I know how to do alpha maps, but I don't know about translucent maps. Do they work just as a alpha map? I was wanting to make a somewhat glassy scratched green texture that is translucent on the tubes and tanks, so they would simulate the green color and looked scuffed/worn, but stil see through to bypass animated liquid. If it was all green and translucent, then it would look full 24/7, but wouldn't require animation. Just as far as focus of battle if you will, since the character playing will be more focused on the fight, then animated liquid might be overcompensating. But if it is going to be a longer battle sequence or something that we want to draw attention to and show off, then that is cool too. Just trying to keep things efficient to purpose. Let me know your thoughts guys, and I will do whatever you think is best. Thanks Guys, Katie --- On Wed, 1/6/10, eric <figarus@xxxxxxxxx> wrote: From: eric <figarus@xxxxxxxxx> Subject: [project1dev] Re: Textures for Biobeastie To: project1dev@xxxxxxxxxxxxx Date: Wednesday, January 6, 2010, 1:06 PM You can set the alpha for textures in milkshape, this let's you make transparent and opaque stuff Sent via BlackBerry from T-Mobile From: katie cook <ktmcook@xxxxxxxxx> Date: Wed, 6 Jan 2010 13:06:58 -0800 (PST) To: <project1dev@xxxxxxxxxxxxx> Subject: [project1dev] Textures for Biobeastie Hey Guys, I was wondering if the game supports transparency/or translucent maps. I was thinking that I could do translucent green textures for the tanks and tubes. Let me know. Thanks Katie