Well TOO BAD!! No, I'm just kidding. That'd be awesome. (: On Tue, May 5, 2009 at 4:26 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > Thanks. When it comes down to AI and combat stuff I would love to get > involved. > > > On Tue, May 5, 2009 at 2:22 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: > >> I think combat is about done for now. The enemies are weak enough so you >> can take out a good amount of them; though you'll probably die if you try to >> defeat everything + boss. Boss is challenging but not impossible. We need >> AI! >> >> Eric and I are working on combat specifics now; but great job on the cave! >> Things are really starting to come together. >> >> >> >> >> On Tue, May 5, 2009 at 3:49 PM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx >> > wrote: >> >>> User:korgath >>> >>> Message: -Populated the cave up untill the boss. This means that there >>> are a lot more enemies. All of them are avoidable >>> -Boss cant miss you during the ambush >>> >>> tell me what you guys think about enemy placement. Combat balance is up >>> to Rorac >>> >>> <Files Changed> >>> U Scripts/Enemies/machine.lua >>> U Scripts/Maps/cavemap.lua >>> >>> >>> >> >