[project1dev] Re: Project1 - SVN Update 77

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 4 May 2009 15:16:36 -0700

I just made those dead functions as an example of how to trap the death
event of a mob.

That's so after the boss is dead you can script your cavein stuff and make
the cave constantly rumble or do whatever you want to do with that (:
On Mon, May 4, 2009 at 2:16 PM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx>wrote:

> User:korgath
>
> Message: Added a second enemy type that is stationary. it is the
> machine.lua
>
> Added machines to cavemap
>
> Rorac - I envisioned this enemy as a slower harder hitting more armored
> enemy. Change combat as you see fit
>
> Alan - at the end of the cavemap.lua you have a script named MinerDead. I
> don't know if anything special is going on there so I added similar scripts
> MachineDead and BossDead. If they are not needed let me know.
>
> <Files Changed>
> A   Scripts/CombatEnemies/machine.lua
> U   Scripts/Enemies/machine.lua
> U   Scripts/Maps/cavemap.lua
>
>
>

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