[project1dev] Re: Textures for Biobeastie

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 6 Jan 2010 16:12:38 -0500

ah yeah, i didnt think about what you said, good idea and could come in
handy for certain things like if you want just part of a big texture
transparent

On Wed, Jan 6, 2010 at 4:11 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> what eric said works too, yeah!  whichever is more appropriate for what you
> are trying to do will work fine.
> On Wed, Jan 6, 2010 at 1:06 PM, eric <figarus@xxxxxxxxx> wrote:
>
>> You can set the alpha for textures in milkshape, this let's you make
>> transparent and opaque stuff
>>
>> Sent via BlackBerry from T-Mobile
>> ------------------------------
>> *From: *katie cook <ktmcook@xxxxxxxxx>
>> *Date: *Wed, 6 Jan 2010 13:06:58 -0800 (PST)
>> *To: *<project1dev@xxxxxxxxxxxxx>
>> *Subject: *[project1dev] Textures for Biobeastie
>>
>>   Hey Guys,
>>
>> I was wondering if the game supports transparency/or translucent maps. I
>> was thinking that I could do translucent green textures for the tanks and
>> tubes.
>>
>> Let me know.
>>
>> Thanks
>> Katie
>>
>>
>

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