[project1dev] Re: Project1 - SVN Update 86

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 5 May 2009 14:46:11 -0700

i just mean that, unlike programmers, scripters are generally really
involved in design hehe :P

On Tue, May 5, 2009 at 2:42 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> from what ive seen of the pros, scripters are generally designers too so it
> makes sense (:
>
>   On Tue, May 5, 2009 at 2:40 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>
>> Well TOO BAD!! No, I'm just kidding. That'd be awesome. (:
>>
>>
>>
>>
>> On Tue, May 5, 2009 at 4:26 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>
>>> Thanks. When it comes down to AI and combat stuff I would love to get
>>> involved.
>>>
>>>
>>> On Tue, May 5, 2009 at 2:22 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>>
>>>> I think combat is about done for now. The enemies are weak enough so you
>>>> can take out a good amount of them; though you'll probably die if you try 
>>>> to
>>>> defeat everything + boss.  Boss is challenging but not impossible. We need
>>>> AI!
>>>>
>>>> Eric and I are working on combat specifics now; but great job on the
>>>> cave! Things are really starting to come together.
>>>>
>>>>
>>>>
>>>>
>>>> On Tue, May 5, 2009 at 3:49 PM, Apache User <
>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>
>>>>> User:korgath
>>>>>
>>>>> Message: -Populated the cave up untill the boss. This means that there
>>>>> are a lot more enemies. All of them are avoidable
>>>>> -Boss cant miss you during the ambush
>>>>>
>>>>> tell me what you guys think about enemy placement. Combat balance is up
>>>>> to Rorac
>>>>>
>>>>> <Files Changed>
>>>>> U   Scripts/Enemies/machine.lua
>>>>> U   Scripts/Maps/cavemap.lua
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

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