Could this function be used for road pathing to a marker as well? I'm working on road pathing still. I put in a little time everyday but I haven't made something that consistently works yet. On Thu, Jul 8, 2010 at 9:13 PM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx>wrote: > User:atrix256 > > Message: Next step towards A* path finding. It now calculates and makes a > list of pathing nodes from the nav mesh that you can see with > "DrawNavMeshNodes". > > Also now it doesn't send key strokes to the game when the console is open > (made it annoying that your character would move around while you were > typing in the console) > > first version of the path finding should be coming pretty soon now (: > > PS anyone else workin on anything right now? It's been a lil while since > we've gotten any art. do you guys think we need more artists so it isnt > such a big load of art to do per person? > > <Files Changed> > U ActRaiser/ARRelease.exe > U ActRaiser/Scripts/GameOverworld/Town.lua > U Code/ARRelease.exe > U Code/AR_AnimModels.cpp > U Code/AR_AnimModels.h > U Code/AR_Camera.cpp > U Code/AR_Camera.h > U Code/AR_EditorUI.cpp > U Code/NavMesh.cpp > U Code/NavMesh.h > U Code/PathingMgr.cpp > U Code/UI_Game.cpp > > > ============================== > Project 1 Dev mailing list > to unsubscribe, please send an email request to demofox@xxxxxxxxxxx > Project 1 website: http://project1.demofox.org > Project 1 SVN repository: http://pyotek.com/project1 >