ouch sorry man ): On Sat, Jun 5, 2010 at 4:12 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > Bah! I thought my code was wrong for the last hour =P > > > On Sat, Jun 5, 2010 at 4:10 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> ah yeah... known issue... i'll put it on the list to fix it >> >> On Sat, Jun 5, 2010 at 4:03 PM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx >> > wrote: >> >>> User:korgath >>> >>> Message: -organic house spawn code framework in place >>> >>> PS: I commented out the part that makes it look organic because... >>> >>> NavMesh bug? >>> if you watch the houses spawn there is a part in the middle of the map >>> where the houses don't appear. In my code they should appear. There are no >>> errors. Their variables are accounted for but the houses simple don't >>> appear. Seems to be the middle of the map that does this. I think it's >>> related to the terrain >>> >>> <Files Changed> >>> U ActRaiser/Scripts/GameOverworld/Town.lua >>> >>> >>> ============================== >>> Project 1 Dev mailing list >>> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx >>> Project 1 website: http://project1.demofox.org >>> Project 1 SVN repository: http://pyotek.com/project1 >>> >> >> >