Sweet. Man I can't wait to see the game again next time I get a computer up and running. I am hoping to scrounge up enough dough for it by next month. If you want to work on anything I was you are more than welcome to. Don't worry about stepping on my toes. I may be out of commission for a while Funny enough I am able to use email and stuff because I have a linux rescue cd I can boot from that provides internet access. Through the power of gmail I can even write documents. I wonder if I will be able to finish a school class like this. On Mon, Aug 23, 2010 at 1:36 AM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx>wrote: > User:atrix256 > > Message: Dynamic obstacles for pathing. > > You can now use NavMesh_AddDynamicBoundaryCircle to add a circle into the > world which can't be pathed into. You can also use > NavMesh_RemoveDynamicBoundary to remove a circle you created so it can be > pathed again. > > Right now when buildings are built and destroyed it uses these guys. > > If a model's destination is within a circle, it lets the model path into > that circle (temporary fix to trolls not pathing to houses since houses are > in these circles) > > Also, if something is pathing and runs into one of these circles (cause it > was created after they started walking), it will recalculate it's path. > > This also fixes a problem where the script callback for pathing being > finished was getting called when the pathing calculation was finished, not > when they actually reached their target! > > <Files Changed> > U ActRaiser/ARRelease.exe > U ActRaiser/Scripts/GameOverworld/Hut1x1.lua > U ActRaiser/Scripts/GameOverworld/Hut2x2.lua > U Code/ARRelease.exe > U Code/AR_LuaFuncs.cpp > A Code/Docs/Script Help/NavMesh_AddDynamicBoundaryCircle.html > A Code/Docs/Script Help/NavMesh_RemoveDynamicBoundary.html > U Code/Docs/Script Help/toc.html > U Code/Intersections.cpp > U Code/Intersections.h > U Code/NavMesh.cpp > U Code/NavMesh.h > U Code/NavMeshContext.cpp > U Code/NavMeshContext.h > U Code/PathingMgr.cpp > > > ============================== > Project 1 Dev mailing list > to unsubscribe, please send an email request to demofox@xxxxxxxxxxx > Project 1 website: http://project1.demofox.org > Project 1 SVN repository: http://pyotek.com/project1 >