Yeah it's been pretty kickass. I think the first level has been the best so far. On Sat, Jun 5, 2010 at 10:38 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > ok no problem (: > > fun game so far? > > > On Sat, Jun 5, 2010 at 10:30 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> It's all good. I feel pretty good about all the coding I got in. Btw, I >> started playing God of War for the first time tonight. I think my coding >> productivity may go down for a bit =P >> >> >> On Sat, Jun 5, 2010 at 10:04 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >>> ouch sorry man ): >>> >>> >>> On Sat, Jun 5, 2010 at 4:12 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: >>> >>>> Bah! I thought my code was wrong for the last hour =P >>>> >>>> >>>> On Sat, Jun 5, 2010 at 4:10 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>> >>>>> ah yeah... known issue... i'll put it on the list to fix it >>>>> >>>>> On Sat, Jun 5, 2010 at 4:03 PM, Apache User < >>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>>> >>>>>> User:korgath >>>>>> >>>>>> Message: -organic house spawn code framework in place >>>>>> >>>>>> PS: I commented out the part that makes it look organic because... >>>>>> >>>>>> NavMesh bug? >>>>>> if you watch the houses spawn there is a part in the middle of the map >>>>>> where the houses don't appear. In my code they should appear. There are >>>>>> no >>>>>> errors. Their variables are accounted for but the houses simple don't >>>>>> appear. Seems to be the middle of the map that does this. I think it's >>>>>> related to the terrain >>>>>> >>>>>> <Files Changed> >>>>>> U ActRaiser/Scripts/GameOverworld/Town.lua >>>>>> >>>>>> >>>>>> ============================== >>>>>> Project 1 Dev mailing list >>>>>> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx >>>>>> Project 1 website: http://project1.demofox.org >>>>>> Project 1 SVN repository: http://pyotek.com/project1 >>>>>> >>>>> >>>>> >>>> >>> >> >