ah yeah, i didnt think about what you said, good idea and could come in handy for certain things like if you want just part of a big texture transparent On Wed, Jan 6, 2010 at 4:11 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > what eric said works too, yeah! whichever is more appropriate for what you > are trying to do will work fine. > On Wed, Jan 6, 2010 at 1:06 PM, eric <figarus@xxxxxxxxx> wrote: > >> You can set the alpha for textures in milkshape, this let's you make >> transparent and opaque stuff >> >> Sent via BlackBerry from T-Mobile >> ------------------------------ >> *From: *katie cook <ktmcook@xxxxxxxxx> >> *Date: *Wed, 6 Jan 2010 13:06:58 -0800 (PST) >> *To: *<project1dev@xxxxxxxxxxxxx> >> *Subject: *[project1dev] Textures for Biobeastie >> >> Hey Guys, >> >> I was wondering if the game supports transparency/or translucent maps. I >> was thinking that I could do translucent green textures for the tanks and >> tubes. >> >> Let me know. >> >> Thanks >> Katie >> >> >