[project1dev] Re: Skills/Classes

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 22 Apr 2009 08:01:50 -0700

Eric would know these answers best

On Tue, Apr 21, 2009 at 5:23 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:

> To help settle what will be used in the game I've come up with a few core
> things that need to be decided on before any system can be detailed.
>
> Character Classes -  Will characters have generic classes that can be
> picked in the beginning for your main hero, ex. mage, warrior, rogue; or
> will the hero just start out as a 'regular joe' and learn skills/abilities
> that will determine how that character is played?
>
> Gender Modification - If using a system of statistics, will there be
> modifications made to that based on gender, ex. males are naturally
> stronger, females are naturally faster/more agile.
>
> Level System - Will this game rely on gaining experience to go up in
> levels; will level ups increase player attributes in a random,
> predetermined, or player chosen way? Or other?  Will level ups increase
> skill levels, and statistics, or potential?
>
> Class unique skills - Are each class limited to predetermined skills and
> abilities they may learn, or can anyone learn anything?
>
> Character stats - What are the effects of stats? Is there a hard cap
> (potential) or is it soft that may increase/decrease through choices a
> player makes? Are stats increased through use, scenario, or hard leveling?
> And how visible are stats, ie: invisible, general ( very weak, weak,
> average, etc), or numerical?
>
> Scenario - Are there scenario's that may alter character classes, stats,
> and skills?  If a scenario involves learning a skill that another class may
> not have can the player still go through that scenario? If a character
> changes a class, does their potential limit change, does it have any effect
> on current stats?
>
> Not sure how much you guys have put into the actual conception of this
> topic, but if there's nothing solid or concrete I have a lot more I can add
> in all of these categories.  Thoughts?
>

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