[project1dev] Re: Project1 - SVN Update 86

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 5 May 2009 14:42:53 -0700

from what ive seen of the pros, scripters are generally designers too so it
makes sense (:

On Tue, May 5, 2009 at 2:40 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:

> Well TOO BAD!! No, I'm just kidding. That'd be awesome. (:
>
>
>
>
> On Tue, May 5, 2009 at 4:26 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> Thanks. When it comes down to AI and combat stuff I would love to get
>> involved.
>>
>>
>> On Tue, May 5, 2009 at 2:22 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:
>>
>>> I think combat is about done for now. The enemies are weak enough so you
>>> can take out a good amount of them; though you'll probably die if you try to
>>> defeat everything + boss.  Boss is challenging but not impossible. We need
>>> AI!
>>>
>>> Eric and I are working on combat specifics now; but great job on the
>>> cave! Things are really starting to come together.
>>>
>>>
>>>
>>>
>>> On Tue, May 5, 2009 at 3:49 PM, Apache User <
>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>
>>>> User:korgath
>>>>
>>>> Message: -Populated the cave up untill the boss. This means that there
>>>> are a lot more enemies. All of them are avoidable
>>>> -Boss cant miss you during the ambush
>>>>
>>>> tell me what you guys think about enemy placement. Combat balance is up
>>>> to Rorac
>>>>
>>>> <Files Changed>
>>>> U   Scripts/Enemies/machine.lua
>>>> U   Scripts/Maps/cavemap.lua
>>>>
>>>>
>>>>
>>>
>>
>

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