[project1dev] Re: Project1 - SVN Update 86

  • From: Nick Klotz <roracsenshi@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 5 May 2009 16:22:03 -0500

I think combat is about done for now. The enemies are weak enough so you can
take out a good amount of them; though you'll probably die if you try to
defeat everything + boss.  Boss is challenging but not impossible. We need
AI!

Eric and I are working on combat specifics now; but great job on the cave!
Things are really starting to come together.



On Tue, May 5, 2009 at 3:49 PM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx>wrote:

> User:korgath
>
> Message: -Populated the cave up untill the boss. This means that there are
> a lot more enemies. All of them are avoidable
> -Boss cant miss you during the ambush
>
> tell me what you guys think about enemy placement. Combat balance is up to
> Rorac
>
> <Files Changed>
> U   Scripts/Enemies/machine.lua
> U   Scripts/Maps/cavemap.lua
>
>
>

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