[project1dev] Re: The tail end of milestone 1

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 21 May 2009 14:14:17 -0700

oh btw Nick is playing ff6 for the first time right now (:

last night i was talking to him and he tried fighting the ice dragon in
narshe in the world of ruin

On Thu, May 21, 2009 at 2:13 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> i played it... i didn't notice anything different about it though, did i
> miss out on something?
>
>   On Thu, May 21, 2009 at 2:10 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>
>> Alan, I think you know what would happen if I was ever left in control of
>> game difficulty. =P
>>
>> I think my crazy ideas and what I think is fun is probably best reserved
>> for bonus content or a hard difficulty
>>
>> Did anyone play the Final Fantasy 6 remake on gameboy?
>>
>>
>> On Thu, May 21, 2009 at 1:55 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> hmm... you guys talking like this makes me think our hardcore mode might
>>> actually be pretty rough haha
>>>   On Thu, May 21, 2009 at 1:51 PM, <figarus@xxxxxxxxx> wrote:
>>>
>>>> Kent, ff3(6) is way better w/ no espers, the only downside is, your fav
>>>> characters may end up sorta nerfed (cyan for instance, and locke)
>>>>
>>>> Sent via BlackBerry from T-Mobile
>>>>
>>>> ------------------------------
>>>> *From*: Kent Petersen
>>>> *Date*: Thu, 21 May 2009 13:42:24 -0700
>>>>
>>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>>> *Subject*: [project1dev] Re: The tail end of milestone 1
>>>>
>>>>  7 had a lot of great moments but in the grand scheme of things I like
>>>> the way FF2 (4j) and FF3 (6j) did things better. I also think that FF3 (6j)
>>>> would have been the best if all characters did not come out the same in the
>>>> end. Eric and I talked about an esperless run in FF3 (6j). I have not tried
>>>> this but I bet it would be the perfect blend of game play for me.
>>>>
>>>> On Thu, May 21, 2009 at 1:36 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> i liked 7 but i drew the line after that hehe
>>>>>
>>>>> maybe it was cause i thought Aeris was kinda hot :P
>>>>>
>>>>>   On Thu, May 21, 2009 at 1:32 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>>
>>>>>> I feel the exact same way man. Square lost something for me in between
>>>>>> FF7 and 8. In all honesty, I don't think 7 was that amazing of a game. It
>>>>>> was just very new and very revolutionary and quite amazing for its time.
>>>>>>
>>>>>>
>>>>>> On Thu, May 21, 2009 at 1:16 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> yeah i agree w/ you eric and kent
>>>>>>>
>>>>>>> when i saw the gave advertised the disney rpg and the people with
>>>>>>> keyswords really turned me off on it.
>>>>>>>
>>>>>>> That was a ways after the time when i had lost all faith in square as
>>>>>>> well so i wasnt likely (nor am i likely) to play a squaresoft RPG again 
>>>>>>> hehe
>>>>>>> :P
>>>>>>>   On Thu, May 21, 2009 at 1:07 PM, <figarus@xxxxxxxxx> wrote:
>>>>>>>
>>>>>>>> Ya I'm not a huge disney guy but the game felt like going to
>>>>>>>> disneyland as a kid.
>>>>>>>> Sent via BlackBerry from T-Mobile
>>>>>>>>
>>>>>>>>  -----Original Message-----
>>>>>>>> From: Chris Riccobono <crysalim@xxxxxxxxx>
>>>>>>>>
>>>>>>>> Date: Thu, 21 May 2009 12:47:46
>>>>>>>> To: <project1dev@xxxxxxxxxxxxx>
>>>>>>>> Subject: [project1dev] Re: The tail end of milestone 1
>>>>>>>>
>>>>>>>>
>>>>>>>> The Disney thing turned me off at first too, but once you got past
>>>>>>>> that you could see the gameplay really carried the entire
>>>>>>>> experience,
>>>>>>>> start to finish.  Then it just became an enhancer.
>>>>>>>>
>>>>>>>> On Thu, May 21, 2009 at 12:32 PM, Kent Petersen <kentkmp@xxxxxxxxx>
>>>>>>>> wrote:
>>>>>>>> > I didn't like kingdom hearts. Never got into it. I tried to play
>>>>>>>> through the
>>>>>>>> > game quite a few times but I was never able to log enough time to
>>>>>>>> beat Alice
>>>>>>>> > and Wonderland. To me, there was nothing extra special about the
>>>>>>>> game. It
>>>>>>>> > was just another RPG with Disney characters
>>>>>>>> >
>>>>>>>> > On Thu, May 21, 2009 at 11:11 AM, Matthew Freeland <
>>>>>>>> mattthefiend@xxxxxxxxx>
>>>>>>>> > wrote:
>>>>>>>> >>
>>>>>>>> >> Yeah, Kingdom hearts was a great game. Except for all the
>>>>>>>> quick-time
>>>>>>>> >> events. I would really like to make something like that.
>>>>>>>> Especially one that
>>>>>>>> >> is all encompassing of the RPG types and genres with plenty of
>>>>>>>> homage to the
>>>>>>>> >> old school SNES games, I think that is a nice delivery method. If
>>>>>>>> we could
>>>>>>>> >> do something that it would be amazing.
>>>>>>>> >>
>>>>>>>> >> On Thu, May 21, 2009 at 10:19 AM, eric drewes <figarus@xxxxxxxxx>
>>>>>>>> wrote:
>>>>>>>> >>>
>>>>>>>> >>> i really loved the atmosphere of kingdom hearts, i think thats
>>>>>>>> what set
>>>>>>>> >>> it apart from other games for me... definitely want to capture
>>>>>>>> that magic in
>>>>>>>> >>> our game :)
>>>>>>>> >>>
>>>>>>>> >>> On Thu, May 21, 2009 at 1:07 PM, Chris Riccobono <
>>>>>>>> crysalim@xxxxxxxxx>
>>>>>>>> >>> wrote:
>>>>>>>> >>>>
>>>>>>>> >>>> It was really innovative, each world was almost a game by
>>>>>>>> itself
>>>>>>>> >>>> (introduced a new playing mechanic in each world or something..
>>>>>>>> and
>>>>>>>> >>>> that would help you get through the world)
>>>>>>>> >>>>
>>>>>>>> >>>> On Thu, May 21, 2009 at 9:27 AM, Alan Wolfe <
>>>>>>>> alan.wolfe@xxxxxxxxx>
>>>>>>>> >>>> wrote:
>>>>>>>> >>>> > Hey, how did kingdom hearts work?
>>>>>>>> >>>> >
>>>>>>>> >>>> > On Thu, May 21, 2009 at 8:19 AM, Chris Riccobono <
>>>>>>>> crysalim@xxxxxxxxx>
>>>>>>>> >>>> > wrote:
>>>>>>>> >>>> >>
>>>>>>>> >>>> >> The way things are sounding, having a world system like
>>>>>>>> Kingdom
>>>>>>>> >>>> >> Hearts
>>>>>>>> >>>> >> would allow for a lot of the cool ideas everyone is
>>>>>>>> suggesting.  I
>>>>>>>> >>>> >> think the way they tackled the game was creating a very
>>>>>>>> immersive
>>>>>>>> >>>> >> overall story, and then figured out ways to tie in the
>>>>>>>> individual
>>>>>>>> >>>> >> worlds.
>>>>>>>> >>>> >>
>>>>>>>> >>>> >> Basically to use Eric's analogy, you draw the background of
>>>>>>>> the
>>>>>>>> >>>> >> canvas
>>>>>>>> >>>> >> first, and then fill it in with the foreground pieces.
>>>>>>>>  Background
>>>>>>>> >>>> >> would be the linear overall story, and the foreground would
>>>>>>>> be the
>>>>>>>> >>>> >> individual worlds (such as where the cave would go)
>>>>>>>> >>>> >>
>>>>>>>> >>>> >> On Wed, May 20, 2009 at 3:13 PM, Matthew Freeland
>>>>>>>> >>>> >> <mattthefiend@xxxxxxxxx> wrote:
>>>>>>>> >>>> >> > We can only have a monster dance party if someone has a
>>>>>>>> MAGICAL
>>>>>>>> >>>> >> > ZOMBRERO
>>>>>>>> >>>> >> > on
>>>>>>>> >>>> >> > their costume.
>>>>>>>> >>>> >> >
>>>>>>>> >>>> >> > That is all.
>>>>>>>> >>>> >> >
>>>>>>>> >>>> >> > On Wed, May 20, 2009 at 1:19 PM, eric drewes <
>>>>>>>> figarus@xxxxxxxxx>
>>>>>>>> >>>> >> > wrote:
>>>>>>>> >>>> >> >>
>>>>>>>> >>>> >> >> theres a lot of neat ideas we had on that old forum, i
>>>>>>>> keep
>>>>>>>> >>>> >> >> forgetting
>>>>>>>> >>>> >> >> to
>>>>>>>> >>>> >> >> check there but the wolf man idea reminded me
>>>>>>>> >>>> >> >>
>>>>>>>> >>>> >> >> On Wed, May 20, 2009 at 4:16 PM, Alan Wolfe <
>>>>>>>> alan.wolfe@xxxxxxxxx>
>>>>>>>> >>>> >> >> wrote:
>>>>>>>> >>>> >> >>>
>>>>>>>> >>>> >> >>> oh awesome eric
>>>>>>>> >>>> >> >>>
>>>>>>>> >>>> >> >>> maybe you could train your sidekicks too (thinkin it
>>>>>>>> might be an
>>>>>>>> >>>> >> >>> application for that machine learnin stuff!)
>>>>>>>> >>>> >> >>> On Wed, May 20, 2009 at 1:15 PM, eric drewes <
>>>>>>>> figarus@xxxxxxxxx>
>>>>>>>> >>>> >> >>> wrote:
>>>>>>>> >>>> >> >>>>
>>>>>>>> >>>> >> >>>> haha yeah, like i picture the area being filled with
>>>>>>>> laid back
>>>>>>>> >>>> >> >>>> pretty
>>>>>>>> >>>> >> >>>> cool undead dudes.
>>>>>>>> >>>> >> >>>>
>>>>>>>> >>>> >> >>>> hey for ooze (werewolf stuff) idea info:
>>>>>>>> >>>> >> >>>> http://atma.demofox.org/forums/viewtopic.php?t=12
>>>>>>>> >>>> >> >>>>
>>>>>>>> >>>> >> >>>> On Wed, May 20, 2009 at 4:13 PM, Alan Wolfe
>>>>>>>> >>>> >> >>>> <alan.wolfe@xxxxxxxxx>
>>>>>>>> >>>> >> >>>> wrote:
>>>>>>>> >>>> >> >>>>>
>>>>>>>> >>>> >> >>>>> hey eric, we should do a joke too (like maybe it's
>>>>>>>> part of this
>>>>>>>> >>>> >> >>>>> party)
>>>>>>>> >>>> >> >>>>> about like, what all the monsters do when no one is
>>>>>>>> lookin...
>>>>>>>> >>>> >> >>>>>
>>>>>>>> >>>> >> >>>>> like skeletons jokin and smokin and they are like "oh
>>>>>>>> crap here
>>>>>>>> >>>> >> >>>>> come
>>>>>>>> >>>> >> >>>>> some adventurers" toss their cigs into the fire and
>>>>>>>> start
>>>>>>>> >>>> >> >>>>> grunting
>>>>>>>> >>>> >> >>>>> hehe
>>>>>>>> >>>> >> >>>>> On Wed, May 20, 2009 at 1:12 PM, Alan Wolfe
>>>>>>>> >>>> >> >>>>> <alan.wolfe@xxxxxxxxx>
>>>>>>>> >>>> >> >>>>> wrote:
>>>>>>>> >>>> >> >>>>>>
>>>>>>>> >>>> >> >>>>>> okies (:
>>>>>>>> >>>> >> >>>>>>
>>>>>>>> >>>> >> >>>>>> On Wed, May 20, 2009 at 1:07 PM, eric drewes
>>>>>>>> >>>> >> >>>>>> <figarus@xxxxxxxxx>
>>>>>>>> >>>> >> >>>>>> wrote:
>>>>>>>> >>>> >> >>>>>>>
>>>>>>>> >>>> >> >>>>>>> i think the idea with the costume sounds funny where
>>>>>>>> you
>>>>>>>> >>>> >> >>>>>>> crash a
>>>>>>>> >>>> >> >>>>>>> bizarre monster party or soemthing, we can work that
>>>>>>>> in - why
>>>>>>>> >>>> >> >>>>>>> not?
>>>>>>>> >>>> >> >>>>>>>
>>>>>>>> >>>> >> >>>>>>> On Wed, May 20, 2009 at 4:04 PM, Alan Wolfe
>>>>>>>> >>>> >> >>>>>>> <alan.wolfe@xxxxxxxxx>
>>>>>>>> >>>> >> >>>>>>> wrote:
>>>>>>>> >>>> >> >>>>>>>>
>>>>>>>> >>>> >> >>>>>>>> yeah it kinda would (:
>>>>>>>> >>>> >> >>>>>>>>
>>>>>>>> >>>> >> >>>>>>>> hey eric since we are going more linear storyline
>>>>>>>> now, does
>>>>>>>> >>>> >> >>>>>>>> that
>>>>>>>> >>>> >> >>>>>>>> mean choices you make aren't going to affect the
>>>>>>>> storyline
>>>>>>>> >>>> >> >>>>>>>> so
>>>>>>>> >>>> >> >>>>>>>> much?  (i'm
>>>>>>>> >>>> >> >>>>>>>> assuming that they won't)
>>>>>>>> >>>> >> >>>>>>>>
>>>>>>>> >>>> >> >>>>>>>> And how much leeway do we have for optional things
>>>>>>>> like
>>>>>>>> >>>> >> >>>>>>>> becoming
>>>>>>>> >>>> >> >>>>>>>> a
>>>>>>>> >>>> >> >>>>>>>> wearwolf and stuff like that, besides just as part
>>>>>>>> of a
>>>>>>>> >>>> >> >>>>>>>> sandboxed
>>>>>>>> >>>> >> >>>>>>>> area -
>>>>>>>> >>>> >> >>>>>>>> like a quest where you can become a warewolf
>>>>>>>> temporarily and
>>>>>>>> >>>> >> >>>>>>>> are
>>>>>>>> >>>> >> >>>>>>>> limited
>>>>>>>> >>>> >> >>>>>>>> where you can go, then later on youre cured and let
>>>>>>>> out - er
>>>>>>>> >>>> >> >>>>>>>> yeah, like
>>>>>>>> >>>> >> >>>>>>>> beyond that would we let them just be a warewolf
>>>>>>>> for the
>>>>>>>> >>>> >> >>>>>>>> rest of
>>>>>>>> >>>> >> >>>>>>>> the game?
>>>>>>>> >>>> >> >>>>>>>> On Wed, May 20, 2009 at 12:58 PM, Kent Petersen
>>>>>>>> >>>> >> >>>>>>>> <kentkmp@xxxxxxxxx>
>>>>>>>> >>>> >> >>>>>>>> wrote:
>>>>>>>> >>>> >> >>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>> It would be pretty cool if you could somehow
>>>>>>>> become a
>>>>>>>> >>>> >> >>>>>>>>> were-creature
>>>>>>>> >>>> >> >>>>>>>>> or undead as well
>>>>>>>> >>>> >> >>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>> I hope to see dracula drop his ice cream some day
>>>>>>>> =P
>>>>>>>> >>>> >> >>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>> On Wed, May 20, 2009 at 12:52 PM, Alan Wolfe
>>>>>>>> >>>> >> >>>>>>>>> <alan.wolfe@xxxxxxxxx>
>>>>>>>> >>>> >> >>>>>>>>> wrote:
>>>>>>>> >>>> >> >>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>> and explanation for everyone else...
>>>>>>>> >>>> >> >>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>> previously before i got a job makin games, me and
>>>>>>>> kent
>>>>>>>> >>>> >> >>>>>>>>>> were
>>>>>>>> >>>> >> >>>>>>>>>> makin
>>>>>>>> >>>> >> >>>>>>>>>> a side scrolling game where you played as
>>>>>>>> megaman.
>>>>>>>> >>>> >> >>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>> the "main boss" was dracula from one of the
>>>>>>>> castlevania
>>>>>>>> >>>> >> >>>>>>>>>> games
>>>>>>>> >>>> >> >>>>>>>>>> hehe
>>>>>>>> >>>> >> >>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>> we wanted to have a cut scene where he was eating
>>>>>>>> his ice
>>>>>>>> >>>> >> >>>>>>>>>> cream
>>>>>>>> >>>> >> >>>>>>>>>> and it like, fell on the floor or something and
>>>>>>>> he got sad
>>>>>>>> >>>> >> >>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>> yeah... hahah
>>>>>>>> >>>> >> >>>>>>>>>> On Wed, May 20, 2009 at 12:50 PM, Alan Wolfe
>>>>>>>> >>>> >> >>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote:
>>>>>>>> >>>> >> >>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>> lol about dracula eating ice cream
>>>>>>>> >>>> >> >>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>> this might be a really gay idea (and i dont mean
>>>>>>>> in the
>>>>>>>> >>>> >> >>>>>>>>>>> olde
>>>>>>>> >>>> >> >>>>>>>>>>> english way haha) but...
>>>>>>>> >>>> >> >>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>> back when we were thinking more of an open
>>>>>>>> world, i was
>>>>>>>> >>>> >> >>>>>>>>>>> thinking
>>>>>>>> >>>> >> >>>>>>>>>>> it would be rad if there was like, a monster
>>>>>>>> party w/
>>>>>>>> >>>> >> >>>>>>>>>>> vampires
>>>>>>>> >>>> >> >>>>>>>>>>> and
>>>>>>>> >>>> >> >>>>>>>>>>> warewolves and skeletons and stuff.
>>>>>>>> >>>> >> >>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>> if you went in there as something like that it'd
>>>>>>>> be a
>>>>>>>> >>>> >> >>>>>>>>>>> chill
>>>>>>>> >>>> >> >>>>>>>>>>> palce
>>>>>>>> >>>> >> >>>>>>>>>>> to hang out and stuff
>>>>>>>> >>>> >> >>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>> but if you went in there as a normal dude or a
>>>>>>>> paladin or
>>>>>>>> >>>> >> >>>>>>>>>>> something they'd rip you up
>>>>>>>> >>>> >> >>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>> if something at all fits like that in our game
>>>>>>>> (maybe you
>>>>>>>> >>>> >> >>>>>>>>>>> can
>>>>>>>> >>>> >> >>>>>>>>>>> wear a costume or maybe if you go in with
>>>>>>>> someone undead
>>>>>>>> >>>> >> >>>>>>>>>>> in
>>>>>>>> >>>> >> >>>>>>>>>>> your party they
>>>>>>>> >>>> >> >>>>>>>>>>> are cool to you) we could have dracula eating
>>>>>>>> ice cream
>>>>>>>> >>>> >> >>>>>>>>>>> there
>>>>>>>> >>>> >> >>>>>>>>>>> maybe lol
>>>>>>>> >>>> >> >>>>>>>>>>> On Wed, May 20, 2009 at 12:44 PM, eric drewes
>>>>>>>> >>>> >> >>>>>>>>>>> <figarus@xxxxxxxxx>
>>>>>>>> >>>> >> >>>>>>>>>>> wrote:
>>>>>>>> >>>> >> >>>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>>> definitely lots or weird hidden mini things
>>>>>>>> everywhere!
>>>>>>>> >>>> >> >>>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>>> On Wed, May 20, 2009 at 3:38 PM, Kent Petersen
>>>>>>>> >>>> >> >>>>>>>>>>>> <kentkmp@xxxxxxxxx> wrote:
>>>>>>>> >>>> >> >>>>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>>>> Speaking of that are we going to have weird
>>>>>>>> hidden mini
>>>>>>>> >>>> >> >>>>>>>>>>>>> bonuses?
>>>>>>>> >>>> >> >>>>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>>>> Alan, you still owe me dracula eating ice
>>>>>>>> cream!
>>>>>>>> >>>> >> >>>>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>>>> On Wed, May 20, 2009 at 12:37 PM, Alan Wolfe
>>>>>>>> >>>> >> >>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote:
>>>>>>>> >>>> >> >>>>>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>>>>> lol that's awesome (:
>>>>>>>> >>>> >> >>>>>>>>>>>>>> are you thinking of using billboarded sprites
>>>>>>>> for all
>>>>>>>> >>>> >> >>>>>>>>>>>>>> the
>>>>>>>> >>>> >> >>>>>>>>>>>>>> art
>>>>>>>> >>>> >> >>>>>>>>>>>>>> or something?
>>>>>>>> >>>> >> >>>>>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>>>>> On Wed, May 20, 2009 at 12:35 PM, eric drewes
>>>>>>>> >>>> >> >>>>>>>>>>>>>> <figarus@xxxxxxxxx> wrote:
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>>>>>> secretly, wurmz and i are planning a mini
>>>>>>>> level where
>>>>>>>> >>>> >> >>>>>>>>>>>>>>> you
>>>>>>>> >>>> >> >>>>>>>>>>>>>>> get
>>>>>>>> >>>> >> >>>>>>>>>>>>>>> thrown into a land w/ pixel art and 8 bit
>>>>>>>> music, etc.
>>>>>>>> >>>> >> >>>>>>>>>>>>>>> but
>>>>>>>> >>>> >> >>>>>>>>>>>>>>> dont tell alan
>>>>>>>> >>>> >> >>>>>>>>>>>>>>> shhhh
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>>>>>> On Wed, May 20, 2009 at 3:20 PM, Nick Klotz
>>>>>>>> >>>> >> >>>>>>>>>>>>>>> <roracsenshi@xxxxxxxxx> wrote:
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>> I agree; 8-bit is awesome.
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 1:39 PM, Chris
>>>>>>>> Sherman
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>> <cshermandesign@xxxxxxxxx> wrote:
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> I think we should make an epic game that
>>>>>>>> roxors in
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> the
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> graphic and coding department but the
>>>>>>>> sound is all
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> 8bit
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> old school!!!! Sorry
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> had a lot of sugar for lunch :p
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Sent from my BlackBerry
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>________________________________
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> From: figarus@xxxxxxxxx
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Date: Wed, 20 May 2009 18:33:34 +0000
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> To: <project1dev@xxxxxxxxxxxxx>
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Subject: [project1dev] Re: The tail end of
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> milestone 1
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Not just games... When you paint a
>>>>>>>> picture, you
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> don't
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> just
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> focus on the nose till its perfect then
>>>>>>>> move onto
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> the
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> eyes. We'll build the
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> structure of the game first but it'll take
>>>>>>>> 2 or 3
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> coats
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> of paint before its
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> done. Even while the milestone 1 is "done"
>>>>>>>> - it
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> will
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> likely be drastically
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> altered visually and mechanically (sound
>>>>>>>> etc) by
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> the
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> time the game is ready
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> for release.
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Baby steps :)
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Sent via BlackBerry from T-Mobile
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>________________________________
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> From: Alan Wolfe
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Date: Wed, 20 May 2009 11:11:24 -0700
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> To: <project1dev@xxxxxxxxxxxxx>
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Subject: [project1dev] Re: The tail end of
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> milestone 1
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> oh and yeah, hopefully sound will be
>>>>>>>> coming in
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> either
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> this
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> milestone or next (depending on what we
>>>>>>>> have time
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> for!)
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> another thing about the milestones is we
>>>>>>>> want to
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> balance
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> the amount of tech work needed and the
>>>>>>>> amount of
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> art
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> work needed so that one
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> side isn't waiting on the other too much.
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> like if the cave is prettied up 100% but
>>>>>>>> there's no
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> sound,
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> you artists shouldnt have to wait while i
>>>>>>>> code in
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> sound
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> support.
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> You could move onto the next milestone but
>>>>>>>> keeping
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> everyone
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> focused on the same area and keeping us
>>>>>>>> all on the
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> same
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> page (at least for
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> now in the beginning while we are still
>>>>>>>> hammering
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> things
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> out) is worth more
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> than being fully feature complete right
>>>>>>>> away.
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> This is a pretty common thing for games
>>>>>>>> too
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Like, games work towards alpha while
>>>>>>>> making their
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> content
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> (maps, art, etc).
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Alpha means the game is fully playable
>>>>>>>> from start
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> to
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> finish.
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> Beta means that it's feature complete
>>>>>>>> (note that it
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> isnt
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> feature complete until AFTER it's fully
>>>>>>>> playable)
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> then from beta to release, it's just bug
>>>>>>>> fixes and
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> final
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> spit and pollish (:
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 11:07 AM, Alan
>>>>>>>> Wolfe
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote:
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> Yeah exactly
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> we don't want to sit around in one area
>>>>>>>> and wait
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> on the
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> entire game to be fleshed out, or we'd be
>>>>>>>> waiting
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> forever and be stuck on
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> this cave for months and months and
>>>>>>>> months longer
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> and
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> meanwhile have nothing
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> else done.
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> The purpose of the milestones is to break
>>>>>>>> up
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> creating
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> the
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> game into bitesized chunks that get us
>>>>>>>> closer and
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> closer to a full
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> featureset and a full game.
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> We'll come back to it, but it's served
>>>>>>>> it's
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> purpose for
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> now and is like 90% of the way there so
>>>>>>>> as soon as
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> we
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> have more of a game
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> world we can hook it in and finish it up
>>>>>>>> (:
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 10:44 AM, Kent
>>>>>>>> Petersen
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>> <kentkmp@xxxxxxxxx> wrote:
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> I believe adding sound is a large task.
>>>>>>>> We will
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> revisit
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> the cave later once we know where it
>>>>>>>> will fit
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> into the
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> world and we will be
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> able to add in all the new features we
>>>>>>>> have
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> created
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> then.
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 10:42 AM,
>>>>>>>> Matthew
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> Freeland
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>> <mattthefiend@xxxxxxxxx> wrote:
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> By the way I Think an important thing
>>>>>>>> to work on
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> some
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> sound milestones before we move away
>>>>>>>> from the
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> mine.
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> Just a thought.
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 10:00 AM, Alan
>>>>>>>> Wolfe
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote:
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> Oh and Eric wants to do #5, and i will
>>>>>>>> do #4 if
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> no
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> one
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> else wants to (but feel free if you
>>>>>>>> want to!!).
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> And i'll be doin #6 for sure.
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> not sure how the rest of it falls! (:
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> On Wed, May 20, 2009 at 8:40 AM, Alan
>>>>>>>> Wolfe
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>> <alan.wolfe@xxxxxxxxx> wrote:
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Hey Everyone,
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> This first milestone working on the
>>>>>>>> cave has
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> worked
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> out a lot of issues with workflow and
>>>>>>>> gotten
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> us a
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> basic set of features
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> (enemy pathing, AI and a basic level
>>>>>>>> editor)
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> and
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> preformance upgrades.
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> These were some of the main goals of
>>>>>>>> this
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> first
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> milestone so mission accomplished!
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Since we don't know where exactly
>>>>>>>> this cave is
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> going
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> to fit in with the rest of the world,
>>>>>>>> Eric was
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> thinking it would be best
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> (even for the sake of sanity because
>>>>>>>> we've
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> been
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> working on this area for so
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> long) to forgo to pollish phase of
>>>>>>>> this map
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> and
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> leave it at about 90%
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> finished until we do know the details
>>>>>>>> of where
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> it's
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> going in the world and
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> can finish it up then, and I agree
>>>>>>>> that is a
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> good
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> idea.
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Here's the things he identified as
>>>>>>>> wanting to
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> finish
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> up before we move on:
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #1) Put the new boss art in
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #2) Animate the dog men
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #3) Replace the stationary miner art
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #4) Finish decorating the cave with
>>>>>>>> the props
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> we
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> have
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> (and any that anyone is working on)
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #5) Do a lighting pass
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> #6) I want to do an optimization pass
>>>>>>>> for the
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> models
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> cause i think a few models we can
>>>>>>>> reduce the
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> number
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> of verts without losing
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> any major visual quality (and i'll
>>>>>>>> run the
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> simplified models by everyone
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> before i check them in to make sure I
>>>>>>>> don't
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> ugly
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> things up too much).  This
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> should boost overall performance
>>>>>>>> which will
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> let us
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> place more objects while
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> maintaining higher frame rates.
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Anything else that anyone really
>>>>>>>> wants to get
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> in or
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> does that sound ok to everyone?
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> There are some known issues that we
>>>>>>>> are just
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> going
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> to
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> leave for now (unless they are quick
>>>>>>>> fixes and
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> anyone wants to tackle any!),
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> that we'll deal with when we come
>>>>>>>> back to the
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> cave
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> later on:
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * the boss is too tall and clips
>>>>>>>> through the
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> bridge
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> (might be fixed with new art but
>>>>>>>> maybe not)
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * you can walk around and through the
>>>>>>>> rocks
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> that
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> caved
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> in
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * theres places in the map you can
>>>>>>>> still fall
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> through
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> the ground into infinity
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * there's a few places where z
>>>>>>>> fighting still
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> happens
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> * Others: we haven't gone through a
>>>>>>>> QA pass or
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> play
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> tested it to find the bugs we don't
>>>>>>>> know
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> about.
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Eric and I are finalizing the details
>>>>>>>> of the
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> 2nd
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> milestone to make sure it makes sense
>>>>>>>> from
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> both a
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> creative and technical POV
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> and the details will be released by
>>>>>>>> the end of
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> the
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> week.
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> Great job everyone, we are really
>>>>>>>> kicking ass
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> and
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> this
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>>> is shaping up to be a great team! (:
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>>
>>>>>>>> >>>> >> >>>>>>>>
>>>>>>>> >>>> >> >>>>>>>
>>>>>>>> >>>> >> >>>>>>
>>>>>>>> >>>> >> >>>>>
>>>>>>>> >>>> >> >>>>
>>>>>>>> >>>> >> >>>
>>>>>>>> >>>> >> >>
>>>>>>>> >>>> >> >
>>>>>>>> >>>> >> >
>>>>>>>> >>>> >>
>>>>>>>> >>>> >
>>>>>>>> >>>> >
>>>>>>>> >>>>
>>>>>>>> >>>
>>>>>>>> >>
>>>>>>>> >
>>>>>>>> >
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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