yeah and w/ the png route you can make some parts transparent, other parts not which is cool. Like you could make a plane of a bush texture w/ transparency and put a couple of them criss crossed on the map and it would look like a bush kind of On Wed, Jan 6, 2010 at 1:12 PM, eric drewes <figarus@xxxxxxxxx> wrote: > ah yeah, i didnt think about what you said, good idea and could come in > handy for certain things like if you want just part of a big texture > transparent > > On Wed, Jan 6, 2010 at 4:11 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> what eric said works too, yeah! whichever is more appropriate for what >> you are trying to do will work fine. >> On Wed, Jan 6, 2010 at 1:06 PM, eric <figarus@xxxxxxxxx> wrote: >> >>> You can set the alpha for textures in milkshape, this let's you make >>> transparent and opaque stuff >>> >>> Sent via BlackBerry from T-Mobile >>> ------------------------------ >>> *From: *katie cook <ktmcook@xxxxxxxxx> >>> *Date: *Wed, 6 Jan 2010 13:06:58 -0800 (PST) >>> *To: *<project1dev@xxxxxxxxxxxxx> >>> *Subject: *[project1dev] Textures for Biobeastie >>> >>> Hey Guys, >>> >>> I was wondering if the game supports transparency/or translucent maps. I >>> was thinking that I could do translucent green textures for the tanks and >>> tubes. >>> >>> Let me know. >>> >>> Thanks >>> Katie >>> >>> >> >