[project1dev] Re: Project1 - SVN Update 86

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 5 May 2009 14:26:12 -0700

Thanks. When it comes down to AI and combat stuff I would love to get
involved.

On Tue, May 5, 2009 at 2:22 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:

> I think combat is about done for now. The enemies are weak enough so you
> can take out a good amount of them; though you'll probably die if you try to
> defeat everything + boss.  Boss is challenging but not impossible. We need
> AI!
>
> Eric and I are working on combat specifics now; but great job on the cave!
> Things are really starting to come together.
>
>
>
>
> On Tue, May 5, 2009 at 3:49 PM, Apache User 
> <dhapache@xxxxxxxxxxxxxxxxxxx>wrote:
>
>> User:korgath
>>
>> Message: -Populated the cave up untill the boss. This means that there are
>> a lot more enemies. All of them are avoidable
>> -Boss cant miss you during the ambush
>>
>> tell me what you guys think about enemy placement. Combat balance is up to
>> Rorac
>>
>> <Files Changed>
>> U   Scripts/Enemies/machine.lua
>> U   Scripts/Maps/cavemap.lua
>>
>>
>>
>

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