Cool. I was just saying I find it fascinating and would like to learn more or provide input. On a technical note I don't understand how to program AI and I would love to learn more in that area as well On Tue, May 5, 2009 at 2:46 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > i just mean that, unlike programmers, scripters are generally really > involved in design hehe :P > > > On Tue, May 5, 2009 at 2:42 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> from what ive seen of the pros, scripters are generally designers too so >> it makes sense (: >> >> On Tue, May 5, 2009 at 2:40 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >> >>> Well TOO BAD!! No, I'm just kidding. That'd be awesome. (: >>> >>> >>> >>> >>> On Tue, May 5, 2009 at 4:26 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: >>> >>>> Thanks. When it comes down to AI and combat stuff I would love to get >>>> involved. >>>> >>>> >>>> On Tue, May 5, 2009 at 2:22 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >>>> >>>>> I think combat is about done for now. The enemies are weak enough so >>>>> you can take out a good amount of them; though you'll probably die if you >>>>> try to defeat everything + boss. Boss is challenging but not impossible. >>>>> We >>>>> need AI! >>>>> >>>>> Eric and I are working on combat specifics now; but great job on the >>>>> cave! Things are really starting to come together. >>>>> >>>>> >>>>> >>>>> >>>>> On Tue, May 5, 2009 at 3:49 PM, Apache User < >>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>>> >>>>>> User:korgath >>>>>> >>>>>> Message: -Populated the cave up untill the boss. This means that there >>>>>> are a lot more enemies. All of them are avoidable >>>>>> -Boss cant miss you during the ambush >>>>>> >>>>>> tell me what you guys think about enemy placement. Combat balance is >>>>>> up to Rorac >>>>>> >>>>>> <Files Changed> >>>>>> U Scripts/Enemies/machine.lua >>>>>> U Scripts/Maps/cavemap.lua >>>>>> >>>>>> >>>>>> >>>>> >>>> >>> >> >