[project1dev] Re: Project1 - SVN Update 98

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 9 May 2009 11:56:04 -0700

cool!  Thats the same FPS i am getting.

I wanna put another optimization in this weekend, and get snap to working in
the editor too

On Sat, May 9, 2009 at 11:40 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> oh my fps is double. I am between 50 and 70 fps with rocks on the screen
>
>
> On Sat, May 9, 2009 at 9:55 AM, Apache User 
> <dhapache@xxxxxxxxxxxxxxxxxxx>wrote:
>
>> User:atrix256
>>
>> Message: Optomization: with making the rock piles walkable i dropped to
>> like 20fps, now it's back up to 60 for me.  The problem was that Model_Move
>> was taking about 72% of our entire frame time, and i fixed an error in some
>> math that now brings it to 40% of our frame time on my machine.
>>
>> That's still pretty high so i want to try some other stuff next to see if
>> i can bring down some more.
>>
>> <Files Changed>
>> U   ARRelease.exe
>> U   AR_AnimModels.cpp
>> U   AR_AnimModels.h
>> U   AR_Camera.cpp
>> U   AR_LuaFuncs.cpp
>> U   AR_Map.cpp
>> U   AR_Mobile.cpp
>> U   AR_Profiler.h
>> U   LowLevel.cpp
>> U   Scripts/Maps/cavemap.lua
>> U   Scripts/Maps/cavemap_geometry.lua
>> U   UI_Game.cpp
>>
>>
>>
>

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