[project1dev] Re: Temple Update [Informative]

  • From: katie cook <ktmcook@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 17 Jul 2009 17:26:19 -0700 (PDT)

well said Nick!

--- On Fri, 7/17/09, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:


From: Nick Klotz <roracsenshi@xxxxxxxxx>
Subject: [project1dev] Re: Temple Update [Informative]
To: project1dev@xxxxxxxxxxxxx
Date: Friday, July 17, 2009, 5:25 PM


There is no ultimatum being offered Chris.  There is no choosing between you 
and Eric, nobody is being asked to pick sides, and there is no reason to fake 
anything unless you're a porn star.  I think the premise of this conversation 
is pretty simple, if you have questions about what's going on, ask general 
questions, but try to avoid telling anyone they have to do X or Y unless you're 
personally and directly involved with that specific effort.

IE: I can tell Kent HURRY THE FK UP AND MAKE MY FLOOR TRAP! But that's because 
I'm in charge of the temple design (at this point), that and he knows I <3 him.






On Fri, Jul 17, 2009 at 7:18 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:

Also re: things I don't know about - fake it till you make ittt




On Fri, Jul 17, 2009 at 5:12 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> wrote:
> Chris, you talk about alot of things you don't know about, but say them as
> if you know whats up.
>
> Such as saying the artists have their workflow wrong, or tellin me how i
> should be coding things when you are neither a coder nor an artist.
>
> You talk a lot of trash sometimes and when we call you out on it or show why
> you are wrong, you change your story as if you never said it in the first
> place.
>
> You are a buddy of mine but you are kinda hard to work with sometimes man...
> :P
> On Fri, Jul 17, 2009 at 5:09 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:
>>
>> Yeah, I don't want it to look like ppl can't do stuff here cuz they're
>> busy.  On the flip side of that, people will make time for things they
>> really feel psyched to do.  I know you can't just get that lightning
>> in a bottle at a store and open it up, but sometimes we can do more to
>> make an environment where lightning strikes more often?
>>
>> On Fri, Jul 17, 2009 at 5:05 PM, Chris Sherman<cshermandesign@xxxxxxxxx>
>> wrote:
>> > I just want to defend eric in saying what he said. Direction works well,
>> > he's busy working on things I'm sure and doesn't have time to fill me in
>> > with fine details especially when its already been posted. Its my fault
>> > I
>> > haven't been following the project as closely as I would like to, I
>> > don't
>> > want people to fight but at the same time if shit needs said then say
>> > it. I
>> > hate it when people try to be polite to avoid "stepping on toes". If
>> > something needs said than it should be said as long as it has a point to
>> > it
>> >
>> > Sent from my BlackBerry
>> >
>> > ________________________________
>> > From: eric drewes
>> > Date: Fri, 17 Jul 2009 19:58:48 -0400
>> > To: <project1dev@xxxxxxxxxxxxx>
>> > Subject: [project1dev] Re: Temple Update [Informative]
>> >
>> > ok i take that back - but i refuse to work with asdf any further.  sick
>> > of
>> > him not knowing what he is talking about at all and still feeling
>> > entitled
>> > like he can be critical of other people.
>> >
>> > On Fri, Jul 17, 2009 at 7:56 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>> >>
>> >> i quit.
>> >>
>> >> On Fri, Jul 17, 2009 at 7:50 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>> >> wrote:
>> >>>
>> >>> i think we are tilting at windmills
>> >>>
>> >>> people have stuff to work on, we are working towards a common goal
>> >>>
>> >>> wheres the problem?  I dont see people working on any useless tasks do
>> >>> you?
>> >>>
>> >>> It's not like nick is trying to build the temple and everyone else is
>> >>> off
>> >>> on the next milestone stuff.
>> >>>
>> >>> Eric let people know what they should be working on and everyone is
>> >>> working on the right stuff.
>> >>>
>> >>> the fact that you or I dont know what people are working on doesnt
>> >>> mean
>> >>> it isnt organized, it just means we don't know :P
>> >>> On Fri, Jul 17, 2009 at 4:48 PM, Chris Riccobono <crysalim@xxxxxxxxx>
>> >>> wrote:
>> >>>>
>> >>>> I did say that once yes.  It's true too, people will do things much
>> >>>> more easily once they know what they're doing very clearly and know
>> >>>> it
>> >>>> will be productive.
>> >>>>
>> >>>> If you know what you're doing, then you need to share it with others,
>> >>>> instead of just saying things will get done at some indeterminate
>> >>>> time
>> >>>> in the future ;p
>> >>>>
>> >>>> By the way it would help Sherman if you, as the art team head,
>> >>>> actually gave him input on what to do with the beast instead of just
>> >>>> telling him to email Liz and Katie about it.
>> >>>>
>> >>>>
>> >>>> On Fri, Jul 17, 2009 at 4:31 PM, <figarus@xxxxxxxxx> wrote:
>> >>>> > Seriously chris you repeat this "they just need to know what to do,
>> >>>> > but no one is helping them with that" message often but it has no
>> >>>> > basis in
>> >>>> > fact :P
>> >>>> > Sent via BlackBerry from T-Mobile
>> >>>> >
>> >>>> > -----Original Message-----
>> >>>> > From: Chris Riccobono <crysalim@xxxxxxxxx>
>> >>>> >
>> >>>> > Date: Fri, 17 Jul 2009 16:26:49
>> >>>> > To: <project1dev@xxxxxxxxxxxxx>
>> >>>> > Subject: [project1dev] Re: Temple Update [Informative]
>> >>>> >
>> >>>> >
>> >>>> > That's good to hear about Alex.  I don't know about Sherman, it
>> >>>> > seems
>> >>>> > more like he just wasn't assigned anything so he didn't chime in.
>> >>>> >  I
>> >>>> > know a lot more people read the list than post to it, just because
>> >>>> > they aren't as active in current things.
>> >>>> >
>> >>>> > On Fri, Jul 17, 2009 at 4:21 PM, <figarus@xxxxxxxxx> wrote:
>> >>>> >> Chris sherman hasn't checked in or participated in a cpl months so
>> >>>> >> I
>> >>>> >> would consider him MIA... Katie is an option but she's been busy
>> >>>> >> w/ other
>> >>>> >> art... I've been really happy w/ the progress alex has made :)
>> >>>> >> just an fyi
>> >>>> >> Sent via BlackBerry from T-Mobile
>> >>>> >>
>> >>>> >> -----Original Message-----
>> >>>> >> From: Chris Riccobono <crysalim@xxxxxxxxx>
>> >>>> >>
>> >>>> >> Date: Fri, 17 Jul 2009 16:18:39
>> >>>> >> To: <project1dev@xxxxxxxxxxxxx>
>> >>>> >> Subject: [project1dev] Re: Temple Update [Informative]
>> >>>> >>
>> >>>> >>
>> >>>> >> This is a great overview Nick, thanks a lot for posting it.  All I
>> >>>> >> can
>> >>>> >> think of input wise is to tell you not to forget about the rest of
>> >>>> >> the
>> >>>> >> art team - Chris Sherman and Katie have been making excellent art,
>> >>>> >> and
>> >>>> >> from the looks of your list of requested art you're going to need
>> >>>> >> all
>> >>>> >> the hands you can get.  Getting everyone involved is definitely a
>> >>>> >> plus.  If you feel like Alex can take care of what you need tho,
>> >>>> >> by
>> >>>> >> all means.
>> >>>> >>
>> >>>> >> What Alan said about being in sync is a great point, giving us a
>> >>>> >> heads
>> >>>> >> up like this is really helpful :)
>> >>>> >>
>> >>>> >> On Fri, Jul 17, 2009 at 3:34 PM, Nick Klotz<roracsenshi@xxxxxxxxx>
>> >>>> >> wrote:
>> >>>> >>> I've read a lot recently about confusion on where the temple
>> >>>> >>> stands
>> >>>> >>> and
>> >>>> >>> what's next and who's doing what, so here's a break down as I
>> >>>> >>> know
>> >>>> >>> it.
>> >>>> >>>
>> >>>> >>> DESIGN -  I am solely working on the functional design of the
>> >>>> >>> temple.
>> >>>> >>> Status -
>> >>>> >>> First floor  [COMPLETE]
>> >>>> >>> Basement - All I have to do is place the elevator shaft, the
>> >>>> >>> functional
>> >>>> >>> design is [COMPLETE]
>> >>>> >>> Maze - 35% complete
>> >>>> >>> Ceiling Trap Room - 0% complete [ small but complex ]
>> >>>> >>> Beast Room - 0% complete [ undecided ]
>> >>>> >>>
>> >>>> >>> By COMPLETE I mean the functional layout only.  Scripting for
>> >>>> >>> traps,
>> >>>> >>> placement of traps, and art is not finished.
>> >>>> >>>
>> >>>> >>> SCRIPTS - Kent is doing the vast majority of all the scripting
>> >>>> >>> for
>> >>>> >>> traps,
>> >>>> >>> puzzles, and room entrances and exits for the entire temple.
>> >>>> >>> Status - Uncomplete
>> >>>> >>> Needs - A lot of work (Kent and I will communicate as necessary
>> >>>> >>> on
>> >>>> >>> this)
>> >>>> >>>
>> >>>> >>> ART - Alex is working with me on the following objects, Alex and
>> >>>> >>> Eric please
>> >>>> >>> correct me if any of this is wrong
>> >>>> >>> Succubus
>> >>>> >>> Injured Man
>> >>>> >>> Treasure
>> >>>> >>> Pillars
>> >>>> >>> Textures for floors and walls
>> >>>> >>> Spiked log
>> >>>> >>> Torches
>> >>>> >>>
>> >>>> >>> Other art - Beast temple, Old man
>> >>>> >>> Anything additional I think I will want or need I will discuss
>> >>>> >>> with
>> >>>> >>> Eric and
>> >>>> >>> upon his approval, post it to the necessary people.
>> >>>> >>> Status - Incomplete
>> >>>> >>> Needs - A lot of work (and work current finished objects to be
>> >>>> >>> checked in)
>> >>>> >>>
>> >>>> >>>
>> >>>> >>> Any other questions or concerns about the temple please let me
>> >>>> >>> know!  I am
>> >>>> >>> also open to suggestions, constructive critism, etc, so if anyone
>> >>>> >>> has ideas
>> >>>> >>> as always feel free to pitch them! Though the closer I get to
>> >>>> >>> completion the
>> >>>> >>> less likely it will be that things will be changed.
>> >>>> >>>
>> >>>> >>>
>> >>>> >>>
>> >>>> >>>
>> >>>> >>
>> >>>> >>
>> >>>> >
>> >>>> >
>> >>>>
>> >>>
>> >>
>> >
>> >
>>
>
>





      

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