[project1dev] Re: Temple Question (Technical)

  • From: Nick Klotz <roracsenshi@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 24 Jun 2009 22:03:54 -0500

Yea, no problem.  I just thought you'd like to know. But in all fairness, on
the virtually empty Templemap, I get 35 - 37 FPS. So... *shrug*

On Wed, Jun 24, 2009 at 10:02 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> in all fairness though there are a few things that are a little expensive..
>
> #1 - the miner is there being animated.  Lots of verts on that guy but
> shrug...
>
> #2 - the small version of the spinning wooden terrain thats on the left is
> actually the same model you see for the ground if you actually go into the
> level.  It's the same model, just smaller and being smaller doesn't save
> much.
>
> so yeah, it sucks you are getting low fps but there are at least 2 things
> which are more expensive than they should be so it isnt as dire as it seems
> :P
> On Wed, Jun 24, 2009 at 7:45 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> wow ouch!
>>   On Wed, Jun 24, 2009 at 7:39 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>
>>> "main map area do you mean where you first choose a map to go to where
>>> there's the spinning cubes and such?"
>>>
>>> Yes.
>>>
>>> Okay, good point Kent. I will try to build the entire temple as a single
>>> map and see what happens. (:
>>>
>>>
>>> On Wed, Jun 24, 2009 at 9:35 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> main map area do you mean where you first choose a map to go to where
>>>> there's the spinning cubes and such?
>>>>
>>>>
>>>> On Wed, Jun 24, 2009 at 7:32 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>>>
>>>>> Okay, what I am going to do then is build the first and first part of
>>>>> the second floor together, put the maze as another map, then the ceiling 
>>>>> and
>>>>> beast rooms as a third
>>>>>
>>>>> By the way, on the main map area, I get an average of 21 FPS. Shadows
>>>>> on.
>>>>>
>>>>>
>>>>> On Wed, Jun 24, 2009 at 9:29 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>
>>>>>> It is pretty intricate
>>>>>>
>>>>>> Hard to say if it will be necesary to split it up or not!
>>>>>>
>>>>>> If you want to play it safe split it up, if you want to see if we'll
>>>>>> have problems or not leave it one map.
>>>>>>
>>>>>> i dunno i think we wont know til it's built
>>>>>>   On Wed, Jun 24, 2009 at 7:26 PM, Nick Klotz 
>>>>>> <roracsenshi@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> Basically what I am worried about is cost.  I can put the entire
>>>>>>> thing into the same map if that is what you want.  Otherwise, what I am
>>>>>>> asking is: if the areas should be partitioned.  First floor + basement 
>>>>>>> under
>>>>>>> the diamond path, followed by the maze, then ceiling trap/beast room,
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On Wed, Jun 24, 2009 at 9:18 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> ok
>>>>>>>>
>>>>>>>> On Wed, Jun 24, 2009 at 7:15 PM, Nick Klotz 
>>>>>>>> <roracsenshi@xxxxxxxxx>wrote:
>>>>>>>>
>>>>>>>>> Well concerning camera, I don't believe that would be an issue with
>>>>>>>>> this because I can make the ceiling very high to compensate for the 
>>>>>>>>> angle.
>>>>>>>>>  I'll get a cheap outline to show you what I mean specifically in a 
>>>>>>>>> few
>>>>>>>>> minutes. (:
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Wed, Jun 24, 2009 at 9:11 PM, Alan Wolfe 
>>>>>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>>>
>>>>>>>>>> images would help yeah!
>>>>>>>>>>
>>>>>>>>>> from the sounds of it, cost isnt an issue but multiple levels
>>>>>>>>>> stacked on top of eachother could be difficult to deal with because 
>>>>>>>>>> of
>>>>>>>>>> camera concerns.
>>>>>>>>>>
>>>>>>>>>> There used to be a setting (that is broken now but could be fixed)
>>>>>>>>>> in config.lua where basically if an object was inbetween you and the 
>>>>>>>>>> camera,
>>>>>>>>>> the camera would pop to be in front of the object so the player is 
>>>>>>>>>> never
>>>>>>>>>> obscured.
>>>>>>>>>>
>>>>>>>>>> If I fixed it we could just have that be the norm, and that would
>>>>>>>>>> fix the problem of the player being on floor 1 while the camera is 
>>>>>>>>>> lookin at
>>>>>>>>>> the player from floor 2.
>>>>>>>>>>   On Wed, Jun 24, 2009 at 7:02 PM, Nick Klotz <
>>>>>>>>>> roracsenshi@xxxxxxxxx> wrote:
>>>>>>>>>>
>>>>>>>>>>> With the current layout I have three separate floors for the
>>>>>>>>>>> temple. At this time, the floor with the diamond path is connected 
>>>>>>>>>>> to the
>>>>>>>>>>> basement, if you stray from the path you'll fall directly into the 
>>>>>>>>>>> basement.
>>>>>>>>>>>  If you get through, there is an elevator that takes you down to the
>>>>>>>>>>> basement.  Should the first floor/elevator be built on its own map, 
>>>>>>>>>>> and
>>>>>>>>>>> script the player to the next room via falling (in which case no 
>>>>>>>>>>> matter
>>>>>>>>>>> where you fall you end up in the same spot)/elevator, or should I 
>>>>>>>>>>> include
>>>>>>>>>>> the basement along with the same map, and partition the maze/ceiling
>>>>>>>>>>> trap/beast rooms into separate maps in order to keep the cost down?
>>>>>>>>>>> Images provided if necessary.
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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