its not between you and i, we can work together, but seriously just leave the art to the artists and stick with your area of expertise. i am sorry if i offended you, you got to me too and i lost my temper and i apologize. i pretty much feel like you and i have been clashing needlessly over a lot of things and i dont know how to reconcile the problems -- i have been trying and will continue to make my best attempt to get along with you but basically i feel like you don't respect my decisions or direction. every time i think we are on the same page, it doesnt last long On Fri, Jul 17, 2009 at 8:16 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote: > > Yeah I know you mentioned that to me before... I don't know what to > say, it is really hard to say stuff and not come across like you > believe what you're saying :P It's my fault for letting Eric get to > me, but he's got a way with words eh? > > If it came down to Eric or me being here, I'd take off. He's got the > connections for the art people and that's integral to getting stuff > done. > > On Fri, Jul 17, 2009 at 5:12 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> wrote: > > Chris, you talk about alot of things you don't know about, but say them > as > > if you know whats up. > > > > Such as saying the artists have their workflow wrong, or tellin me how i > > should be coding things when you are neither a coder nor an artist. > > > > You talk a lot of trash sometimes and when we call you out on it or show > why > > you are wrong, you change your story as if you never said it in the first > > place. > > > > You are a buddy of mine but you are kinda hard to work with sometimes > man... > > :P > > On Fri, Jul 17, 2009 at 5:09 PM, Chris Riccobono <crysalim@xxxxxxxxx> > wrote: > >> > >> Yeah, I don't want it to look like ppl can't do stuff here cuz they're > >> busy. On the flip side of that, people will make time for things they > >> really feel psyched to do. I know you can't just get that lightning > >> in a bottle at a store and open it up, but sometimes we can do more to > >> make an environment where lightning strikes more often? > >> > >> On Fri, Jul 17, 2009 at 5:05 PM, Chris Sherman<cshermandesign@xxxxxxxxx > > > >> wrote: > >> > I just want to defend eric in saying what he said. Direction works > well, > >> > he's busy working on things I'm sure and doesn't have time to fill me > in > >> > with fine details especially when its already been posted. Its my > fault > >> > I > >> > haven't been following the project as closely as I would like to, I > >> > don't > >> > want people to fight but at the same time if shit needs said then say > >> > it. I > >> > hate it when people try to be polite to avoid "stepping on toes". If > >> > something needs said than it should be said as long as it has a point > to > >> > it > >> > > >> > Sent from my BlackBerry > >> > > >> > ________________________________ > >> > From: eric drewes > >> > Date: Fri, 17 Jul 2009 19:58:48 -0400 > >> > To: <project1dev@xxxxxxxxxxxxx> > >> > Subject: [project1dev] Re: Temple Update [Informative] > >> > > >> > ok i take that back - but i refuse to work with asdf any further. > sick > >> > of > >> > him not knowing what he is talking about at all and still feeling > >> > entitled > >> > like he can be critical of other people. > >> > > >> > On Fri, Jul 17, 2009 at 7:56 PM, eric drewes <figarus@xxxxxxxxx> > wrote: > >> >> > >> >> i quit. > >> >> > >> >> On Fri, Jul 17, 2009 at 7:50 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> > >> >> wrote: > >> >>> > >> >>> i think we are tilting at windmills > >> >>> > >> >>> people have stuff to work on, we are working towards a common goal > >> >>> > >> >>> wheres the problem? I dont see people working on any useless tasks > do > >> >>> you? > >> >>> > >> >>> It's not like nick is trying to build the temple and everyone else > is > >> >>> off > >> >>> on the next milestone stuff. > >> >>> > >> >>> Eric let people know what they should be working on and everyone is > >> >>> working on the right stuff. > >> >>> > >> >>> the fact that you or I dont know what people are working on doesnt > >> >>> mean > >> >>> it isnt organized, it just means we don't know :P > >> >>> On Fri, Jul 17, 2009 at 4:48 PM, Chris Riccobono < > crysalim@xxxxxxxxx> > >> >>> wrote: > >> >>>> > >> >>>> I did say that once yes. It's true too, people will do things much > >> >>>> more easily once they know what they're doing very clearly and know > >> >>>> it > >> >>>> will be productive. > >> >>>> > >> >>>> If you know what you're doing, then you need to share it with > others, > >> >>>> instead of just saying things will get done at some indeterminate > >> >>>> time > >> >>>> in the future ;p > >> >>>> > >> >>>> By the way it would help Sherman if you, as the art team head, > >> >>>> actually gave him input on what to do with the beast instead of > just > >> >>>> telling him to email Liz and Katie about it. > >> >>>> > >> >>>> > >> >>>> On Fri, Jul 17, 2009 at 4:31 PM, <figarus@xxxxxxxxx> wrote: > >> >>>> > Seriously chris you repeat this "they just need to know what to > do, > >> >>>> > but no one is helping them with that" message often but it has no > >> >>>> > basis in > >> >>>> > fact :P > >> >>>> > Sent via BlackBerry from T-Mobile > >> >>>> > > >> >>>> > -----Original Message----- > >> >>>> > From: Chris Riccobono <crysalim@xxxxxxxxx> > >> >>>> > > >> >>>> > Date: Fri, 17 Jul 2009 16:26:49 > >> >>>> > To: <project1dev@xxxxxxxxxxxxx> > >> >>>> > Subject: [project1dev] Re: Temple Update [Informative] > >> >>>> > > >> >>>> > > >> >>>> > That's good to hear about Alex. I don't know about Sherman, it > >> >>>> > seems > >> >>>> > more like he just wasn't assigned anything so he didn't chime in. > >> >>>> > I > >> >>>> > know a lot more people read the list than post to it, just > because > >> >>>> > they aren't as active in current things. > >> >>>> > > >> >>>> > On Fri, Jul 17, 2009 at 4:21 PM, <figarus@xxxxxxxxx> wrote: > >> >>>> >> Chris sherman hasn't checked in or participated in a cpl months > so > >> >>>> >> I > >> >>>> >> would consider him MIA... Katie is an option but she's been busy > >> >>>> >> w/ other > >> >>>> >> art... I've been really happy w/ the progress alex has made :) > >> >>>> >> just an fyi > >> >>>> >> Sent via BlackBerry from T-Mobile > >> >>>> >> > >> >>>> >> -----Original Message----- > >> >>>> >> From: Chris Riccobono <crysalim@xxxxxxxxx> > >> >>>> >> > >> >>>> >> Date: Fri, 17 Jul 2009 16:18:39 > >> >>>> >> To: <project1dev@xxxxxxxxxxxxx> > >> >>>> >> Subject: [project1dev] Re: Temple Update [Informative] > >> >>>> >> > >> >>>> >> > >> >>>> >> This is a great overview Nick, thanks a lot for posting it. All > I > >> >>>> >> can > >> >>>> >> think of input wise is to tell you not to forget about the rest > of > >> >>>> >> the > >> >>>> >> art team - Chris Sherman and Katie have been making excellent > art, > >> >>>> >> and > >> >>>> >> from the looks of your list of requested art you're going to > need > >> >>>> >> all > >> >>>> >> the hands you can get. Getting everyone involved is definitely > a > >> >>>> >> plus. If you feel like Alex can take care of what you need tho, > >> >>>> >> by > >> >>>> >> all means. > >> >>>> >> > >> >>>> >> What Alan said about being in sync is a great point, giving us a > >> >>>> >> heads > >> >>>> >> up like this is really helpful :) > >> >>>> >> > >> >>>> >> On Fri, Jul 17, 2009 at 3:34 PM, Nick Klotz< > roracsenshi@xxxxxxxxx> > >> >>>> >> wrote: > >> >>>> >>> I've read a lot recently about confusion on where the temple > >> >>>> >>> stands > >> >>>> >>> and > >> >>>> >>> what's next and who's doing what, so here's a break down as I > >> >>>> >>> know > >> >>>> >>> it. > >> >>>> >>> > >> >>>> >>> DESIGN - I am solely working on the functional design of the > >> >>>> >>> temple. > >> >>>> >>> Status - > >> >>>> >>> First floor [COMPLETE] > >> >>>> >>> Basement - All I have to do is place the elevator shaft, the > >> >>>> >>> functional > >> >>>> >>> design is [COMPLETE] > >> >>>> >>> Maze - 35% complete > >> >>>> >>> Ceiling Trap Room - 0% complete [ small but complex ] > >> >>>> >>> Beast Room - 0% complete [ undecided ] > >> >>>> >>> > >> >>>> >>> By COMPLETE I mean the functional layout only. Scripting for > >> >>>> >>> traps, > >> >>>> >>> placement of traps, and art is not finished. > >> >>>> >>> > >> >>>> >>> SCRIPTS - Kent is doing the vast majority of all the scripting > >> >>>> >>> for > >> >>>> >>> traps, > >> >>>> >>> puzzles, and room entrances and exits for the entire temple. > >> >>>> >>> Status - Uncomplete > >> >>>> >>> Needs - A lot of work (Kent and I will communicate as necessary > >> >>>> >>> on > >> >>>> >>> this) > >> >>>> >>> > >> >>>> >>> ART - Alex is working with me on the following objects, Alex > and > >> >>>> >>> Eric please > >> >>>> >>> correct me if any of this is wrong > >> >>>> >>> Succubus > >> >>>> >>> Injured Man > >> >>>> >>> Treasure > >> >>>> >>> Pillars > >> >>>> >>> Textures for floors and walls > >> >>>> >>> Spiked log > >> >>>> >>> Torches > >> >>>> >>> > >> >>>> >>> Other art - Beast temple, Old man > >> >>>> >>> Anything additional I think I will want or need I will discuss > >> >>>> >>> with > >> >>>> >>> Eric and > >> >>>> >>> upon his approval, post it to the necessary people. > >> >>>> >>> Status - Incomplete > >> >>>> >>> Needs - A lot of work (and work current finished objects to be > >> >>>> >>> checked in) > >> >>>> >>> > >> >>>> >>> > >> >>>> >>> Any other questions or concerns about the temple please let me > >> >>>> >>> know! I am > >> >>>> >>> also open to suggestions, constructive critism, etc, so if > anyone > >> >>>> >>> has ideas > >> >>>> >>> as always feel free to pitch them! Though the closer I get to > >> >>>> >>> completion the > >> >>>> >>> less likely it will be that things will be changed. > >> >>>> >>> > >> >>>> >>> > >> >>>> >>> > >> >>>> >>> > >> >>>> >> > >> >>>> >> > >> >>>> > > >> >>>> > > >> >>>> > >> >>> > >> >> > >> > > >> > > >> > > > > > >