>> were >>>>>>>>> >>>> >> >>>>>>>>>> makin >>>>>>>>> >>>> >> >>>>>>>>>> a side scrolling game where you played as >>>>>>>>> megaman. >>>>>>>>> >>>> >> >>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>> the "main boss" was dracula from one of the >>>>>>>>> castlevania >>>>>>>>> >>>> >> >>>>>>>>>> games >>>>>>>>> >>>> >> >>>>>>>>>> hehe >>>>>>>>> >>>> >> >>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>> we wanted to have a cut scene where he was >>>>>>>>> eating his ice >>>>>>>>> >>>> >> >>>>>>>>>> cream >>>>>>>>> >>>> >> >>>>>>>>>> and it like, fell on the floor or something and >>>>>>>>> he got sad >>>>>>>>> >>>> >> >>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>> yeah... hahah >>>>>>>>> >>>> >> >>>>>>>>>> On Wed, May 20, 2009 at 12:50 PM, Alan Wolfe >>>>>>>>> >>>> >> >>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote: >>>>>>>>> >>>> >> >>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>> lol about dracula eating ice cream >>>>>>>>> >>>> >> >>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>> this might be a really gay idea (and i dont >>>>>>>>> mean in the >>>>>>>>> >>>> >> >>>>>>>>>>> olde >>>>>>>>> >>>> >> >>>>>>>>>>> english way haha) but... >>>>>>>>> >>>> >> >>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>> back when we were thinking more of an open >>>>>>>>> world, i was >>>>>>>>> >>>> >> >>>>>>>>>>> thinking >>>>>>>>> >>>> >> >>>>>>>>>>> it would be rad if there was like, a monster >>>>>>>>> party w/ >>>>>>>>> >>>> >> >>>>>>>>>>> vampires >>>>>>>>> >>>> >> >>>>>>>>>>> and >>>>>>>>> >>>> >> >>>>>>>>>>> warewolves and skeletons and stuff. >>>>>>>>> >>>> >> >>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>> if you went in there as something like that >>>>>>>>> it'd be a >>>>>>>>> >>>> >> >>>>>>>>>>> chill >>>>>>>>> >>>> >> >>>>>>>>>>> palce >>>>>>>>> >>>> >> >>>>>>>>>>> to hang out and stuff >>>>>>>>> >>>> >> >>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>> but if you went in there as a normal dude or a >>>>>>>>> paladin or >>>>>>>>> >>>> >> >>>>>>>>>>> something they'd rip you up >>>>>>>>> >>>> >> >>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>> if something at all fits like that in our game >>>>>>>>> (maybe you >>>>>>>>> >>>> >> >>>>>>>>>>> can >>>>>>>>> >>>> >> >>>>>>>>>>> wear a costume or maybe if you go in with >>>>>>>>> someone undead >>>>>>>>> >>>> >> >>>>>>>>>>> in >>>>>>>>> >>>> >> >>>>>>>>>>> your party they >>>>>>>>> >>>> >> >>>>>>>>>>> are cool to you) we could have dracula eating >>>>>>>>> ice cream >>>>>>>>> >>>> >> >>>>>>>>>>> there >>>>>>>>> >>>> >> >>>>>>>>>>> maybe lol >>>>>>>>> >>>> >> >>>>>>>>>>> On Wed, May 20, 2009 at 12:44 PM, eric drewes >>>>>>>>> >>>> >> >>>>>>>>>>> <figarus@xxxxxxxxx> >>>>>>>>> >>>> >> >>>>>>>>>>> wrote: >>>>>>>>> >>>> >> >>>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>>> definitely lots or weird hidden mini things >>>>>>>>> everywhere! >>>>>>>>> >>>> >> >>>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>>> On Wed, May 20, 2009 at 3:38 PM, Kent Petersen >>>>>>>>> >>>> >> >>>>>>>>>>>> <kentkmp@xxxxxxxxx> wrote: >>>>>>>>> >>>> >> >>>>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>>>> Speaking of that are we going to have weird >>>>>>>>> hidden mini >>>>>>>>> >>>> >> >>>>>>>>>>>>> bonuses? >>>>>>>>> >>>> >> >>>>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>>>> Alan, you still owe me dracula eating ice >>>>>>>>> cream! >>>>>>>>> >>>> >> >>>>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>>>> On Wed, May 20, 2009 at 12:37 PM, Alan Wolfe >>>>>>>>> >>>> >> >>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote: >>>>>>>>> >>>> >> >>>>>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>>>>> lol that's awesome (: >>>>>>>>> >>>> >> >>>>>>>>>>>>>> are you thinking of using billboarded >>>>>>>>> sprites for all >>>>>>>>> >>>> >> >>>>>>>>>>>>>> the >>>>>>>>> >>>> >> >>>>>>>>>>>>>> art >>>>>>>>> >>>> >> >>>>>>>>>>>>>> or something? >>>>>>>>> >>>> >> >>>>>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>>>>> On Wed, May 20, 2009 at 12:35 PM, eric >>>>>>>>> drewes >>>>>>>>> >>>> >> >>>>>>>>>>>>>> <figarus@xxxxxxxxx> wrote: >>>>>>>>> >>>> >> >>>>>>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>>>>>> secretly, wurmz and i are planning a mini >>>>>>>>> level where >>>>>>>>> >>>> >> >>>>>>>>>>>>>>> you >>>>>>>>> >>>> >> >>>>>>>>>>>>>>> get >>>>>>>>> >>>> >> >>>>>>>>>>>>>>> thrown into a land w/ pixel art and 8 bit >>>>>>>>> music, etc. >>>>>>>>> >>>> >> >>>>>>>>>>>>>>> but >>>>>>>>> >>>> >> >>>>>>>>>>>>>>> dont tell alan >>>>>>>>> >>>> >> >>>>>>>>>>>>>>> shhhh >>>>>>>>> >>>> >> >>>>>>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>>>>>> On Wed, May 20, 2009 at 3:20 PM, Nick Klotz >>>>>>>>> >>>> >> >>>>>>>>>>>>>>> <roracsenshi@xxxxxxxxx> wrote: >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>> I agree; 8-bit is awesome. >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 1:39 PM, Chris >>>>>>>>> Sherman >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>> <cshermandesign@xxxxxxxxx> wrote: >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> I think we should make an epic game that >>>>>>>>> roxors in >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> the >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> graphic and coding department but the >>>>>>>>> sound is all >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> 8bit >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> old school!!!! Sorry >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> had a lot of sugar for lunch :p >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Sent from my BlackBerry >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>________________________________ >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> From: figarus@xxxxxxxxx >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Date: Wed, 20 May 2009 18:33:34 +0000 >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> To: <project1dev@xxxxxxxxxxxxx> >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Subject: [project1dev] Re: The tail end >>>>>>>>> of >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> milestone 1 >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Not just games... When you paint a >>>>>>>>> picture, you >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> don't >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> just >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> focus on the nose till its perfect then >>>>>>>>> move onto >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> the >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> eyes. We'll build the >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> structure of the game first but it'll >>>>>>>>> take 2 or 3 >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> coats >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> of paint before its >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> done. Even while the milestone 1 is >>>>>>>>> "done" - it >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> will >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> likely be drastically >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> altered visually and mechanically (sound >>>>>>>>> etc) by >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> the >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> time the game is ready >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> for release. >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Baby steps :) >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Sent via BlackBerry from T-Mobile >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>________________________________ >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> From: Alan Wolfe >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Date: Wed, 20 May 2009 11:11:24 -0700 >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> To: <project1dev@xxxxxxxxxxxxx> >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Subject: [project1dev] Re: The tail end >>>>>>>>> of >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> milestone 1 >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> oh and yeah, hopefully sound will be >>>>>>>>> coming in >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> either >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> this >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> milestone or next (depending on what we >>>>>>>>> have time >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> for!) >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> another thing about the milestones is we >>>>>>>>> want to >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> balance >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> the amount of tech work needed and the >>>>>>>>> amount of >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> art >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> work needed so that one >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> side isn't waiting on the other too much. >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> like if the cave is prettied up 100% but >>>>>>>>> there's no >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> sound, >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> you artists shouldnt have to wait while i >>>>>>>>> code in >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> sound >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> support. >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> You could move onto the next milestone >>>>>>>>> but keeping >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> everyone >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> focused on the same area and keeping us >>>>>>>>> all on the >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> same >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> page (at least for >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> now in the beginning while we are still >>>>>>>>> hammering >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> things >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> out) is worth more >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> than being fully feature complete right >>>>>>>>> away. >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> This is a pretty common thing for games >>>>>>>>> too >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Like, games work towards alpha while >>>>>>>>> making their >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> content >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> (maps, art, etc). >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Alpha means the game is fully playable >>>>>>>>> from start >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> to >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> finish. >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Beta means that it's feature complete >>>>>>>>> (note that it >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> isnt >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> feature complete until AFTER it's fully >>>>>>>>> playable) >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> then from beta to release, it's just bug >>>>>>>>> fixes and >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> final >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> spit and pollish (: >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 11:07 AM, Alan >>>>>>>>> Wolfe >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote: >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> Yeah exactly >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> we don't want to sit around in one area >>>>>>>>> and wait >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> on the >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> entire game to be fleshed out, or we'd >>>>>>>>> be waiting >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> forever and be stuck on >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> this cave for months and months and >>>>>>>>> months longer >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> and >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> meanwhile have nothing >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> else done. >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> The purpose of the milestones is to >>>>>>>>> break up >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> creating >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> the >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> game into bitesized chunks that get us >>>>>>>>> closer and >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> closer to a full >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> featureset and a full game. >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> We'll come back to it, but it's served >>>>>>>>> it's >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> purpose for >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> now and is like 90% of the way there so >>>>>>>>> as soon as >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> we >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> have more of a game >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> world we can hook it in and finish it up >>>>>>>>> (: >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 10:44 AM, Kent >>>>>>>>> Petersen >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> <kentkmp@xxxxxxxxx> wrote: >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> I believe adding sound is a large task. >>>>>>>>> We will >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> revisit >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> the cave later once we know where it >>>>>>>>> will fit >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> into the >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> world and we will be >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> able to add in all the new features we >>>>>>>>> have >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> created >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> then. >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 10:42 AM, >>>>>>>>> Matthew >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> Freeland >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> <mattthefiend@xxxxxxxxx> wrote: >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> By the way I Think an important thing >>>>>>>>> to work on >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> some >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> sound milestones before we move away >>>>>>>>> from the >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> mine. >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> Just a thought. >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 10:00 AM, Alan >>>>>>>>> Wolfe >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote: >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> Oh and Eric wants to do #5, and i >>>>>>>>> will do #4 if >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> no >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> one >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> else wants to (but feel free if you >>>>>>>>> want to!!). >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> And i'll be doin #6 for sure. >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> not sure how the rest of it falls! (: >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 8:40 AM, Alan >>>>>>>>> Wolfe >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote: >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Hey Everyone, >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> This first milestone working on the >>>>>>>>> cave has >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> worked >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> out a lot of issues with workflow >>>>>>>>> and gotten >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> us a >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> basic set of features >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> (enemy pathing, AI and a basic level >>>>>>>>> editor) >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> and >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> preformance upgrades. >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> These were some of the main goals of >>>>>>>>> this >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> first >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> milestone so mission accomplished! >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Since we don't know where exactly >>>>>>>>> this cave is >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> going >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> to fit in with the rest of the >>>>>>>>> world, Eric was >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> thinking it would be best >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> (even for the sake of sanity because >>>>>>>>> we've >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> been >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> working on this area for so >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> long) to forgo to pollish phase of >>>>>>>>> this map >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> and >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> leave it at about 90% >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> finished until we do know the >>>>>>>>> details of where >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> it's >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> going in the world and >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> can finish it up then, and I agree >>>>>>>>> that is a >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> good >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> idea. >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Here's the things he identified as >>>>>>>>> wanting to >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> finish >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> up before we move on: >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #1) Put the new boss art in >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #2) Animate the dog men >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #3) Replace the stationary miner art >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #4) Finish decorating the cave with >>>>>>>>> the props >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> we >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> have >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> (and any that anyone is working on) >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #5) Do a lighting pass >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #6) I want to do an optimization >>>>>>>>> pass for the >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> models >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> cause i think a few models we can >>>>>>>>> reduce the >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> number >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> of verts without losing >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> any major visual quality (and i'll >>>>>>>>> run the >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> simplified models by everyone >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> before i check them in to make sure >>>>>>>>> I don't >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> ugly >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> things up too much). This >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> should boost overall performance >>>>>>>>> which will >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> let us >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> place more objects while >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> maintaining higher frame rates. >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Anything else that anyone really >>>>>>>>> wants to get >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> in or >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> does that sound ok to everyone? >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> There are some known issues that we >>>>>>>>> are just >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> going >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> to >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> leave for now (unless they are quick >>>>>>>>> fixes and >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> anyone wants to tackle any!), >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> that we'll deal with when we come >>>>>>>>> back to the >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> cave >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> later on: >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * the boss is too tall and clips >>>>>>>>> through the >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> bridge >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> (might be fixed with new art but >>>>>>>>> maybe not) >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * you can walk around and through >>>>>>>>> the rocks >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> that >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> caved >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> in >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * theres places in the map you can >>>>>>>>> still fall >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> through >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> the ground into infinity >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * there's a few places where z >>>>>>>>> fighting still >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> happens >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * Others: we haven't gone through a >>>>>>>>> QA pass or >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> play >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> tested it to find the bugs we don't >>>>>>>>> know >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> about. >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Eric and I are finalizing the >>>>>>>>> details of the >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> 2nd >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> milestone to make sure it makes >>>>>>>>> sense from >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> both a >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> creative and technical POV >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> and the details will be released by >>>>>>>>> the end of >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> the >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> week. >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Great job everyone, we are really >>>>>>>>> kicking ass >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> and >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> this >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> is shaping up to be a great team! (: >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>>> >>>>>>>>> >>>> >> >>>>>>>> >>>>>>>>> >>>> >> >>>>>>> >>>>>>>>> >>>> >> >>>>>> >>>>>>>>> >>>> >> >>>>> >>>>>>>>> >>>> >> >>>> >>>>>>>>> >>>> >> >>> >>>>>>>>> >>>> >> >> >>>>>>>>> >>>> >> > >>>>>>>>> >>>> >> > >>>>>>>>> >>>> >> >>>>>>>>> >>>> > >>>>>>>>> >>>> > >>>>>>>>> >>>> >>>>>>>>> >>> >>>>>>>>> >> >>>>>>>>> > >>>>>>>>> > >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >