If it will help I can send you profiler when I get home. The game was starting to lag up for me before the new terrain so it may run pretty slow for me now On Thu, May 27, 2010 at 9:44 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > the game might lag a lil with all this huge terrain. > > I need to make the game chop the terrain up into smaller squares for better > rendering and collision detection preformance. I also need to optimize the > decals (ie the roads) for increased rendering preformance. > > I think that should get our preformance back (: > On Thu, May 27, 2010 at 9:36 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> Sweet man >> >> >> On Thu, May 27, 2010 at 9:30 AM, Apache User < >> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >> >>> User:atrix256 >>> >>> Message: Katie's terrain is in and the navmesh code is fixed to find the >>> right build tiles >>> >>> <Files Changed> >>> U ActRaiser/ARRelease.exe >>> U ActRaiser/Art/Models/Maps/Level1/Terrain.ms3d >>> D ActRaiser/Art/Models/Maps/Level1/land.ms3d >>> D ActRaiser/Art/Models/Maps/Level1/land2.ms3d >>> U ActRaiser/Scripts/GameOverworld/Level1/index.lua >>> U ActRaiser/Scripts/GameOverworld/Level1/index_geometry.lua >>> U ActRaiser/Scripts/GameOverworld/Town.lua >>> U ActRaiser/Scripts/gamevars.lua >>> U ActRaiser/Shaders/OverworldLand.fx >>> U Code/ARRelease.exe >>> A Code/Docs/Website/052610a.jpg >>> A Code/Docs/Website/052610b.jpg >>> A Code/Docs/Website/052610c.jpg >>> A Code/Docs/Website/052610d.jpg >>> A Code/Docs/Website/052610e.jpg >>> U Code/Docs/Website/index.php >>> U Code/NavMesh.cpp >>> U Code/NavMesh.h >>> U PirateDice/ARRelease.exe >>> >>> >>> ============================== >>> Project 1 Dev mailing list >>> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx >>> Project 1 website: http://project1.demofox.org >>> Project 1 SVN repository: http://pyotek.com/project1 >>> >> >> >