[project1dev] Re: Project1 - SVN Update 86

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 5 May 2009 14:47:50 -0700

Cool. I was just saying I find it fascinating and would like to learn more
or provide input.

On a technical note I don't understand how to program AI and I would love to
learn more in that area as well

On Tue, May 5, 2009 at 2:46 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> i just mean that, unlike programmers, scripters are generally really
> involved in design hehe :P
>
>
> On Tue, May 5, 2009 at 2:42 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> from what ive seen of the pros, scripters are generally designers too so
>> it makes sense (:
>>
>>   On Tue, May 5, 2009 at 2:40 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>
>>> Well TOO BAD!! No, I'm just kidding. That'd be awesome. (:
>>>
>>>
>>>
>>>
>>> On Tue, May 5, 2009 at 4:26 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>>
>>>> Thanks. When it comes down to AI and combat stuff I would love to get
>>>> involved.
>>>>
>>>>
>>>> On Tue, May 5, 2009 at 2:22 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>>>
>>>>> I think combat is about done for now. The enemies are weak enough so
>>>>> you can take out a good amount of them; though you'll probably die if you
>>>>> try to defeat everything + boss.  Boss is challenging but not impossible. 
>>>>> We
>>>>> need AI!
>>>>>
>>>>> Eric and I are working on combat specifics now; but great job on the
>>>>> cave! Things are really starting to come together.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On Tue, May 5, 2009 at 3:49 PM, Apache User <
>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>
>>>>>> User:korgath
>>>>>>
>>>>>> Message: -Populated the cave up untill the boss. This means that there
>>>>>> are a lot more enemies. All of them are avoidable
>>>>>> -Boss cant miss you during the ambush
>>>>>>
>>>>>> tell me what you guys think about enemy placement. Combat balance is
>>>>>> up to Rorac
>>>>>>
>>>>>> <Files Changed>
>>>>>> U   Scripts/Enemies/machine.lua
>>>>>> U   Scripts/Maps/cavemap.lua
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

Other related posts: