[project1dev] Re: Project1 - SVN Update 840

  • From: Nick Klotz <roracsenshi@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 13 Jul 2010 10:59:15 -0400

Show no mercy slay them all, til death becomes us we won't fall.

On Tue, Jul 13, 2010 at 10:53 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Oh man, that's awesome. I will have to check it out when I get home from
> work =)
>
>
> On Mon, Jul 12, 2010 at 11:00 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> oh and kent check out troll.lua to see how enemies do pathing from script.
>>
>> It's really simple!
>>
>>
>> On Mon, Jul 12, 2010 at 10:55 PM, Apache User <
>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>
>>> User:atrix256
>>>
>>> Message: Forest toll update, these guys now walk towards the closest
>>> building, re-evaluating what the closest building is every 1 second.
>>>
>>> They are getting smarter!
>>>
>>> Also resolution settings in config.lua now work again (so you can run at
>>> different resolutions)
>>>
>>> New script commands:
>>>
>>> NavMesh_GetBuildingClosestToPoint - give an X,Y,Z point and it returns
>>> the nearest Tile and Building index that has a building built on it.
>>> NavMesh_GetBuildingLocation - give a Tile and Building index and it will
>>> return the X,Y,Z coordinate of where that house should be (although the
>>> height isn't exact..might be a little too low or too high)
>>> NavMesh_GetBuildingOffset - give a Building index and it will return the
>>> X,Y offset for that building index.  Add this to a tile's position to get
>>> the buildings absolute location.
>>> NavMesh_SetBuildignBuilt - the game engine now needs to know what
>>> buildings are or are not built.  Use this function to keep the engine up to
>>> date.  Later on this will be used in pathing so enemies can path around
>>> buildings (:
>>>
>>> <Files Changed>
>>> U   ActRaiser/ARRelease.exe
>>> U   ActRaiser/Scripts/Enemies/OverWorld/Troll.lua
>>> U   ActRaiser/Scripts/GameOverworld/Hut1x1.lua
>>> U   ActRaiser/Scripts/GameOverworld/Hut2x2.lua
>>> U   ActRaiser/Scripts/GameOverworld/Town.lua
>>> U   Code/ARRelease.exe
>>> U   Code/AR_Editor.cpp
>>> U   Code/AR_LuaFuncs.cpp
>>> A   Code/Docs/Script Help/NavMesh_GetBuildingClosestToPoint.html
>>> A   Code/Docs/Script Help/NavMesh_GetBuildingLocation.html
>>> A   Code/Docs/Script Help/NavMesh_GetBuildingOffset.html
>>> A   Code/Docs/Script Help/NavMesh_SetBuildingBuilt.html
>>> U   Code/Docs/Script Help/toc.html
>>> U   Code/Game.h
>>> U   Code/NavMesh.cpp
>>> U   Code/NavMesh.h
>>> U   Code/NavMeshContext.cpp
>>>
>>>
>>> ==============================
>>> Project 1 Dev mailing list
>>> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx
>>> Project 1 website: http://project1.demofox.org
>>> Project 1 SVN repository: http://pyotek.com/project1
>>>
>>
>>
>

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