[project1dev] Project1 - SVN Update 98

  • From: dhapache@xxxxxxxxxxxxxxxxxxx (Apache User)
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 9 May 2009 09:55:22 -0700 (PDT)


Message: Optomization: with making the rock piles walkable i dropped to like 
20fps, now it's back up to 60 for me.  The problem was that Model_Move was 
taking about 72% of our entire frame time, and i fixed an error in some math 
that now brings it to 40% of our frame time on my machine.

That's still pretty high so i want to try some other stuff next to see if i can 
bring down some more.

<Files Changed>
U   ARRelease.exe
U   AR_AnimModels.cpp
U   AR_AnimModels.h
U   AR_Camera.cpp
U   AR_LuaFuncs.cpp
U   AR_Map.cpp
U   AR_Mobile.cpp
U   AR_Profiler.h
U   LowLevel.cpp
U   Scripts/Maps/cavemap.lua
U   Scripts/Maps/cavemap_geometry.lua
U   UI_Game.cpp

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