[project1dev] Re: Project1 - SVN Update 86

  • From: Nick Klotz <roracsenshi@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 5 May 2009 16:40:47 -0500

Well TOO BAD!! No, I'm just kidding. That'd be awesome. (:



On Tue, May 5, 2009 at 4:26 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Thanks. When it comes down to AI and combat stuff I would love to get
> involved.
>
>
> On Tue, May 5, 2009 at 2:22 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:
>
>> I think combat is about done for now. The enemies are weak enough so you
>> can take out a good amount of them; though you'll probably die if you try to
>> defeat everything + boss.  Boss is challenging but not impossible. We need
>> AI!
>>
>> Eric and I are working on combat specifics now; but great job on the cave!
>> Things are really starting to come together.
>>
>>
>>
>>
>> On Tue, May 5, 2009 at 3:49 PM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx
>> > wrote:
>>
>>> User:korgath
>>>
>>> Message: -Populated the cave up untill the boss. This means that there
>>> are a lot more enemies. All of them are avoidable
>>> -Boss cant miss you during the ambush
>>>
>>> tell me what you guys think about enemy placement. Combat balance is up
>>> to Rorac
>>>
>>> <Files Changed>
>>> U   Scripts/Enemies/machine.lua
>>> U   Scripts/Maps/cavemap.lua
>>>
>>>
>>>
>>
>

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