[project1dev] Project1 - SVN Update 99

  • From: dhapache@xxxxxxxxxxxxxxxxxxx (Apache User)
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 9 May 2009 17:20:12 -0700 (PDT)

User:atrix256

Message: ===================
Editor Stuff
===================

Added snap to for movement and rotation, hold shift to activate snapping.

For movement, it snaps to the nearest 10 units by default.  You can change that 
in the console by typing "Snapto X" where X is how many units to snap to.

For rotation, it snaps to the nearest 45 degree angle.

Added console commands "shadowson" and "shadowsoff" to be able to turn on and 
off shadows.  You can turn off shadows to increase framerate if you want to 
(especially helpful in the editor)

made it so if you grab a model and move the mouse while in scaling mode, it 
will uniformly scale the model (ie scale the same on all 3 axis so it doesnt 
distort the shape, just makes it bigger or smaller)

made it so the editor can save and load light info.  You cant edit light info 
in the editor yet but this allows you to see lighting and shadows like you 
would in the game while you are editing the map.

moved the light deffinitions from cavemap into cavemap_geometry.

Fixed a bug in the lightcurvesland.lua map where the light thats supposed to 
chase you wasnt chasing you right.

<Files Changed>
U   ARRelease.exe
U   AR_AnimModels.cpp
U   AR_AnimModels.h
U   AR_DebugConsole.cpp
U   AR_Editor.cpp
U   AR_Editor.h
U   AR_LightManager.h
U   AR_Map.cpp
U   AR_Mobile.cpp
A   AR_OctTree.cpp
A   AR_OctTree.h
U   AR_Profiler.h
U   Base.vcproj
U   LowLevel.cpp
U   READMETODO.txt
U   Scripts/Maps/LightCurvesLand.lua
U   Scripts/Maps/cavemap.lua
U   Scripts/Maps/cavemap_geometry.lua


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