[project1dev] Re: Textures for Biobeastie

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 6 Jan 2010 13:11:27 -0800

what eric said works too, yeah!  whichever is more appropriate for what you
are trying to do will work fine.
On Wed, Jan 6, 2010 at 1:06 PM, eric <figarus@xxxxxxxxx> wrote:

> You can set the alpha for textures in milkshape, this let's you make
> transparent and opaque stuff
>
> Sent via BlackBerry from T-Mobile
> ------------------------------
> *From: *katie cook <ktmcook@xxxxxxxxx>
> *Date: *Wed, 6 Jan 2010 13:06:58 -0800 (PST)
> *To: *<project1dev@xxxxxxxxxxxxx>
> *Subject: *[project1dev] Textures for Biobeastie
>
>   Hey Guys,
>
> I was wondering if the game supports transparency/or translucent maps. I
> was thinking that I could do translucent green textures for the tanks and
> tubes.
>
> Let me know.
>
> Thanks
> Katie
>
>

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