[project1dev] Re: Textures for Biobeastie

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 6 Jan 2010 13:30:00 -0800

yeah and w/ the png route you can make some parts transparent, other parts
not which is cool.  Like you could make a plane of a bush texture w/
transparency and put a couple of them criss crossed on the map and it would
look like a bush kind of
On Wed, Jan 6, 2010 at 1:12 PM, eric drewes <figarus@xxxxxxxxx> wrote:

> ah yeah, i didnt think about what you said, good idea and could come in
> handy for certain things like if you want just part of a big texture
> transparent
>
>  On Wed, Jan 6, 2010 at 4:11 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> what eric said works too, yeah!  whichever is more appropriate for what
>> you are trying to do will work fine.
>>   On Wed, Jan 6, 2010 at 1:06 PM, eric <figarus@xxxxxxxxx> wrote:
>>
>>> You can set the alpha for textures in milkshape, this let's you make
>>> transparent and opaque stuff
>>>
>>> Sent via BlackBerry from T-Mobile
>>> ------------------------------
>>> *From: *katie cook <ktmcook@xxxxxxxxx>
>>> *Date: *Wed, 6 Jan 2010 13:06:58 -0800 (PST)
>>> *To: *<project1dev@xxxxxxxxxxxxx>
>>> *Subject: *[project1dev] Textures for Biobeastie
>>>
>>>   Hey Guys,
>>>
>>> I was wondering if the game supports transparency/or translucent maps. I
>>> was thinking that I could do translucent green textures for the tanks and
>>> tubes.
>>>
>>> Let me know.
>>>
>>> Thanks
>>> Katie
>>>
>>>
>>
>

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