[project1dev] Re: Project1 - SVN Update 833

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 10 Jul 2010 16:51:11 -0700

sweet. It's looking good man. I'm excited about the final version

On Sat, Jul 10, 2010 at 4:24 PM, Apache User
<dhapache@xxxxxxxxxxxxxxxxxxx>wrote:

> User:atrix256
>
> Message: The first version of path finding is in now finally wooo.
>
> All forest trolls path towards 0,0,0 when they spawn.  They would be able
> to solve mazes to get there, but currently our land is pretty open and non
> maze like so it's a pretty straight shot.
>
> Currently they will walk straight through buildings and trees (when we have
> them) and other things like that, but i'm going to have to upgrade the
> navmesh to make it so there can be dynamic places like those which can be
> turned on or off for pathing.
>
> Next up I'm going to make it so the trolls find the closest building, path
> there and beat on it.
>
> <Files Changed>
> U   ActRaiser/ARRelease.exe
> U   ActRaiser/Scripts/Enemies/OverWorld/Troll.lua
> U   Code/ARRelease.exe
> U   Code/AR_AnimModels.cpp
> U   Code/AR_AnimModels.h
> U   Code/NavMesh.cpp
> U   Code/NavMesh.h
> U   Code/NavMeshContext.cpp
> U   Code/NavMeshContext.h
> U   Code/PathingMgr.cpp
> U   Code/PathingMgr.h
>
>
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