At work we have a 4 tier system for rating the severity of what's going on, we should adopt something similar. S1 - Critical issue affecting multiple instances ( .exe broken, unplayable game, etc) S2 - Non-critical issue affecting multiple instances (needing art for an area) S3 - Critical issue affecting a single instance (kent's shader problem) S4 - Non-critical issue affecting a single instance (final art for minigame hack) On Sun, Nov 22, 2009 at 8:09 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote: > Yeah, I totally agree with all of this. It's very important to know > that priority on a task will only be in terms of what needs to be done > first - that is why deadlines, if any even exist for a task, will be > created by the person that is doing the task. I mean, if I started > handing out "2 weeks to finish this" emails, that'd do absolutely > nothing to help someone actually do their task! That's just needless > pressure... > > Besides it's much better when someone does things out of a labor of > love. They won't cut corners and they won't sacrifice time for > quality. > > but hey, don't worry about steppin on my toes with delegation duties - > I'm glad you were watching out while I was away, thank you! It helps > a lot to make sure constant attention is placed on stuff. Actually, > that is really, really important - if we can pick up slack for each > other that's a huge plus. (also to be honest I wouldn't have thought > you were impeding on anything until you just mentioned it.. I still > don't quite think you did hehe) > > On Sun, Nov 22, 2009 at 4:56 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> cool deal >> >> and just clarification on priority i think what it should be used for is >> just for getting things done in order, i just want to point that out so >> peeps dont think if they have something really high priority that they have >> to like do anything crazy to get it done asap. Cause yeah, i mean... we all >> are volunteers on this thing etc :P >> >> so yeah just like... if we have a bunch of pri 1's and pri 2's and pri 3's, >> the pri 1 tasks should be getting done before the pri 2's but just cause you >> have a pri 1 doesn't mean it needs to be done uber quick. >> >> if people get a task to do that is blocking other people from working though >> we should let em know, and umm i guess if it's REALLY blocking a lot of >> people from doing stuff, if someone says they will do it in a month, and no >> one else speaks up to do it sooner, theres not much more that can be done >> about that LOL. >> >> I figure at VERY worst if something like that comes up, i'd be able to jump >> in and make temp art or a script fix (like if kent were out) or something >> like that to get a quick, temporary fix in to unblock other people from >> moving forward with their tasks. mostly i think the highest priority bugs >> will end up being on me cause i'll likely break a lot of stuff before the >> end of the project LOL. and i will fix things asap whenever i do. >> >> hopefully that makes sense. I just want to make sure peeps know priority is >> just an order in which to do stuff, and not really about us sayin "hey you >> work harder!" lol. >> >> We can discuss more too if you wanna chris (or anyone else) but thats how i >> see it working myself >> >> On Sun, Nov 22, 2009 at 4:46 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote: >>> >>> lol, I just posted about that task while you sent me this email... funny >>> :) >>> >>> No we got back about an hour and a half ago. The past 4 days have >>> really kind of sucked... but I am going to see if I can relax tonight, >>> get some game stuff done, get back into a normal mindset. >>> >>> I think I can talk to wurmz and see when he wants to do the image. >>> The dude is kind of crazy, every time I give him something to make he >>> sends it to me in about ten minutes... so im really confident in >>> giving him a high priority task. Although, I don't think I asked him >>> to do anything as complex as this puzzle... except for the skybox.. >>> >>> On Sun, Nov 22, 2009 at 4:43 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >>> > are you guys still in AZ? (: >>> > >>> > btw got another task for you to put on the schedule! Wurmz is gonna >>> > make a >>> > circuit board image for kent's puzzle game. no ETA given yet, you can >>> > get >>> > one from him if you want (: >>> > >>> > On Sun, Nov 22, 2009 at 4:38 PM, Chris Riccobono <crysalim@xxxxxxxxx> >>> > wrote: >>> >> >>> >> hell yeah, this is coming together very well Katie! I am excited to >>> >> see what will happen with it being animated like alan mentioned, as >>> >> well :) >>> >> >>> >> On Sat, Nov 21, 2009 at 11:48 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >>> >> wrote: >>> >> > >>> >> > wow nice lookin! >>> >> > >>> >> > On Sat, Nov 21, 2009 at 11:39 PM, katie cook <ktmcook@xxxxxxxxx> >>> >> > wrote: >>> >> >> >>> >> >> Hey Guys, >>> >> >> >>> >> >> So here is another update of biobeastie. It is going pretty slow so >>> >> >> far >>> >> >> since I'm doing a lot of tweaking as I go. But hopefully it will >>> >> >> start to >>> >> >> pickup once I get the head done. >>> >> >> >>> >> >> Anyway, here is what I got and I will make sure to keep posting my >>> >> >> status. >>> >> >> >>> >> >> Thanks Guys, hope all is well. >>> >> >> >>> >> >> katie >>> >> >> >>> >> >> >>> >> >> >>> >> > >>> >> >>> > >>> > >>> >> >> > >