yeah, just curious On Thu, Jul 8, 2010 at 9:44 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > the stuff im making is only really for moving a model from one place to > another on the navmesh unfortunately ): > > i could code something but i really think the best way is what we were > talkin about before > > 1) get a list of all tiles that could be built (ie the ones next to other > built tiles) > 2) figure out which one is closest to the flag > 3) build there > > if you keep doin that every time it's time to build a tile, it will build > towards the flag. If it runs into something on it's way to building towards > there, it will try another route. > > it isnt perfect but i think it will be fine in practice. If it does the > wrong thing, the player can always help it out too by moving the flag to > make it build around things etc. > > > On Thu, Jul 8, 2010 at 9:40 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> Could this function be used for road pathing to a marker as well? >> >> I'm working on road pathing still. I put in a little time everyday but I >> haven't made something that consistently works yet. >> >> >> On Thu, Jul 8, 2010 at 9:13 PM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx >> > wrote: >> >>> User:atrix256 >>> >>> Message: Next step towards A* path finding. It now calculates and makes >>> a list of pathing nodes from the nav mesh that you can see with >>> "DrawNavMeshNodes". >>> >>> Also now it doesn't send key strokes to the game when the console is open >>> (made it annoying that your character would move around while you were >>> typing in the console) >>> >>> first version of the path finding should be coming pretty soon now (: >>> >>> PS anyone else workin on anything right now? It's been a lil while since >>> we've gotten any art. do you guys think we need more artists so it isnt >>> such a big load of art to do per person? >>> >>> <Files Changed> >>> U ActRaiser/ARRelease.exe >>> U ActRaiser/Scripts/GameOverworld/Town.lua >>> U Code/ARRelease.exe >>> U Code/AR_AnimModels.cpp >>> U Code/AR_AnimModels.h >>> U Code/AR_Camera.cpp >>> U Code/AR_Camera.h >>> U Code/AR_EditorUI.cpp >>> U Code/NavMesh.cpp >>> U Code/NavMesh.h >>> U Code/PathingMgr.cpp >>> U Code/UI_Game.cpp >>> >>> >>> ============================== >>> Project 1 Dev mailing list >>> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx >>> Project 1 website: http://project1.demofox.org >>> Project 1 SVN repository: http://pyotek.com/project1 >>> >> >> >