[project1dev] Re: Project1 - SVN Update 830

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 8 Jul 2010 21:40:45 -0700

Could this function be used for road pathing to a marker as well?

I'm working on road pathing still. I put in a little time everyday but I
haven't made something that consistently works yet.

On Thu, Jul 8, 2010 at 9:13 PM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx>wrote:

> User:atrix256
>
> Message: Next step towards A* path finding.  It now calculates and makes a
> list of pathing nodes from the nav mesh that you can see with
> "DrawNavMeshNodes".
>
> Also now it doesn't send key strokes to the game when the console is open
> (made it annoying that your character would move around while you were
> typing in the console)
>
> first version of the path finding should be coming pretty soon now (:
>
> PS anyone else workin on anything right now?  It's been a lil while since
> we've gotten any art.  do you guys think we need more artists so it isnt
> such a big load of art to do per person?
>
> <Files Changed>
> U   ActRaiser/ARRelease.exe
> U   ActRaiser/Scripts/GameOverworld/Town.lua
> U   Code/ARRelease.exe
> U   Code/AR_AnimModels.cpp
> U   Code/AR_AnimModels.h
> U   Code/AR_Camera.cpp
> U   Code/AR_Camera.h
> U   Code/AR_EditorUI.cpp
> U   Code/NavMesh.cpp
> U   Code/NavMesh.h
> U   Code/PathingMgr.cpp
> U   Code/UI_Game.cpp
>
>
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