[project1dev] Re: Script error on void map?

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 21 Mar 2010 12:53:56 -0700

At this part:

 --if the player is close enough stop
  Intro_PlayerMovesToOldMan_OMX,MY,MZ = Model_GetPosition(Model);
  --if the player is closer than 15 units away (squared distance check)
  if StopDistance<225 then


I think the 2nd line should be

= Model_GetPosition(Model);

Does that look right to you?  If so i'll check it in next checkin
On Sun, Mar 21, 2010 at 12:49 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Off the top of my head that is related to the player walking up to the old
> man when he calls the player over. OMY = old man Y value
> Would have to look deeper for more info
> On Sun, Mar 21, 2010 at 12:19 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>> Hey Kent,
>> I was noticin the void map was having preformance problems (every second
>> or so it would hitch up for a sec) so i checked it out and the issue is that
>> something in there is spamming out an error message of:
>> [Lua - ./Scripts/maps/TheVoid/TheVoid/voidmap.lua]
>> ./Scripts/maps/TheVoid/TheVoid/voidmap.lua:254: attempt to perform
>> arithmetic on global 'Intro_PlayerMovesToOldMan_OMY' (a nil value)
>> Do you know anything about that guy?

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