Yeah, this is the system that will be used with the weekly update mails, the first of which is coming tomorrow. It's already looking like a great enough system to organize stuff, but it's funny that both of you had it at work in almost the same form :) Ours will take on a mind of its own too, of course. On Sun, Nov 22, 2009 at 6:36 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > we have a similar system at work > > 0 = something really important is majorly broken and nobody (or a lot of > people can't) work until you fix (like if the game wont run for anyone) > 1 = you should work on this first (like a crash that happens in the editor > when you copy an object) > 2 = regular old task (like me getting shadows working again) > 3 = low priority task (like making music - since we dont have sound or music > support yet) > 4 = maybe we'll do it later, or next game > > kent is a special case cause he is the entire scripting team and he likes to > make stuff so if we block him, we lose out on major improvements to the game > haha... so chris origionaly made it a priority 0 cause we were blocking > kent. It dropped to a priority 2 when it stopped blocking him and just > became an anoyance :P > > On Sun, Nov 22, 2009 at 6:30 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: >> >> At work we have a 4 tier system for rating the severity of what's >> going on, we should adopt something similar. >> >> S1 - Critical issue affecting multiple instances ( .exe broken, >> unplayable game, etc) >> S2 - Non-critical issue affecting multiple instances (needing art for an >> area) >> S3 - Critical issue affecting a single instance (kent's shader problem) >> S4 - Non-critical issue affecting a single instance (final art for >> minigame hack) >> >> On Sun, Nov 22, 2009 at 8:09 PM, Chris Riccobono <crysalim@xxxxxxxxx> >> wrote: >> > Yeah, I totally agree with all of this. It's very important to know >> > that priority on a task will only be in terms of what needs to be done >> > first - that is why deadlines, if any even exist for a task, will be >> > created by the person that is doing the task. I mean, if I started >> > handing out "2 weeks to finish this" emails, that'd do absolutely >> > nothing to help someone actually do their task! That's just needless >> > pressure... >> > >> > Besides it's much better when someone does things out of a labor of >> > love. They won't cut corners and they won't sacrifice time for >> > quality. >> > >> > but hey, don't worry about steppin on my toes with delegation duties - >> > I'm glad you were watching out while I was away, thank you! It helps >> > a lot to make sure constant attention is placed on stuff. Actually, >> > that is really, really important - if we can pick up slack for each >> > other that's a huge plus. (also to be honest I wouldn't have thought >> > you were impeding on anything until you just mentioned it.. I still >> > don't quite think you did hehe) >> > >> > On Sun, Nov 22, 2009 at 4:56 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >> > wrote: >> >> cool deal >> >> >> >> and just clarification on priority i think what it should be used for >> >> is >> >> just for getting things done in order, i just want to point that out so >> >> peeps dont think if they have something really high priority that they >> >> have >> >> to like do anything crazy to get it done asap. Cause yeah, i mean... >> >> we all >> >> are volunteers on this thing etc :P >> >> >> >> so yeah just like... if we have a bunch of pri 1's and pri 2's and pri >> >> 3's, >> >> the pri 1 tasks should be getting done before the pri 2's but just >> >> cause you >> >> have a pri 1 doesn't mean it needs to be done uber quick. >> >> >> >> if people get a task to do that is blocking other people from working >> >> though >> >> we should let em know, and umm i guess if it's REALLY blocking a lot of >> >> people from doing stuff, if someone says they will do it in a month, >> >> and no >> >> one else speaks up to do it sooner, theres not much more that can be >> >> done >> >> about that LOL. >> >> >> >> I figure at VERY worst if something like that comes up, i'd be able to >> >> jump >> >> in and make temp art or a script fix (like if kent were out) or >> >> something >> >> like that to get a quick, temporary fix in to unblock other people from >> >> moving forward with their tasks. mostly i think the highest priority >> >> bugs >> >> will end up being on me cause i'll likely break a lot of stuff before >> >> the >> >> end of the project LOL. and i will fix things asap whenever i do. >> >> >> >> hopefully that makes sense. I just want to make sure peeps know >> >> priority is >> >> just an order in which to do stuff, and not really about us sayin "hey >> >> you >> >> work harder!" lol. >> >> >> >> We can discuss more too if you wanna chris (or anyone else) but thats >> >> how i >> >> see it working myself >> >> >> >> On Sun, Nov 22, 2009 at 4:46 PM, Chris Riccobono <crysalim@xxxxxxxxx> >> >> wrote: >> >>> >> >>> lol, I just posted about that task while you sent me this email... >> >>> funny >> >>> :) >> >>> >> >>> No we got back about an hour and a half ago. The past 4 days have >> >>> really kind of sucked... but I am going to see if I can relax tonight, >> >>> get some game stuff done, get back into a normal mindset. >> >>> >> >>> I think I can talk to wurmz and see when he wants to do the image. >> >>> The dude is kind of crazy, every time I give him something to make he >> >>> sends it to me in about ten minutes... so im really confident in >> >>> giving him a high priority task. Although, I don't think I asked him >> >>> to do anything as complex as this puzzle... except for the skybox.. >> >>> >> >>> On Sun, Nov 22, 2009 at 4:43 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >> >>> wrote: >> >>> > are you guys still in AZ? (: >> >>> > >> >>> > btw got another task for you to put on the schedule! Wurmz is gonna >> >>> > make a >> >>> > circuit board image for kent's puzzle game. no ETA given yet, you >> >>> > can >> >>> > get >> >>> > one from him if you want (: >> >>> > >> >>> > On Sun, Nov 22, 2009 at 4:38 PM, Chris Riccobono >> >>> > <crysalim@xxxxxxxxx> >> >>> > wrote: >> >>> >> >> >>> >> hell yeah, this is coming together very well Katie! I am excited >> >>> >> to >> >>> >> see what will happen with it being animated like alan mentioned, as >> >>> >> well :) >> >>> >> >> >>> >> On Sat, Nov 21, 2009 at 11:48 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >> >>> >> wrote: >> >>> >> > >> >>> >> > wow nice lookin! >> >>> >> > >> >>> >> > On Sat, Nov 21, 2009 at 11:39 PM, katie cook <ktmcook@xxxxxxxxx> >> >>> >> > wrote: >> >>> >> >> >> >>> >> >> Hey Guys, >> >>> >> >> >> >>> >> >> So here is another update of biobeastie. It is going pretty slow >> >>> >> >> so >> >>> >> >> far >> >>> >> >> since I'm doing a lot of tweaking as I go. But hopefully it will >> >>> >> >> start to >> >>> >> >> pickup once I get the head done. >> >>> >> >> >> >>> >> >> Anyway, here is what I got and I will make sure to keep posting >> >>> >> >> my >> >>> >> >> status. >> >>> >> >> >> >>> >> >> Thanks Guys, hope all is well. >> >>> >> >> >> >>> >> >> katie >> >>> >> >> >> >>> >> >> >> >>> >> >> >> >>> >> > >> >>> >> >> >>> > >> >>> > >> >>> >> >> >> >> >> > >> > >> > >