sweet. It's looking good man. I'm excited about the final version On Sat, Jul 10, 2010 at 4:24 PM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx>wrote: > User:atrix256 > > Message: The first version of path finding is in now finally wooo. > > All forest trolls path towards 0,0,0 when they spawn. They would be able > to solve mazes to get there, but currently our land is pretty open and non > maze like so it's a pretty straight shot. > > Currently they will walk straight through buildings and trees (when we have > them) and other things like that, but i'm going to have to upgrade the > navmesh to make it so there can be dynamic places like those which can be > turned on or off for pathing. > > Next up I'm going to make it so the trolls find the closest building, path > there and beat on it. > > <Files Changed> > U ActRaiser/ARRelease.exe > U ActRaiser/Scripts/Enemies/OverWorld/Troll.lua > U Code/ARRelease.exe > U Code/AR_AnimModels.cpp > U Code/AR_AnimModels.h > U Code/NavMesh.cpp > U Code/NavMesh.h > U Code/NavMeshContext.cpp > U Code/NavMeshContext.h > U Code/PathingMgr.cpp > U Code/PathingMgr.h > > > ============================== > Project 1 Dev mailing list > to unsubscribe, please send an email request to demofox@xxxxxxxxxxx > Project 1 website: http://project1.demofox.org > Project 1 SVN repository: http://pyotek.com/project1 >