[project1dev] Re: Project1 - SVN Update 98

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 9 May 2009 11:40:20 -0700

oh my fps is double. I am between 50 and 70 fps with rocks on the screen

On Sat, May 9, 2009 at 9:55 AM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx>wrote:

> User:atrix256
>
> Message: Optomization: with making the rock piles walkable i dropped to
> like 20fps, now it's back up to 60 for me.  The problem was that Model_Move
> was taking about 72% of our entire frame time, and i fixed an error in some
> math that now brings it to 40% of our frame time on my machine.
>
> That's still pretty high so i want to try some other stuff next to see if i
> can bring down some more.
>
> <Files Changed>
> U   ARRelease.exe
> U   AR_AnimModels.cpp
> U   AR_AnimModels.h
> U   AR_Camera.cpp
> U   AR_LuaFuncs.cpp
> U   AR_Map.cpp
> U   AR_Mobile.cpp
> U   AR_Profiler.h
> U   LowLevel.cpp
> U   Scripts/Maps/cavemap.lua
> U   Scripts/Maps/cavemap_geometry.lua
> U   UI_Game.cpp
>
>
>

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