[project1dev] Re: Project1 - SVN Update 855

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 23 Aug 2010 05:28:08 +0000

Sweet. Man I can't wait to see the game again next time I get a computer up
and running. I am hoping to scrounge up enough dough for it by next month.

If you want to work on anything I was you are more than welcome to. Don't
worry about stepping on my toes. I may be out of commission for a while

Funny enough I am able to use email and stuff because I have a linux rescue
cd I can boot from that provides internet access. Through the power of gmail
I can even write documents. I wonder if I will be able to finish  a school
class like this.

On Mon, Aug 23, 2010 at 1:36 AM, Apache User
<dhapache@xxxxxxxxxxxxxxxxxxx>wrote:

> User:atrix256
>
> Message: Dynamic obstacles for pathing.
>
> You can now use NavMesh_AddDynamicBoundaryCircle to add a circle into the
> world which can't be pathed into.  You can also use
> NavMesh_RemoveDynamicBoundary to remove a circle you created so it can be
> pathed again.
>
> Right now when buildings are built and destroyed it uses these guys.
>
> If a model's destination is within a circle, it lets the model path into
> that circle (temporary fix to trolls not pathing to houses since houses are
> in these circles)
>
> Also, if something is pathing and runs into one of these circles (cause it
> was created after they started walking), it will recalculate it's path.
>
> This also fixes a problem where the script callback for pathing being
> finished was getting called when the pathing calculation was finished, not
> when they actually reached their target!
>
> <Files Changed>
> U   ActRaiser/ARRelease.exe
> U   ActRaiser/Scripts/GameOverworld/Hut1x1.lua
> U   ActRaiser/Scripts/GameOverworld/Hut2x2.lua
> U   Code/ARRelease.exe
> U   Code/AR_LuaFuncs.cpp
> A   Code/Docs/Script Help/NavMesh_AddDynamicBoundaryCircle.html
> A   Code/Docs/Script Help/NavMesh_RemoveDynamicBoundary.html
> U   Code/Docs/Script Help/toc.html
> U   Code/Intersections.cpp
> U   Code/Intersections.h
> U   Code/NavMesh.cpp
> U   Code/NavMesh.h
> U   Code/NavMeshContext.cpp
> U   Code/NavMeshContext.h
> U   Code/PathingMgr.cpp
>
>
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> Project 1 website: http://project1.demofox.org
> Project 1 SVN repository: http://pyotek.com/project1
>

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