[project1dev] Re: Project1 - SVN Update 788

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 5 Jun 2010 22:04:21 -0700

ouch sorry man ):

On Sat, Jun 5, 2010 at 4:12 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Bah! I thought my code was wrong for the last hour =P
>
>
> On Sat, Jun 5, 2010 at 4:10 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> ah yeah... known issue... i'll put it on the list to fix it
>>
>> On Sat, Jun 5, 2010 at 4:03 PM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx
>> > wrote:
>>
>>> User:korgath
>>>
>>> Message: -organic house spawn code framework in place
>>>
>>> PS: I commented out the part that makes it look organic because...
>>>
>>> NavMesh bug?
>>> if you watch the houses spawn there is a part in the middle of the map
>>> where the houses don't appear. In my code they should appear. There are no
>>> errors. Their variables are accounted for but the houses simple don't
>>> appear. Seems to be the middle of the map that does this. I think it's
>>> related to the terrain
>>>
>>> <Files Changed>
>>> U   ActRaiser/Scripts/GameOverworld/Town.lua
>>>
>>>
>>> ==============================
>>> Project 1 Dev mailing list
>>> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx
>>> Project 1 website: http://project1.demofox.org
>>> Project 1 SVN repository: http://pyotek.com/project1
>>>
>>
>>
>

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