On account of you saying this, I <3 you, and will now have to come up with a great pornstar name. On Fri, Jul 17, 2009 at 5:25 PM, Nick Klotz<roracsenshi@xxxxxxxxx> wrote: > There is no ultimatum being offered Chris. There is no choosing between you > and Eric, nobody is being asked to pick sides, and there is no reason to > fake anything unless you're a porn star. I think the premise of this > conversation is pretty simple, if you have questions about what's going on, > ask general questions, but try to avoid telling anyone they have to do X or > Y unless you're personally and directly involved with that specific effort. > > IE: I can tell Kent HURRY THE FK UP AND MAKE MY FLOOR TRAP! But that's > because I'm in charge of the temple design (at this point), that and he > knows I <3 him. > > > > > > On Fri, Jul 17, 2009 at 7:18 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote: >> >> Also re: things I don't know about - fake it till you make ittt >> >> On Fri, Jul 17, 2009 at 5:12 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> wrote: >> > Chris, you talk about alot of things you don't know about, but say them >> > as >> > if you know whats up. >> > >> > Such as saying the artists have their workflow wrong, or tellin me how i >> > should be coding things when you are neither a coder nor an artist. >> > >> > You talk a lot of trash sometimes and when we call you out on it or show >> > why >> > you are wrong, you change your story as if you never said it in the >> > first >> > place. >> > >> > You are a buddy of mine but you are kinda hard to work with sometimes >> > man... >> > :P >> > On Fri, Jul 17, 2009 at 5:09 PM, Chris Riccobono <crysalim@xxxxxxxxx> >> > wrote: >> >> >> >> Yeah, I don't want it to look like ppl can't do stuff here cuz they're >> >> busy. On the flip side of that, people will make time for things they >> >> really feel psyched to do. I know you can't just get that lightning >> >> in a bottle at a store and open it up, but sometimes we can do more to >> >> make an environment where lightning strikes more often? >> >> >> >> On Fri, Jul 17, 2009 at 5:05 PM, Chris >> >> Sherman<cshermandesign@xxxxxxxxx> >> >> wrote: >> >> > I just want to defend eric in saying what he said. Direction works >> >> > well, >> >> > he's busy working on things I'm sure and doesn't have time to fill me >> >> > in >> >> > with fine details especially when its already been posted. Its my >> >> > fault >> >> > I >> >> > haven't been following the project as closely as I would like to, I >> >> > don't >> >> > want people to fight but at the same time if shit needs said then say >> >> > it. I >> >> > hate it when people try to be polite to avoid "stepping on toes". If >> >> > something needs said than it should be said as long as it has a point >> >> > to >> >> > it >> >> > >> >> > Sent from my BlackBerry >> >> > >> >> > ________________________________ >> >> > From: eric drewes >> >> > Date: Fri, 17 Jul 2009 19:58:48 -0400 >> >> > To: <project1dev@xxxxxxxxxxxxx> >> >> > Subject: [project1dev] Re: Temple Update [Informative] >> >> > >> >> > ok i take that back - but i refuse to work with asdf any further. >> >> > sick >> >> > of >> >> > him not knowing what he is talking about at all and still feeling >> >> > entitled >> >> > like he can be critical of other people. >> >> > >> >> > On Fri, Jul 17, 2009 at 7:56 PM, eric drewes <figarus@xxxxxxxxx> >> >> > wrote: >> >> >> >> >> >> i quit. >> >> >> >> >> >> On Fri, Jul 17, 2009 at 7:50 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >> >> >> wrote: >> >> >>> >> >> >>> i think we are tilting at windmills >> >> >>> >> >> >>> people have stuff to work on, we are working towards a common goal >> >> >>> >> >> >>> wheres the problem? I dont see people working on any useless tasks >> >> >>> do >> >> >>> you? >> >> >>> >> >> >>> It's not like nick is trying to build the temple and everyone else >> >> >>> is >> >> >>> off >> >> >>> on the next milestone stuff. >> >> >>> >> >> >>> Eric let people know what they should be working on and everyone is >> >> >>> working on the right stuff. >> >> >>> >> >> >>> the fact that you or I dont know what people are working on doesnt >> >> >>> mean >> >> >>> it isnt organized, it just means we don't know :P >> >> >>> On Fri, Jul 17, 2009 at 4:48 PM, Chris Riccobono >> >> >>> <crysalim@xxxxxxxxx> >> >> >>> wrote: >> >> >>>> >> >> >>>> I did say that once yes. It's true too, people will do things >> >> >>>> much >> >> >>>> more easily once they know what they're doing very clearly and >> >> >>>> know >> >> >>>> it >> >> >>>> will be productive. >> >> >>>> >> >> >>>> If you know what you're doing, then you need to share it with >> >> >>>> others, >> >> >>>> instead of just saying things will get done at some indeterminate >> >> >>>> time >> >> >>>> in the future ;p >> >> >>>> >> >> >>>> By the way it would help Sherman if you, as the art team head, >> >> >>>> actually gave him input on what to do with the beast instead of >> >> >>>> just >> >> >>>> telling him to email Liz and Katie about it. >> >> >>>> >> >> >>>> >> >> >>>> On Fri, Jul 17, 2009 at 4:31 PM, <figarus@xxxxxxxxx> wrote: >> >> >>>> > Seriously chris you repeat this "they just need to know what to >> >> >>>> > do, >> >> >>>> > but no one is helping them with that" message often but it has >> >> >>>> > no >> >> >>>> > basis in >> >> >>>> > fact :P >> >> >>>> > Sent via BlackBerry from T-Mobile >> >> >>>> > >> >> >>>> > -----Original Message----- >> >> >>>> > From: Chris Riccobono <crysalim@xxxxxxxxx> >> >> >>>> > >> >> >>>> > Date: Fri, 17 Jul 2009 16:26:49 >> >> >>>> > To: <project1dev@xxxxxxxxxxxxx> >> >> >>>> > Subject: [project1dev] Re: Temple Update [Informative] >> >> >>>> > >> >> >>>> > >> >> >>>> > That's good to hear about Alex. I don't know about Sherman, it >> >> >>>> > seems >> >> >>>> > more like he just wasn't assigned anything so he didn't chime >> >> >>>> > in. >> >> >>>> > I >> >> >>>> > know a lot more people read the list than post to it, just >> >> >>>> > because >> >> >>>> > they aren't as active in current things. >> >> >>>> > >> >> >>>> > On Fri, Jul 17, 2009 at 4:21 PM, <figarus@xxxxxxxxx> wrote: >> >> >>>> >> Chris sherman hasn't checked in or participated in a cpl months >> >> >>>> >> so >> >> >>>> >> I >> >> >>>> >> would consider him MIA... Katie is an option but she's been >> >> >>>> >> busy >> >> >>>> >> w/ other >> >> >>>> >> art... I've been really happy w/ the progress alex has made :) >> >> >>>> >> just an fyi >> >> >>>> >> Sent via BlackBerry from T-Mobile >> >> >>>> >> >> >> >>>> >> -----Original Message----- >> >> >>>> >> From: Chris Riccobono <crysalim@xxxxxxxxx> >> >> >>>> >> >> >> >>>> >> Date: Fri, 17 Jul 2009 16:18:39 >> >> >>>> >> To: <project1dev@xxxxxxxxxxxxx> >> >> >>>> >> Subject: [project1dev] Re: Temple Update [Informative] >> >> >>>> >> >> >> >>>> >> >> >> >>>> >> This is a great overview Nick, thanks a lot for posting it. >> >> >>>> >> All I >> >> >>>> >> can >> >> >>>> >> think of input wise is to tell you not to forget about the rest >> >> >>>> >> of >> >> >>>> >> the >> >> >>>> >> art team - Chris Sherman and Katie have been making excellent >> >> >>>> >> art, >> >> >>>> >> and >> >> >>>> >> from the looks of your list of requested art you're going to >> >> >>>> >> need >> >> >>>> >> all >> >> >>>> >> the hands you can get. Getting everyone involved is definitely >> >> >>>> >> a >> >> >>>> >> plus. If you feel like Alex can take care of what you need >> >> >>>> >> tho, >> >> >>>> >> by >> >> >>>> >> all means. >> >> >>>> >> >> >> >>>> >> What Alan said about being in sync is a great point, giving us >> >> >>>> >> a >> >> >>>> >> heads >> >> >>>> >> up like this is really helpful :) >> >> >>>> >> >> >> >>>> >> On Fri, Jul 17, 2009 at 3:34 PM, Nick >> >> >>>> >> Klotz<roracsenshi@xxxxxxxxx> >> >> >>>> >> wrote: >> >> >>>> >>> I've read a lot recently about confusion on where the temple >> >> >>>> >>> stands >> >> >>>> >>> and >> >> >>>> >>> what's next and who's doing what, so here's a break down as I >> >> >>>> >>> know >> >> >>>> >>> it. >> >> >>>> >>> >> >> >>>> >>> DESIGN - I am solely working on the functional design of the >> >> >>>> >>> temple. >> >> >>>> >>> Status - >> >> >>>> >>> First floor [COMPLETE] >> >> >>>> >>> Basement - All I have to do is place the elevator shaft, the >> >> >>>> >>> functional >> >> >>>> >>> design is [COMPLETE] >> >> >>>> >>> Maze - 35% complete >> >> >>>> >>> Ceiling Trap Room - 0% complete [ small but complex ] >> >> >>>> >>> Beast Room - 0% complete [ undecided ] >> >> >>>> >>> >> >> >>>> >>> By COMPLETE I mean the functional layout only. Scripting for >> >> >>>> >>> traps, >> >> >>>> >>> placement of traps, and art is not finished. >> >> >>>> >>> >> >> >>>> >>> SCRIPTS - Kent is doing the vast majority of all the scripting >> >> >>>> >>> for >> >> >>>> >>> traps, >> >> >>>> >>> puzzles, and room entrances and exits for the entire temple. >> >> >>>> >>> Status - Uncomplete >> >> >>>> >>> Needs - A lot of work (Kent and I will communicate as >> >> >>>> >>> necessary >> >> >>>> >>> on >> >> >>>> >>> this) >> >> >>>> >>> >> >> >>>> >>> ART - Alex is working with me on the following objects, Alex >> >> >>>> >>> and >> >> >>>> >>> Eric please >> >> >>>> >>> correct me if any of this is wrong >> >> >>>> >>> Succubus >> >> >>>> >>> Injured Man >> >> >>>> >>> Treasure >> >> >>>> >>> Pillars >> >> >>>> >>> Textures for floors and walls >> >> >>>> >>> Spiked log >> >> >>>> >>> Torches >> >> >>>> >>> >> >> >>>> >>> Other art - Beast temple, Old man >> >> >>>> >>> Anything additional I think I will want or need I will discuss >> >> >>>> >>> with >> >> >>>> >>> Eric and >> >> >>>> >>> upon his approval, post it to the necessary people. >> >> >>>> >>> Status - Incomplete >> >> >>>> >>> Needs - A lot of work (and work current finished objects to be >> >> >>>> >>> checked in) >> >> >>>> >>> >> >> >>>> >>> >> >> >>>> >>> Any other questions or concerns about the temple please let me >> >> >>>> >>> know! I am >> >> >>>> >>> also open to suggestions, constructive critism, etc, so if >> >> >>>> >>> anyone >> >> >>>> >>> has ideas >> >> >>>> >>> as always feel free to pitch them! Though the closer I get to >> >> >>>> >>> completion the >> >> >>>> >>> less likely it will be that things will be changed. >> >> >>>> >>> >> >> >>>> >>> >> >> >>>> >>> >> >> >>>> >>> >> >> >>>> >> >> >> >>>> >> >> >> >>>> > >> >> >>>> > >> >> >>>> >> >> >>> >> >> >> >> >> > >> >> > >> >> >> > >> > >> > >