Eric would know these answers best On Tue, Apr 21, 2009 at 5:23 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: > To help settle what will be used in the game I've come up with a few core > things that need to be decided on before any system can be detailed. > > Character Classes - Will characters have generic classes that can be > picked in the beginning for your main hero, ex. mage, warrior, rogue; or > will the hero just start out as a 'regular joe' and learn skills/abilities > that will determine how that character is played? > > Gender Modification - If using a system of statistics, will there be > modifications made to that based on gender, ex. males are naturally > stronger, females are naturally faster/more agile. > > Level System - Will this game rely on gaining experience to go up in > levels; will level ups increase player attributes in a random, > predetermined, or player chosen way? Or other? Will level ups increase > skill levels, and statistics, or potential? > > Class unique skills - Are each class limited to predetermined skills and > abilities they may learn, or can anyone learn anything? > > Character stats - What are the effects of stats? Is there a hard cap > (potential) or is it soft that may increase/decrease through choices a > player makes? Are stats increased through use, scenario, or hard leveling? > And how visible are stats, ie: invisible, general ( very weak, weak, > average, etc), or numerical? > > Scenario - Are there scenario's that may alter character classes, stats, > and skills? If a scenario involves learning a skill that another class may > not have can the player still go through that scenario? If a character > changes a class, does their potential limit change, does it have any effect > on current stats? > > Not sure how much you guys have put into the actual conception of this > topic, but if there's nothing solid or concrete I have a lot more I can add > in all of these categories. Thoughts? >