Yeah totally, there is room for everyóne cuz combat Is going to be huge and there will be a lot of stuff to think about and balance. I figure there will be a lot of space for ideas, etc - my thought was, we will get the rough basics down and then we'll open up the specifics and skills and balancing to everyone so we have a foundation to build off of. Sent via BlackBerry from T-Mobile -----Original Message----- From: Alan Wolfe <alan.wolfe@xxxxxxxxx> Date: Tue, 5 May 2009 14:42:53 To: <project1dev@xxxxxxxxxxxxx> Subject: [project1dev] Re: Project1 - SVN Update 86 from what ive seen of the pros, scripters are generally designers too so it makes sense (: On Tue, May 5, 2009 at 2:40 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: > Well TOO BAD!! No, I'm just kidding. That'd be awesome. (: > > > > > On Tue, May 5, 2009 at 4:26 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> Thanks. When it comes down to AI and combat stuff I would love to get >> involved. >> >> >> On Tue, May 5, 2009 at 2:22 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: >> >>> I think combat is about done for now. The enemies are weak enough so you >>> can take out a good amount of them; though you'll probably die if you try to >>> defeat everything + boss. Boss is challenging but not impossible. We need >>> AI! >>> >>> Eric and I are working on combat specifics now; but great job on the >>> cave! Things are really starting to come together. >>> >>> >>> >>> >>> On Tue, May 5, 2009 at 3:49 PM, Apache User < >>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>> >>>> User:korgath >>>> >>>> Message: -Populated the cave up untill the boss. This means that there >>>> are a lot more enemies. All of them are avoidable >>>> -Boss cant miss you during the ambush >>>> >>>> tell me what you guys think about enemy placement. Combat balance is up >>>> to Rorac >>>> >>>> <Files Changed> >>>> U Scripts/Enemies/machine.lua >>>> U Scripts/Maps/cavemap.lua >>>> >>>> >>>> >>> >> >