User:atrix256 Message: NavMesh_GetTileNeighbor is in now. as an example, it spits out the neighbors of the current tile to the debug console whenever it builds a road. Also moved the lights in the map to be in more interesting places (no reason for them to be there and we'll pull them out, but they help show what is and is not being lit correctly) <Files Changed> U ActRaiser/ARRelease.exe U ActRaiser/Scripts/GameOverworld/Level1/index_geometry.lua U ActRaiser/Scripts/GameOverworld/Town.lua U Code/ARRelease.exe U Code/AR_LuaFuncs.cpp A Code/Docs/Script Help/NavMesh_GetTileNeighbor.html U Code/Docs/Script Help/toc.html U Code/NavMesh.cpp U Code/NavMesh.h ============================== Project 1 Dev mailing list to unsubscribe, please send an email request to demofox@xxxxxxxxxxx Project 1 website: http://project1.demofox.org Project 1 SVN repository: http://pyotek.com/project1